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Evo training mode suggested combos

Discussion in 'Junky's Jungle' started by 3of19, Mar 27, 2003.

  1. 3of19

    3of19 Well-Known Member

    Just for those who are too lazy to wade through the combo list found in PS2VF4 Evo's training mode (like me) or people without access to them, I thought it would be a nice idea to post them here for quick access.
    I'll be doing them whenever I feel like it, the list is quite extensive and I don't have the resolve to do them all at once /versus/images/graemlins/smile.gif

    Notation stuff:
    first listed is the float move and conditions (normal/counter/successful sabaki/crumble, open/closed stance). After that, I list a combo and the chars the combo is supposed to work on. In case the combo works on several characters, I will only list the lightest and heaviest.
    The weight order of the characters is: Aoi (47), Pai (49), Sarah (55), Vanessa (55), Lion (63), Shun (63), Lei (63), Kage (66), Goh (66), Brad (68), Jacky (75), Lau (77), Akira (79), Wolf (101), Jeffry (111).
    So "Ao-Va" means that the combo can be performed against Aoi, Pai, Sarah, and Vanessa.
    A character not being listed doesn't always mean the combo cannot be performed on that character, the game just has a better recommendation.
    I am not going to list damage for the combos. I simply don't have the time for it and I'm a doof at executing some of the more complicated combos.


    Anyway here we go with Aoi:
    [6][K], counter, open:
    [6_][P][G], [P][P][6][P][P] (Ao-Va)
    [6_][P][P][6][P][P] (Li-Je)

    [6][K], counter closed:
    [6_][P][G], [P][G],[P][P][P][K] Ao-Va,
    [6_][P][P][6][P][P] Li-Wo, 68
    [6_][P][G], [P][P][P][K] (Je)

    [2][3][6][P]+[K] succesful sabaki (crumble):
    [6][K][K] (all)
    [2][P], [6][6][P]+[K][P] (Ao-La)

    [4][4][P]+[K] :
    [6_][P][P][P][K] Ao,Pa, Ak
    [6_][P][G], [6_][P][P][P][K] Li-Je except Ak
    [6][K][K] All

    [4][6][P]+[K]:
    [2][P], [6][6][P]+[K][P] Ao-La
    [6][K][K] Ak-Je

    [4][3][P]+[K] counter (crumble):
    [6][K][K] all

    [3][P]+[K] counter (force crouch):
    Low throw
    [P][K]

    [K]+[G] counter, closed:
    [6_][P][P][6][P][P] Ao, Pa, Va
    [6_][P][G], [6_][P][P][P][K] Sa, Ka-Br
    [6_][P], [6][K][K] Le, Ja-La
    [6_][P][P][P][K] Ak-Je
    Some of these DO actually work on Shun.

    [K]+[G] counter, open
    [6_][P], [6][K][K] Ao-Sa, Sh-La (not Lion)
    [6_][P][G], [6_][P][P][P][K] Va
    [6_][P][P][P][K] Ak
    [6_][P][P][6][P] Wo
    [6_][P][3][K] Je
    Funny enough, I can't seem to hit Lion with [6_][P] in either stance after [K]+[G]

    [6][K]+[G][P] hit -> crumble:
    [6_][P][G], [6_][P][G], [6_][P][P][P][K] Ao-Ak
    [6_][P][P][6][P][P] Wo-Je

    During Tenchin'you evade [P] counter -> crumble:
    [2][P], [6][6][P]+[K][P] Ao-Ja
    [6][K][K] Sh-Je
     
  2. 3of19

    3of19 Well-Known Member

    Goh

    [4][6][P] counter, open:
    [P], [2_][6][P][K] Ao-Ak
    [P], [6][6][P]+[K] Ao-Ak
    [P], [K] Wo-Je

    [4][6][P] counter, closed:
    [P], [2_][6][P]+[K] Ao-Ak
    [P], [6][P]+[K] Ao-Wo
    [P], [K] Wo-Je

    [6][K] counter, open:
    [4][P]+[K], [P][G], [P], [2_][6][P]+[K] Ao-La
    [4][P]+[K], [P], [6][P]+[K] Ao-Go, La
    [4][P]+[K], [P][G], [P], [K] Ak
    [4][P]+[K], [P], [2_][6][P]+[K] Ak-Je

    [6][K] counter closed:
    [4][P]+[K], [P][G], [6][P][P] Ao-Li, Le, Go,
    [4][P]+[K], [P][G], [P], [K] Sh, Ka, Br-La
    [4][P]+[K], [P], [K] Ak-Je

    [4][6][K] counter ->crumble:
    [2][P], [K] All

    [3][K] counter, open:
    [K] All

    [3][K] counter, closed:
    [P], [K] Ao-Va
    [2][K] Li-Go, Ja-Je
    [P], [6][K] Br

    [4][P]+[K] normal or counter hit, open:
    [P][G], [6][P][P] All

    [4][P]+[K] normal or counter hit, closed:
    [P][G], [P], [2_][6][P]+[K] All
    [P][G], [P], [6][P]+[K] Ao-Ak
    [P], [6][P]+[K] Wo-Je

    [4][6][P]+[K] normal or counter hit -> crumble:
    [2][P], [K] All

    [6][6][P]+[G] (catch throw):
    [2_][6][P]+[K] All
     
  3. 3of19

    3of19 Well-Known Member

    suggested Lion combos

    Ok I changed my mind about the listing of which characters the combo can be used on, Lion's [4][3][P] combos are just too wierd /versus/images/graemlins/smile.gif. I'll just list everyone, instead of doin that X-Y stuff.

    [2][1][4][P] hit ->crumble, open:
    [4][6][P]+[K][P][P], [4][6][P]+[K][P]: Ao, Pa, Sa, Va, Li
    [4][P][P]: Sh, Le, Ka, Go, Br, Ja, La, Ak, Wo, Je

    [2][1][4][P] hit ->crumble, closed:
    [4][P][P]: Ao, Va, Sh, Ja, Ak, Wo, Je
    [4][6][P]+[K][P][P], [4][6][P]+[K][P]: Pa,Sa, Li, Le, Ka, Ga, Br, La

    [2_][6][P] counter, open:
    [4][4][K][P]+[K], [4][6][P]+[K][P][P]: Ao, Pa, Sa,Va, Le
    [4][4][K][P]+[K], [4][6][P]+[K][P]: Li, Ja, La, Ak
    [4][4][K][P]+[K], [4][4][K]: Sh, Go, Br, La
    [4][6][P]+[K], [6_][K][K]: Wo, Je

    [2_][6][P] counter, closed:
    [4][4][K][P]+[K], [4][4][K]: Ao, Pa, Va
    [4][4][K][P]+[K], [K]: Sa, Go, Br
    bk][4][K][P]+[K], [4][6][P]+[K][P]: Li, Sh, Le,Ka, Ja, La
    [4][4][K][P]+[K], [6][K]: Ak
    [4][6][P]+[K], [4][4][K][P]+[K]: Ak
    [4][6][P]+[K], [2][K][K]+[G]: Wo, Je

    [6][6][P]: hit -> crumble:
    [4][6][P]+[K][P][P]: All

    [4][3][P] hit -> crumble, open:
    [2][P], [3][P][P], opponent down: [3][P]: Ao, Pa, Sa, Va, Li, Le, Ka, Go, La
    [2][P], [4][4][K]: Sa, Va, Li, Sh, Ka, La
    [6][6][K][K]: Sh, Br, Ja, Ak, Wo, Je
    [4][6][P]+[K], [4][6][P]+[K], [4][4][K]: Le,
    [4][6][P]+[K], [4][6][P]+[K], [8][P]+[K]: Go

    [4][3][P] hit -> crumble closed:
    [2][P], [3][P][P], opponent down: [3][P]: Ao, Sa, Va, Li, Le, Ka, Go, La
    [2][P], [4][4][K]: Ka, La
    [6][6][K][K]: Sh, Br, Ja, Ak, Wo, Je
    [4][6][P]+[K], [4][6][P]+[K], [4][4][K]: Pa, Sa, Sh, Le,
    [4][6][P]+[K], [4][6][P]+[K], [8][P]+[K]: Li, Go
    [4][6][P]+[K][G], [2][P], [4][4][K]: Va

    [3][3][P] hit -> flop, open:
    opponent down: [8][P]: All
    [2][P], [4][4][K]: Ao
    [4][6][P]+[K][P][P]: Sa, Va, Sh, Ka, Go, Br, Ja, La, Ak, Wo, Je


    [3][3][P] hit -> flop, closed:
    opponent down: [8][P]: All
    [4][6][P]+[K][P][P]: Ao, Pa, Sa, Va, Li, Sh, Le, Ka, Go, Br, La,
    [6][6][K][K]: Ja, Ak

    [8][K] counter, open:
    [4][6][P]+[K], [4][4][K][P]+[K]: Ao, Pa, Sa, Va, Li, Sh, Le, Ka, Go, Br
    [4][6][P]+[K][G], [3][P][P]: Ao, Pa, Sa, Va, Go, Br,
    [4][6][P]+[K][G], [4][6][P]+[K][P][P]: Ja, La, Ak
    [4][6][P]+[K][P][P]: Wo, Je

    [8][K] counter, closed:
    [4][6][P]+[K], [6_][K][K]: Ao, Pa, Va, Go,
    [4][6][P]+[K][G], [3][P][P]: Sa, Li
    [4][6][P]+[K][P][P]: Sa, Li, Sh, Br, Ja, La, Ak, Wo, Je
    [4][6][P]+[K], [4][6][P]+[K][P][P]: Le, Ka

    remaining combos tomorrow.
     
  4. 3of19

    3of19 Well-Known Member

    Re: suggested Lion combos

    [P]+[K] hit->flop open:
    [6_][P], [2_][6][P], [4][6][P]+[K][P]: Ao
    [6_][P][G], [4][4][K][P]+[K]: Pa, Sa, Le
    [6_][P][G], [3][P][P]: Va
    [6_][P], [6][P]+[K][K]: Li
    [6_][P], [4][6][P]+[K][P][P]: Sh, Wo, Je
    [4][4][P][P]+[K], [K]: Ka, Go, Br, Ja, La, Ak

    [P]+[K] hit ->flop, closed:
    [6_][P][G], [6_][K][K]: All

    [4][6][P]+[K][P][P] counter -> stomach crumble, open:
    [2_][6][P], [4][6][P]+[K][P][P]: Ao, Pa, Sa, Va, Li, Sh, Le, Ka, Go, Br, La
    [6][P]+[K][K]: Ja, Ak, Wo, Je

    [4][6][P]+[K][P][P] counter -> stomach crumble, closed:
    [2_][6][P], [4][6][P]+[K][P][P]: Ao, Pa, Sa, Va, Li, Le, Ka, Go, Br, La,
    [6][P]+[K][K]: Sh, Ja, Ak, Wo, Je.

    [4][P]+[K] hit->head crumble, open:
    [6_][K][K]: All

    [4][P]+[K] hit->head crumble, closed:
    [4][4][K][P]+[K]: Ao, Pa, Sh,
    [6_][K][K]: Sa, Va, Li, Le, Ka, Go, Br, Ja, La, Ak, Wo, Je

    [3][P]+[K] normal:
    [6_][P][P][P]: All

    [3][P]+[K] counter:
    [4][4][K][P]+[K] combos

    [4][4][K][P]+[K] normal:
    [K][K]: All

    [4][4][K][P]+[K] counter, open:
    [K][K]: All

    [4][4][K][P]+[K] counter, closed:
    [2_][6][P], [4][6][P]+[K][P][P]: Ao, Pa, Sa, Va
    [K][K]: Li, Sh, Le, Ka, Go, Br, Ja, La, Ak, Wo, Je

    Backturned [K]: normal, open
    [4][6][P]+[K], [4][6][P]+[K][P][P]: Ao, Pa, Sa, Va, Le, Go, Br, Ja,
    [4][6][P]+[K][P][P]: Li, Sh, Ka, La, Ak, Wo, Je

    Backturned [K]: normal, closed:
    [4][6][P]+[K][P][P]: All except Li

    Backturned [K] counter, open:
    [4][4][K][P]+[K], [4][6][P]+[K][P]: Ao, Pa, Sa, Va, Go, Br,
    [4][6][P]+[K], [4][4][K][P]+[K]: Li, Sh, Le, Ka, Ja, La, Ak, Wo

    Backturned [K] counter, closed:
    [4][4][K][P]+[K], [4][6][P]+[K][P][P]: Ao, Pa, Sa, Va,
    [4][4][K][P]+[K], [4][6][P]+[K][P]: Li, Sh, Le, Ka, Go, Br, Ja, La, Ak,
    [4][6][P]+[K], [3][P][P]: Wo
    [4][6][P]+[K][P][P]: Je

    [2_][6][P]+[G]:
    [2][P], [4][6][P]+[K][P][P]: Ao, Pa, Va, Li, Le, Ka,
    [2][P], [6][P][P]: Ao, Pa,
    [2][P], [4][6][P]+[K], [4][4][K]: Sa, Sh, Go, Br,
    [2][P], [4][6][P]+[K], [3][P][P]: Sh,
    [6][6][K][K]: Ja, La, Ak, Wo, Je
     
  5. 3of19

    3of19 Well-Known Member

    Brad combo list

    Just a quick note:
    As you propably know, the inputs for slipping left and right are stance-dependant. Slipping right is weaving towards Brad's back/side of forward foot, slipping left towards his front/side of back foot.
    Notation:
    {SL/SR/D/SB}: Slipping left, slipping right, ducking, sway back stance respectively.
    {>SL/>SR}: enter the command needed to go to slipping left or slipping right. As a canned move, such as after [6][K], this is merely [8] or [2]. At the start of a new string, it's [8]/[2][P]+[K]+[G].
    Ducking and sway back commands are noted normally, since they aren't stance dependant.


    [3][P][P] counter, open:
    [P], [6][P][K]: Ao, Pa, Sa, Va, Li, Sh, Le, Ka, Go, Br, Ja, La, Ak.
    [P], [4][6][K]+[G]: Wo, Je

    [3][P][P] counter, closed:
    [P], [4][P][K]: All

    [2_][3][P] counter, open:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va
    [P][G], [P], [3][P]+[K][P]: Li, Sh, Le, Ka, Go, Br, La
    [P][G], [6][P][K]: Ja, Ak
    [P], [4][6][K]+[G]: Wo
    [P], [3][P]+[K][P]: Je

    [2_][3][P] counter, closed:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va, Go, Br,
    [P][G], [6][P][K]: Li, Ja, La, Ak, Wo
    [P][G], [P][G], [6][6][K]: Sh, Le,
    [P][G], [K][P][K]: Ka, Go, Br
    [P][G], [6][6][K]: Je

    [1]/[2_][K][K], counter, open:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa,
    [P][G], [P][G], [6][6][K]: Ao, Sa, Va,
    [P][G], [6][P][K]: Li, Sh, Le, Ka, Go, Br, Ja, La
    [P], [3][P]+[K][P]: Ak
    [P], [4][6][K]+[G]: Wo, Je

    [1]/[2_][K][K], counter, closed:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa
    [P][G], [P][G], [3][P]+[K][P]: Ao, Pa, Sa, Va, Le, Ka, Br,
    [P], [3][P]+[K][P]: Li, Ak,
    [P][G], [6][P][K]: Sh, Go, Ja, La,
    [P], [4][6][K]+[G]: Wo, Je

    [6][K] counter, open:
    [P][G], [K][P][K]: Ao, Pa,
    [P][G], [P][G], [6][6][K]: Sa, Va,
    [3][P]+[K][P]: Li, Je
    [6][P][K]: Sh, Le, Ka, Go, Br, Ja, La, Ak,
    [6][6][K]: Wo

    [6][K] counter, closed:
    [P][G], [K][P][K]: Ao, Pa, Va
    [P], [6][P]+[K], [4][6][K]+[G]: Pa, Va
    [P][G], [P], [3][P]+[K][P]: Sa, Ka, Go, Br,
    [P][G], [6][P][K]: Li, Sh, Le, Ja, La,
    [P], [3][P]+[K][P]: Ak,
    [P], [4][6][K]+[G]: Wo, Je

    [6][K][6]: counter, open:
    {D}[K], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va
    {D}[K], [P][G], [6][6][K]: Ao, Pa, Sa, Va, Li, Sh, Le, Ka, Go, Br, Ja, La, Ak,
    {D}[K], [4][6][K]+[G]: Wo, Je

    [6][K][6] counter, closed:
    {D}[K], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Va,
    {D}[K], [P][G], [6][6][K]: Ao, Pa, Sa, Va,
    {D}[P][P], [4][6][K]+[G]: Li, Sh, Ja,
    {D}[K], [3][P]+[K][P]: Li, Sh, Ja, Ak,
    {D}[K], [6][P][K]: Le, La,
    {D}[K], [P][G], [6][6][K]: Ka, Go, Br,
    {D}[K], [4][6][K]+[G]: Wo, Je

    Rest (or at least more) tomorrow.
     
  6. 3of19

    3of19 Well-Known Member

    Re: Brad combo list

    [6][6][K] normal, open:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va,
    [P][G], [6][P][K]: Li, Sh, Ja, La, Ak,
    [P][G], [P][G], [6][6][K]: Le, Ka, Bo, Br,
    [P][G], [6][6][K]: Wo
    [3][P]+[K][P]: Je

    [6][6][K] normal, open:
    [P], [6][P]+[K], [6][6][K]: Ao, Pa, Va,
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va,
    [P][G], [P][G], [3][P]+[K][P]: Li, Sh, La,
    [P][G], [P][G], [6][6][K]: Le, Ka,
    [P][G], [K][P][K]: Go, Br,
    [P][G], [6][P][K]: Ja, Ak,
    [P][G], [6][6][K]: Wo, Je

    [6][6][K] counter, open:
    [4][P][K], [6][6][K]: Ao, Pa,
    [4][P][K][6], {D}[P][P]: Sa, Va,
    [P], [6][P][K], [4][6][K][G]: Li, Sh, Le, Ka, Go, Br, Ja, La,
    [P][G], [P][G], [6][6][K]: Li, Ja, La, Ak,
    [P][G], [6][P][K]: Wo, Je

    [6][6][K] counter, closed:
    [4][P][K][6], {D}[P][P]: Ao, Pa, Sa, Va,
    [P], [6][P]+[K], [4][6][K]+[G]: Li, Sh, Ka, Ja, La,
    [4][P][K][>SL}, {SL}K: Le, Ka, Go, Br,
    [P], [6][P]+[K], [6][6][K]: Le, Ka, Go, Br,
    [P][G], [P][G], [6][6][K]: Ja, La, Ak,
    [P][G], [6][P][K]: Wo, Je

    [4][6][K] normal, open:
    [4][P][K][6], {D}[P][P]: Ao, Pa, Sa, Va,
    [P], [6][P]+[K], [6][6][K]: Ao, Pa, Sa, Sh, Le, Ka, Go, Br,
    [P], [6][P]+[K], [4][6][K]+[G]: Li, Sh, Le, Ka, Go, Br, Ja, La
    [P][G], [P][G], [6][6][K]: Li, Ja, La, Ak,
    [4][P][K]{>SL}, {SL}[K]: Go, Br,
    [P][G], [6][P][K]: Wo, Je

    [4][6][K] normal, closed:
    [P], [6][P]+[K], [3][P]+[K][P]: Ao, Pa, Sa
    [4][P][K][6], {D}[P][P]: Va,
    [P], [6][P][K]: Li, Sh,
    [P], [6][P]+[K], [4][6][K]+[G]: Le, Ka, Go, Br,
    [P][G], [P][P][G], [6][6][K]: Ja, La, Ak
    [P][G], [6][P][K]: Wo, Je

    [4][6][K] counter, open:
    [4][P][K][6], {D}[P][P]: Ao, Pa, Sa, Va, Li, Sh, Le, Ka, Go, Br, La,
    [P], [6][P]+[K], [6][6][K]: Li, Sh, La,
    [4][P][K]{>SL}, {SL}[K]: Ja
    [P], [6][P]+[K], [4][6][K]+[G]: Ja, Ak
    [P][G], [K][P][K]: Wo, Je.

    [4][6][K] counter, closed:
    [4][P][K], [6][6][K]: Ao, Pa, Le, Ka, Go, Br,
    [4][P][K][6], {D}[P][P]: Sa, Va,
    [P], [6][P]+[K], [4][6][K]+[G]: Li, Sh, Ja, La, Ak
    [P][G], [6][P][K]: Wo
    [P][G], [P][G], [6][6][K]: Je

    [2][P]+[K]([P]([P]))[6][P] hit ->flop open:
    [P], [4][P][K]: All

    [2][P]+[K]([P]([P]))[6][P] hit ->flop closed:
    [P][G], [6][P][K]: All except Wo, Je.
    [P], [3][P]+[K][P]: Wo, Je.

    More later, school now /versus/images/graemlins/smile.gif
     
  7. 3of19

    3of19 Well-Known Member

    Brad combo list part 3

    [6][P]+[K] hit->flop open:
    [P][G], [6][P][K]: All except Wo, Je
    [P], [4][6][K]+[G]: Wo, Je

    [6][P]+[K] hit->flop closed:
    [P][G], [4][P][K]: All

    {D}[P][P] second punch hits on stagger->float, open:
    [P][G], [K][P][K]: Ao, Pa, Sa, Va,
    [P], [6][P]+[K], [4][6][K]+[G]: Pa, Sa, Va,
    [P][G], [6][P][K]: Li, Sh, Le, Ja, La
    [P][G], [P][G], [3][P]+[K][P]: Ka, Go, Br
    [P], [3][P]+[K][P]: Ak
    [P], [4][6][K]+[G]: Wo, Je

    {D}[P][P] second punch hits on stagger->float, closed:
    [P][G], [K][P][K]: Ao, Pa, Va,
    [P][G], [P][G], [6][6][K]: Sa,
    [6][P][K]: Li, La, Ak, Je.
    [P][G], [6][P][K]: Sh, Le, Ka, Go, Br,
    [P][G], [6][6][K]: Wo

    {D}[P][P] counter, open:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va,
    [P][G], [P], [3][P]+[K][P]: Li, Sh, Le, Ja, La, Ak,
    [P][G], [K][P][K]: Ka, Go, Br,
    [P], [3][P]+[K][P]: Wo, Je

    {D}[P][P] counter, closed:
    [P], [6][P]+[K], [4][6][K]+[G]: Ao, Pa, Sa, Va, Go,
    [P][G], [P][G], [6][6][K]: Li, Sh, Le, Ja, La,
    [P][G], [K][P][K]: Ka, Go, Br,
    [P][G], [6][P][K]; Ak, Wo, Je

    {SR}[P] hit ->headcrumble, open:
    [K][P][6], {D}[K]: Ao, Pa, Sa, Va, Li, Le, Ka, Go, Br, La,
    [K][P][K]: Sh, Ja, Ak, Wo, Je

    {SR}[P] hit ->headcrumble, closed:
    [K][P][6], {D}[K]: Ao, Pa, Sa, Va, Li, Ka, Br,
    [K][P][K]: Sh, Le, Go, Ja, La, Ak, Wo, Je.

    {SL}[P] hit stomach crumble, open:
    [2][P], [3][P]+[K][P]: All except Le, Br
    [6][6][K]: All except Br
    [2][P], [6][P][K]: Br

    {SL}[P] hit stomach crumble, closed:
    [2][P], [6][P][K]: Ao, Br,
    [6][6][K]: All
    [2][P], [3][P]+[K][P]: Pa, Sa, Va, Li, Ka, Go, Ja, La, Ak Wo, Je.

    {SL}[K]: counter->vital area crumble:
    [3][P]+[K][P]: All
    [4][6][K]+[G]: All
     

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