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Evading Throw Escape (4 ) VS Evading Throw Escape-guard (3 )

Discussion in 'Dojo' started by Saiten, May 13, 2006.

  1. Saiten

    Saiten Active Member

    Evading Throw Escape (4 throws) VS Evading Throw Escape-guard (3 throws )

    Which one is better? I been practicing these lately and I was wondering about the possibilities.

    On a evading throw escape (called ETE by me from now on) is it possible to cancel the evade, after entering the 4 throws, by crouch dashing?

    What's the use of guarding in a evading throw escape? To guard a spinning attack maybe?

    Is there anyway I can view the frame data and windows in practice mode? If there's not a way would somebody be kind enough to post the frame data and windows for Aoi. I’d appreciate it.
     
  2. vanity

    vanity Well-Known Member

    The reason why you hold guard at the end is so that you don't whiff a throw after you evade.
     
  3. BK__

    BK__ Well-Known Member

    this thread is kindda like.... /versus/images/graemlins/shocked.gif

    the throw escape exercises *clearly* explain why you use guard at the end~

    TTEG = guard a canned follow up / slow-enough-to-guard-delayed-attack / anything remotely outside the frame unit of slow evade.~

    in a high level match, you'll see that throws against nitaku are used less than "anti-evade methods", so keeping guard in mind is better than going for 4 throw escapes in my oppinion.
     
  4. Saiten

    Saiten Active Member

    [ QUOTE ]
    you'll see that throws against nitaku are used less than "anti-evade methods"

    [/ QUOTE ]

    I dont understand what you mean. In high level matches they bait evasion to prevent you from doing it?
     
  5. Plague

    Plague Well-Known Member

    PSN:
    plague-cwa
    XBL:
    HowBoutSmPLAGUE
    I think you're basically on the right track when you say "prevent you from doing it." This is why: One type of anti-evade method is called a delayed attack. It works like this: your opponent guards your attack and hopes you will perform evade-throw escape. Instead of attacking as soon as they have the chance, they do nothing for a few frames and wait for you to input the evade. Since your opponent does not attack, your evade executes slowly - a failed evade - now their attack will hit you out of it.
     
  6. Shag

    Shag Well-Known Member

    PSN:
    ShagPSN
    XBL:
    Shagnificent
    [ QUOTE ]
    Saiten said:If there's not a way would somebody be kind enough to post the frame data and windows for Aoi. I’d appreciate it.

    [/ QUOTE ]

    Aoi's frame data for Evo can be found here.

    For more Aoi documents check out this page.
     
  7. Saiten

    Saiten Active Member

    [ QUOTE ]
    Shag said:

    [ QUOTE ]
    Saiten said:If there's not a way would somebody be kind enough to post the frame data and windows for Aoi. I’d appreciate it.

    [/ QUOTE ]

    Aoi's frame data for Evo can be found here.

    For more Aoi documents check out this page.

    [/ QUOTE ]

    Awesome! Thanks
     

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