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EVO: PS2 vs. Arcade

Discussion in 'Console' started by Catch22, Dec 13, 2002.

  1. Catch22

    Catch22 Well-Known Member

    </font><blockquote><font class="small">In reply to:</font><hr />
    Oh man, so much misinformation in this thread.
    DVD WONT improve textures one bit, a CD holds way more info then the arcade versions that came on ROM and those had far better textures.
    Also you cant compare the saturn situation with the current PS2 situation, the Saturn hardware was changed last minute so basicaly all the work AM2 had done was useles, the PS2 however has been a fixed platform for over 3 years now and libraries are abundantly available.

    [/ QUOTE ]

    Man, o man, please read the post. DVD would be an advantage because of the capacity of the medium, not the because it's on disc or ROM. BTW, ROM would be an even bigger advantage because of read speed. Jeesus H. Christ.

    Almaci, honestly, your logic is screwed. I personlally thought this when I read your Segaru bashes.

    Also, you're telling me there is no difference between 1st and 2nd and 3rd generation software from the same software house? Please. Quality of programming progresses, even wtih the same libraries. The PS had no big library overhaul that was mentioned by the media, but 2nd and 1st gen software varied dramatically. Case in point: Wipeout and Wipeout XL.
     
  2. Fishie

    Fishie Well-Known Member

    Oh so a ROM board with a couple of hunderd megabytes does better textures then DVDrom becouse of better read speed?

    Now lets get serious for a second here, Textures are NOT the biggest memory culprit, far from it even.
    Audio is, FMV is but not textures.
    Also CD vs DVD doesnt affect the quality of the texxtures possible with the hardware but rather the quantity.
    And why the hell are bringing the PS1 into the equation?
    Of course with the same libraries but with more experience under the belt graphics will improve, I never claimed otherwise.
    Thing is same holds true with the arcade boards and VF4 evo on arcade looks a shitload better then regular VF4 did at the arcade, so even with the improvements we can expect between VF4 PS2 and Evo PS2 there wil still be a substantial downgrade in visuals.

    Oh and I never bashed segaru, i bashed Chibita, it was a long drawn out joke that had become a bit long in the tooth.
    I respect the guy enormously and few are in his league(if anny) but hell yeah if i get the opportunity to fight him ill dress up like a 6 year old female gajin fighting vipers fan and choose Vannesa to improve my chances.

    Flame on, give me youre best bitch.
     
  3. Catch22

    Catch22 Well-Known Member

    LOL /versus/images/icons/laugh.gif Call me names in an email ( ctwentytwo@aol.com ). Don't make this board into your playground.
     
  4. Fishie

    Fishie Well-Known Member

    OK if you wanna play nice, I can do that as wel.

    Kind sir, might I be so bold to ask you to reply to the points I made?
    All in youre own time and at youre own convenience of course.
    May roses bloom wherever you walk and may the scent of a thousand dafodils gently tickle youre nostrils.
     
  5. PhoenixDth

    PhoenixDth Well-Known Member

    i fear your ability to piss off anyone in your path
     
  6. Mirage

    Mirage Well-Known Member

    Almaci your logic is really funny, you take VF4 PS2 as an example, while there are about 50 - 100 PS2 titles that looks far better that VF4 PS2 version. LOL even MK:DA looks much better than VF4.

    It's very clear that AM2 didn't even try to push PS2's hardware. Look at BG:DA, it released a few months early than VF4, and we all know it looks much much much better than VF4 PS2 version. BG:DA is made by Snow Bland, a developer I never heard before BG:DA release, I don't believe they are more talented than AM2.

    I think AM2 can make the game looks really good, I just hope they really try hard to do it.
     
  7. Fishie

    Fishie Well-Known Member

    No my logic is NOT flawed, yourse is.
    You compare two completely different games.
    In BD they can stream textures from the cd/dvd as they go along since you have a world that isnt immediatly vieuwable in its entirety.
    In vf4 and indeed anny other versus fighter they are limited to preloading all graphics before a fight.
    Completely different engines.
    Now lets look at SC2 and T4, two fighting games wich share the same PS2 hardware limitation, to achieve the smooth graphics T4 has horrible textures compared to PS2 VF4(dont mistake the smoothnes of the graphics with texturequality) and SC2 is barely hangin in there.
    If you see the texture detail on charas(forget about the jaggies, they make textures look worse yah but they take nothing technical away from the textures) in VF4 yah AM2 is pushing the PS2 quite hard for theyre first game.

    Ill be a verry happy man if they can maintain that texture quality or even slightly improve on it while eliminating the jaggies.
    That wil look awesome for a PS2 game.
     
  8. Fishie

    Fishie Well-Known Member

    MICROSOFT
     
  9. Fishie

    Fishie Well-Known Member

  10. Mirage

    Mirage Well-Known Member

    LMAO, Yeah right, say whatever you want, like I would want to argue with someone who need his/her eye checked.

    BTW did I even metion T4 at all? I said MK:DA looks better than VF4.

    Also.stop this textures, textures, textures, textures, textures, textures crap, it's all about how the game looks overall. If you really think PS2 verison of VF4 looks better than Tekken 4/Sc2 you might have different idea about what looks good.
     
  11. Catch22

    Catch22 Well-Known Member

    Let it go Mirage. I messaged you BTW. Almaci, beleive me, I would love to tickle your falopian tubes with the sweet banter I call my response, but tiss, tiss... I do not want to make this, my playground.
     
  12. gamesmaster1_2be

    gamesmaster1_2be Well-Known Member

    this is amusing...
    anyway, aracade would obviously be better, you seen the bastard size of the things compared to the PS2? Sheesh...
     
  13. Fishie

    Fishie Well-Known Member

    Hey man, I could kick youre ass man but urm im a nice guy so I wont.

    Typical loser response.
     
  14. MAXIMUM

    MAXIMUM Well-Known Member

    I'm not so sure about the whole texture issue, and to be honest this wasn't such a big deal to me when I first saw VF4 PS2. The jaggies didn't really bother me either.

    For me, it was the lack of lighting that stood out most . Lighting is one of these things that can transform a game, giving it more life and depth. VF4 PS2 looked really flat compared to the Naomi version because of this one short-coming.

    However, to get back to an earlier point I made, I think it's perfecttly possible that AM2 will get proper lighting into Evo PS2. They managed two dynamic lights on both fighters in Jacky's stage, so they can't be far from implementing them elsewhere. To claim they maxed out the PS2 hardware on their first project is simply retarded. Sega are the sort of developer who produces their own libraries, and you can bet those were in an early stage of development when it came to porting VF4.

    Beleive me, Evo will be a big improvement. I'd be willing to bet a fortune on it.
     
  15. Fishie

    Fishie Well-Known Member

    Again I never said they maxed out PS2 either.
     
  16. Shadowdean

    Shadowdean Well-Known Member

    Naww...ps2 just maxed out sega :p
     
  17. Fishie

    Fishie Well-Known Member

    And I max out my pants.

    They were all laughing when I told em I was gonna do stand up.
    Theyre not laughing now.

    Thank you thank you ladies and gentlemen, ill be here all week.
     
  18. Locke

    Locke Well-Known Member

    From what I have read, in the virtual world of 3D gaming graphics, geometry rendering and pixel rendering are the two main fundamental sources that will slow down the display frame rate during gameplay.

    In short, geometry rendering = polygons count and lighting effects; Pixel rendering = vertex shading and texture mapping. Texture shading on dvd format does improve in visual quality, but not technically. To have high polygon counts(no jaggies) with superb texture mapping and impressive light rendering effects while the gameplay is running at realistic frame rate, the naomi 2 board is definitely far superior to PS2 in that department.

    IMO, to do a really impressive port over of VF4Evo to PS2 is a very, very complex task but not an impossible one. We all know that the PS2 Emotion Engine, though not as powerful as naomi 2, is darn lean considering all the hardware that's packed onto it. Given enough time, game developers will learn to use all that power and can do miracles with them.

    One question though, why would sega want to spend so much time and manpower doing an almost arcade perfect conversion to the home console when a 60-70% arcade-perfect Evo will still sell like hot cakes?

    I'm sure that no one in their right mind is doubting that Evo on the PS2 will be a great improvement over VF4 on PS2. But, just how great an improvement? That's up to sega-am2 /versus/images/icons/smirk.gif .
     
  19. Valiance

    Valiance Well-Known Member

    Because AM2 has high standards /versus/images/icons/smile.gif I always expect outstanding games/ports from them, and they usually deliver!
     
  20. Fishie

    Fishie Well-Known Member

    Yeah man why did I ever doubt AM2 man, I mean just look at that pic, it looks shitloads better then the Naomi2 version man.
    PS2 truly has awesome hidden powers in the hands of AM2 /versus/images/icons/tongue.gif


    [​IMG]
     

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