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ETEG

Discussion in 'Dojo' started by GameFX, Mar 12, 2007.

  1. GameFX

    GameFX New Member

    Good morning guys...I'm new to the site but not new to VF. Not much competition here in Chicago so I just play the Kumite mode on the hardest setting. I'll get righ to the point. I can execute the ETEG but the problem I have is when to apply it. Meaning I don't know when to use it. I still wind up getting thrown way too much. Also entering the multiple commands for the different escpaes is a bit of tasks as well. So all in all I just need to know when I should apply it...ie low punch, mid stagger, or jab->throw. Thanks for your time.
     
  2. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    ETEG - Personally, whenever you want to go on the defensive and am evading, I enter TEG. Just out of habit. I think generally, when you are forced in a situation in which you are at -7 frame disadvantage (where you cannot duck under a throw) is when ETEG is used consistantly, if you want to play defensive.
     
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I think akai gives good advice, so I'll try to expand on it.

    Firstly, don't expect to be able to escape throws upon pure reaction from just standing there, as you may have seen some players do in movies. That's like asking how to sprint 100m in under 10sec, and you only learnt how to walk yesterday. OK, bad analogy, but it's late here, so work with me.

    Instead, what you should focus on is always, always, always get in the habit of entering Throw Escapes whenever you evade, ending in Guard. In the moments before a match starts, put into your head the two best throws your opponent has (say /forums/images/%%GRAEMLIN_URL%%/b.gif and /forums/images/%%GRAEMLIN_URL%%/f.gif), and just stick to escaping that pattern.

    The more escapes you can enter comfortably, and consistently, the better. So, whenever your attack is guarded and leaves you at a large disadvantage, just automatically, without thinking, perform an ETEG.

    This is how you exercise your defensive muscle. Once it becomes second nature, you can then learn to control it. By that I mean, decide and prioritise on the fly which throw directions to escape given the situation. Example, take Jeffry. Ordinarily, in the middle of the ring, you usually wouldn't care to escape his /forums/images/%%GRAEMLIN_URL%%/db.gif direction, but if there's a wall or RO threat, escaping /forums/images/%%GRAEMLIN_URL%%/db.gif is suddenly important. With practice, you'll recognise this and react accordingly.

    To make it even simpler, just pick a move like /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif. And put into your head before every match: Whenever my /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is guarded, I'm going to ETEG.

    The set-piece pattern you want to be doing is:
    /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif (guarded) /forums/images/%%GRAEMLIN_URL%%/u.gif or /forums/images/%%GRAEMLIN_URL%%/d.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (hold) /forums/images/%%GRAEMLIN_URL%%/g.gif

    Don't expect instant results in just a handful of games. You should monitor your success rate over a large number of matches and then adjust if necessary.

    And of course, come back here if you need some more feedback.

    Hope this helps you get started.
     
  4. YuuKun

    YuuKun Well-Known Member

    is there a way to do TEG without an actual throw coming out?

    example, you /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif(opponent guarded, and duck), TEG mistakingly whiff your opponent and comes out as a throw instead, leaving you open.
     
  5. GameFX

    GameFX New Member

    Thanks for the response Myke and Akai. I appreciate the help. I really want to up my game to the next level, and I know this is the part of my game that is lacking. Question though...Do you think I should play Evo's training mode or can I just play VF5 and apply the techniques there; since Evo is much more defined to practice my ETEG's? Or does it not matter?
     
  6. resist

    resist Well-Known Member

    Hmm..how do I say this..TEG should already be doing what you are asking. What I mean is by doing TEG/ETEG, no throw should be coming out at all. If you just did TE, then yes, a throw will come out if your opponent did not throw but if you are doing TEG properly, your throw should never happen.

    I'm guessing that you are not letting off of the P (while holding G) quick enough which is why you are seeing whiffed throws instead of your character blocking.

    does that make sense?
     
  7. YuuKun

    YuuKun Well-Known Member

     
  8. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    omg yuukun you noob, you shoulda just asked me! /forums/images/%%GRAEMLIN_URL%%/eek.gif
    It shows you how in evo tutorial mode /forums/images/%%GRAEMLIN_URL%%/wink.gif
    Some reasons for not doing it,
    people just forget to hold the G after
    or they can't be bothed cause they know they won't get punished, or their finger wasn't fast enough while trying to buffer in all the directions, I like the last reason best /forums/images/%%GRAEMLIN_URL%%/smile.gif
    you mostly see it on te on reaction, with no evade I guess, if you yomi correct but the range/spacing seems to be wrong and you see the throw come out.
     
  9. YuuKun

    YuuKun Well-Known Member

    hehehe...

    i already told you i never went through the EVO tutorials or look up frames for each move. i only just started to read frames. i've always played with reflexes and experience, not technical standpoint. i'm a advanced noob!! /forums/images/%%GRAEMLIN_URL%%/blush.gif

    i believe it's better to play the game as much as possible without technical knowledge, then read about it after you are comfortable with the system.

    ----------------------------------

    actually Optimus, thinking about it now... i did go through the mission mode and some of the basic tutorials in Evo, but never played the challenge mode nor taken much time on these modes overall.

    however, i have developed a habit to ETEG as much as i can. but standing without evading, using TEG is were i go wrong and most likely reason is forgotten to let the /forums/images/%%GRAEMLIN_URL%%/p.gif go fast enough while holding guard. the error comes from multiple throw escapes (mentioned by later posts).
     
  10. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    In Japan they'd call you a "fantasy" player I think, but I think yoru half fantasy half moral, no wonder we've had so many crazy matches /forums/images/%%GRAEMLIN_URL%%/crazy.gif/forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  11. resist

    resist Well-Known Member

    Actually, I believe it would be rare to see an advanced or even intermediate player make this mistake often. I say this because it seems like an exe error. While high level players still make exe errors from time to time, exe is essentially basic. And since this command is somewhat simple, an advanced player would rarely produce a throw in this case without intent. (choosing the wrong escape, I could see).

    Don't take the above the wrong way as it is not a knock towards you...just trying to give you a clearer understanding. Overall, an advanced player should never produce a throw if the intent is eteg (very rare if at all) since it is a fundamental and simple command. Once you become accustomed to it, keeping the throw animation from occuring should be easy / second nature. (like i mentioned above though, actually escaping the opponents throw is another case).

    Keep at it until it's second nature and the unwanted throw animation never happens.
     
  12. Chibitox

    Chibitox Well-Known Member Bronze Supporter



    AFAIK in VF4 you couldn't TEG after a non throw counterable move (like most characters 3+K, so maybe this example should be used just to explain ETEG) except for throw that could be TR. I guess this is true for VF5 (not sure on the TR point, and I don't have the game yet).
    From my very few ours of VF5 play I would say whiffed throw animation for unapropriate TEG or bad timed TE comes out even when you entered your TE an hour ago lol. But that may have someting with the fact that I keep on doing TEG after Lion upper is guarded.
     
  13. resist

    resist Well-Known Member

    TEG or ETEG, it makes no difference. You can stop your character from doing the throw animation with any buffered throw escape as far as I know.
     
  14. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    It is much easier to fail to press G to prevent P+G from coming out in TEG situations than ETEG situations - reason being you don't have an evade to buffer more than one throw escape (certain small disadvantages, I don't think it is even feasible to enter more than one throw escape?). Also timing of when you enter throw escapes are critical. You can enter the throw escapes immediately after your move gets block, but still get thrown since you inputed the escapes too early. Entering throw escapes too late and you will get a throw animation.

    GameFX - For timing on entering throw escapes, VF5 training mode should be ok still (set computer to block move and counterattack with mid attack or throw). I think VF5 computer training only enters P+G and does not do any other type of throws, making Evo possibly a better choice. Throws are a bit slower in VF5, so practicing in Evo may be better (smaller window for input) or worse (timing differences).

    Actually the more I think about it...just go play Quest hardest arcade with a practice character profile and just throw out attacks from there that leaves you in disadvantage to practice ETEG. Timing to enter ETEG is "slightly" different per attack.
     
  15. resist

    resist Well-Known Member

    Akai, I agree that it's more likely to happen with multiple throw escapes as opposed to one throw escape. That's going to be the case either way regardless of TEG/ETEG. The more input, the more room for error / chance to miss your window. For that case, it is up to the player to know how many escapes they can enter accurately without overshooting the window. The actual command itself however is not any more difficult or lenient.
     
  16. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Yep, my point was more about the fact that in VF4 you cannot do TEG after a non throw counterable move is guarded (except for TRable throws iirc), so the 3+K example should not apply to TEG as it's often uncounterable. Am I wrong ? /forums/images/%%GRAEMLIN_URL%%/confused.gif
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    You know, I think you actually can TEG after your non-throw counterable attack has been guarded.

    The only criteria you need to satisfy is:

    <div align="center">Enter the TE during your move's recovery
    AND
    Ensure you're holding /forums/images/%%GRAEMLIN_URL%%/g.gif the very frame your move recovers.
    </div>

    Granted, the window is extremely small but I'm pretty certain it can be done.
     
  18. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    I remember trying by myself in training mode and thinking it was possible then coming on #vfhome and being told it wasn't possible and I was doing it wrong lol
    I tested again but I wasn't sure of the results (hard to be sure even in Evo training mode :p). So I took what I was told as the truth.
    Anyway maybe it has changed in VF5 and I don't want to be too much off topic, so feel free to ignore what I said, I just wanted to warn GameFX not to try TEG after non TC moves as it's not easiest way to begin TE training. /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  19. GameFX

    GameFX New Member

    I just wanted to say thanks for all the replies and to the repliers... You guys have been a great help. The EVO training mode seems to be more detailed than the one in VF5. Practiced for about two hours and was getting TEG and ETEG's pretty good. No where near where I want to, but as always that comes with time. This game is not as tough as I was told it was, but the learning curve is still larger than any other fighter I've played. Im an ole school SF player so go figure. Thanks once again. Now only if I had some decent competition in Chicago.
     
  20. BK__

    BK__ Well-Known Member

    best thing to do it go to your throw escape training mode.

    then go to your throw escape challenge mode.



    ETEG is best practiced against moves that track, or canned half circulars. the training mode gives you jacky (well, just the character is self explanitory :p)


    (edit.. i just realized we are talking about VF5 in the VF5 forum)

    (edit again... i have no home anymore >__<)*
     

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