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Esoteric Frame Data

Discussion in 'Dojo' started by noodalls, Jun 11, 2012.

  1. noodalls

    noodalls Well-Known Member Bronze Supporter

    Esoteric may trigger a few people's memories for one of the better VF5 threads, created by KoD. I've since made my own setup, and can use it for testing game systems that can't otherwise be determined.

    First thing I looked at is weight classes.

    After Akira's knee done on F0-F1 ([K]+[G] on F0, [K] on F1) I saw how late his [1][K] can hit.

    On Eileen, a [1][K] entered on F54 will count as a true untechable combo.

    For Jeffrey, a [1][K] entered on F50 will count as a true untechable combo.

    Any later than this for the respective characters will result in a combo that can be teched. The game options for tech-rolling appear to match up with the green colouring for combo hit counts. i.e. A just-input tech rolling against a F51 [1][K] by Jeffrey can make the attack whiff, and will register as a green combo (escapable). When done of F50, the combo registers as true, and even with just input tech roll on, it is not avoided.

    Jeffrey can input [1][K] up to F53 and still hit a late tech-roll. Any later than F53 and it will not hit a standard tech-roll. Inputs up to F65 for Jeffrey and F69 for Eileen will continue to be counted as green "combos", where the opponent chose not to tech. Later than this and they will not hit the downed opponent.

    Against Taka [1][K] can be input up to F74 and still hit on an exact-tech-rolling Taka. F75 whiffs.

    No differences between closed and open stances were noted.
     
  2. noodalls

    noodalls Well-Known Member Bronze Supporter

    Further testing has the following
    Jeff/Wolf F50
    Jean F51
    Lei F52
    Pai F53
    Eileen F54

    Taka F74 * obviously different stun here.

    So it seems for each step up in weight class you get an extra frame to juggle. Will have to test with other moves to see if this is universal, or just forunate that it worked with the first move I tested.
     
  3. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    Neat stuff. thanks for sharing.

    P.S. What is Dear M[​IMG]ke !?

    Edit #1: 0_0
     
  4. noodalls

    noodalls Well-Known Member Bronze Supporter

    [4][4] on F0 and F2 (i.e. 1F input each with 1F neutral inbetween) against Akira's [3][K]. If [3][K] is done on F5 it will backdash stagger. If done on F6 it will not. Tested with Akira vs Eileen, Wolf and Taka with no difference.
     
  5. noodalls

    noodalls Well-Known Member Bronze Supporter

    Tested Akira's Knee on counter hit. Against Eileen in closed stance [1][K] will hit when input on F58 as a true combo. In open stance /\ [1][K] will hit when input on F57 as a true combo. Against Wolf [1][K] will hit when input on F52 as a true combo. So the amount of extra time awarded for a CH juggle is not consistent (Ei +4F, Wo +2F). Taka does not change.

    Some others

    Eileen 58 closed 57 open
    Pai 56 closed 55 open
    Lei 54 both
    Jean 53 both
    Wolf 52 both
    Taka 74 lol
     
  6. noodalls

    noodalls Well-Known Member Bronze Supporter

    Akira Knee vs Eileen
    Techroll can be input on F72-75.
    Akira [3][K] input on F85 will hit (+9)


    Akira knee vs Wolf
    Techroll can be input on F68-71.
    Akira [3][K] input on F81 will hit (+9)
     
  7. noodalls

    noodalls Well-Known Member Bronze Supporter

    Eileen can input [P]+[K]+[G] from F31-71 to get a stand up.
    Akira [1][K] on F77 will hit (-6) (input of [P]+[K]+[G] doesn't change when [1][K] will hit.


    Eileen can input techroll on F72-75
    Akira [1][K] on F88 will hit when Eileen inputs techroll on F72.
    However, if techroll is input on F73, [1][K] input on F88 will not hit. [1][K] input on F89 will hit.

    i.e. for each frame later the techroll is input, the okizeme move will have to hit 1F later.
     
  8. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Is it possible to find the active windows for Goh's [4] [P] [+] [K] [+] [G] and [2] [P] [+] [K] [+] [G]
     
  9. noodalls

    noodalls Well-Known Member Bronze Supporter

    Goh's i12 [P] input on F0. Opponent presses [G] on F12 - blocks.

    Goh's input [P] on F0, opponent [4][P]+[K]+[G] on F -2til12 parries. Advantage varies from +0 to +14

    Goh's input [2][P] on F0, opponent [2][P]+[K]+[G] on F -3til12 parries. Advantage varies from to +16 to +31

    Interesting question about VF's input system. If you press [2][P] for 1F (same frame) what happens?



    Also, a request. If people are going to ask me to test things, please provide as much details as possible. I can't remember what reverses what, what parries what and what moves are meant to do. If you can include that in your post, it makes things quicker for me.
     
  10. noodalls

    noodalls Well-Known Member Bronze Supporter

    Lei Fei stances
    Doku [P] i26 (input from F2)
    Hai [P] i17 (input from F2)
    Kyo [P] i43 (input from F19)
     
  11. noodalls

    noodalls Well-Known Member Bronze Supporter

    Akira Knee F0+1 causing wallsplat
    Wolf/Eileen techroll input F100-105

    Akira [1][K] input on F116 will hit F100 techroll (Eileen/Wolf).
    (101-116 etc. etc.)
     
  12. noodalls

    noodalls Well-Known Member Bronze Supporter

    Akira Knee F0+1 causing wallsplat

    Wolf/Eileen
    Akira [1][K] true combos when input on F85.
    Hits when input up to F95.
     
  13. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    noodalls - if you ever want to summarize your findings in the first post, send a PM quote of it and I or other mods can help edit the first post for you.
     
  14. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    Thank you so much for this work noodalls. Love it.
     
  15. noodalls

    noodalls Well-Known Member Bronze Supporter

    Lei Fei
    [8]+[P]+[K]+[G] on F2 versus Akira's [P] on F0 will reverse,
    [8]+[P]+[K]+[G] on F3 versus Akira's [P] on F0 will not reverse
     
  16. noodalls

    noodalls Well-Known Member Bronze Supporter

    OM

    [2]_[8] on F0, [P]+[K]+[G] on F2 (earliest possible input).

    Lei [P] input up til F26 will still give sideturned status. Same with Akira. Same whether opponent holds guard or not.

    Lei [K] input up til F26 will give sideturned status if opponent holds [G], any number if opponent doesn't hold guard.

    Lei [4][P] input up til F26 will give sideturned status if opponent holds [G].



    [2] on F0, [P]+[K]+[G] on F12, [4][P] on F36 gives sideturned status, [4][P] on F37 does not.

    [2] on F0, [P]+[K]+[G] on F13 does not give OM.

    i.e. The input timing, not the speed of the move determine whether or not it will have sideturned properties.
     
  17. Aion

    Aion Well-Known Member

    PSN:
    RoseOfMay
    XBL:
    ReturnToPlanetX
    Dear Noodalls,

    Jide here

    Goh has a move which allows him to Sabaki throws
    [P] [K] [G] is it possible to know how large the window. I think this may actually be a 1f window.

    Best test will be at -10.
     
  18. noodalls

    noodalls Well-Known Member Bronze Supporter

    Opponent inputs throw on F0.
    If GOH presses [P]+[K]+[G] on F0-10 the attack will beat the throw normally. (grey til 9)
    If Goh presses [P]+[K]+[G] on F11 the throw will connect (grey 10)
    If Goh presses [P]+[K]+[G] on F12-13 the throw will be sabaki'd (grey 11-12).
    If Goh presses [P]+[K]+[G] on F14 the throw will connect (grey 11-12).
     
  19. noodalls

    noodalls Well-Known Member Bronze Supporter

    Throw breaks
    If opponent press [P]+[G] on F0, throwee can input [P]+[G] until F21 to break (grey 20).
     
  20. noodalls

    noodalls Well-Known Member Bronze Supporter

    Ducking throws

    Pressing down
    P1
    [P]+[G] on F0.

    P2
    [2] held from F4 --> not thrown
    [2] held from F5 --> thrown

    [2][G] held from F4 --> not thrown
    [2][G] held from F5 --> thrown

    ------------------------------------------
    Releasing down
    P1
    [P]+[G] on F10

    P2 held [2] from F0.
    Neutral or [G] on F14 --> thrown
    Neutral or [G] on F15 --> throw whiffs
     

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