There is a lesson for Lion in trial training that tells you after df+P+G if Lion follows with df+P, P both hits will connect if the opponent only holds G. However, it said that if he/she uses the directional pad to turn around first (and take the first hit) then they can guard the second hit (the move is not an automatic 2 hit combo). I know about this special method of avoiding attacks but only see its application to aid in the avoidance of multi-hit combos while your back is turned. I'm not sure it helps at all with one hit floaters. Enter Akira. I am convinced that after f, b+P+G --> u/d --> P+K that a SDE is guaranteed and am quite certain this belief is upheld by most everyone on this site. However, I have heard even experts say that after b, df+P+G that nothing is guaranteed. It is stated that df+K comes close and in fact that is the move one of the Akira players uses in the Daioh 3-5 #2 movie. But someone please tell me how SDE is not guaranteed after that throw!!! I have recorded it in free training SEVERAL times where I was unable to block simply by holding G and I don't see how turning around first would help either. You can start to turn around, but never finish in time to block (its similar to when you put the CPU on counter hit and try SDE after f, b+P+G; it hits for KDS a lot of times because the CPU barely gets a move out, but they can't block). For the record I am turning around by pressing toward the enemy. Should I press away instead? Is there a special way to block these back turned attacks? This same reasoning applies to Shun and Kage position change throws followed by a mid kick as well. Any help is greatly appreciated.