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Evo Ver.B Command List Updates

Discussion in 'Site News, Questions and Feedback' started by Myke, Nov 12, 2003.

  1. StoneColdSerb

    StoneColdSerb Well-Known Member

    Thanks man!
     
  2. thebradSHow

    thebradSHow Well-Known Member

    CONGRATURATIONS, U R WINNNNNNNNNAAAAAAA!!!!! Akai is now officially Lion (minus the French part), WHY R U SO GREAT!!!
     
  3. thebradSHow

    thebradSHow Well-Known Member

    Also, there is a misprint in the evo data (I'm pretty gd sure), it has the double dodging poke on major counter at -10, when on hit it's -9??? /versus/images/graemlins/confused.gif Also, the half moon kick sweeping hands is -10 on mc and -3 on hit. It also doesn't list lunging sweep as circular (it doesn't have the x). That's all ic right now
     
  4. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [ QUOTE ]
    KTD said:

    Also, there is a misprint in the evo data (I'm pretty gd sure), it has the double dodging poke on major counter at -10, when on hit it's -9??? /versus/images/graemlins/confused.gif Also, the half moon kick sweeping hands is -10 on mc and -3 on hit. It also doesn't list lunging sweep as circular (it doesn't have the x). That's all ic right now

    [/ QUOTE ]

    LION errata:
    Complete Guide listed lunging sweep as evadeable, but after checking it out in free training mode, you are right that Lion's Lunging Sleep [3][K]+[G] cannot be evaded as is his Turning Sweep [1][K]+[G]. Myke can you put in the 'x' in the evade column for these two moves.

    As for his Double Dodging Peck [1][P][P]. Complete Guide and 1/60th website both have the same frame data...so beats me.

    Half Moon Kick Sweeping Hands [4][6][K]+[G][2][P] is also "correct" according to Complete Guide. 1/60th website have no frame data for the move so cannot have a second source for confirmation.

    So for these two moves, take the frame data with caution.

    Oh yeah...please do not relate me to Lion /versus/images/graemlins/confused.gif ...even without his "French voice"
    he is still pretty gay. /versus/images/graemlins/grin.gif

    Yeah, there is most likely mistakes here and there or strange frame data that I really have not check if they are valid (Even though 1/60th or the Complete Guide listed it as such). So any thoughts or mistakes found would be appreciated as the movelists is basically a work in progress.

    Thanks for your Thanks
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    akai said:

    LION errata:
    Complete Guide listed lunging sweep as evadeable, but after checking it out in free training mode, you are right that Lion's Lunging Sleep [3][K]+[G] cannot be evaded as is his Turning Sweep [1][K]+[G]. Myke can you put in the 'x' in the evade column for these two moves.

    [/ QUOTE ]

    Corrected.
     
  6. kimheng

    kimheng Well-Known Member

    very good job,akai
    thank you

    Just a note:Aoi's [6][4]+[P] doesn't sabaki MP,HP,or elbow! /versus/images/graemlins/wink.gif
    I'm sure when shin slap sabakies successfully after Aoi is -8 and less(so after a throw counterable move),[6]+[K],[K]is garanteed but if more than -7(-6,-5 etc...),nothing is garanteed and it seems that when I try to throw,it wiffs....
    I think it would be interesing to know how many frames this sabaki gives

    I see her [P]+[G],[6] gives +15!
    I usually do [P],[K] garanteed for 20 damage and +2 advantage but now,i note that [K] (exe 14 frames so high kick is garanteed!? /versus/images/graemlins/blush.gif) gives more damage (25!) and also +2 frames on hit /versus/images/graemlins/laugh.gif
     
  7. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [ QUOTE ]
    kimheng said:
    Just a note:Aoi's [6][4]+[P] doesn't sabaki MP,HP,or elbow! /versus/images/graemlins/wink.gif

    [/ QUOTE ]

    AOI errata:
    Yeah you are right about the move not being able to sabaki any type of punches. In addition, after testing in training mode, the Chin Slap [6][4][P] is a sabaki for sidekicks and knees...so the move can sabaki HK, MK, SK, KN.

    [ QUOTE ]
    I'm sure when shin slap sabakies successfully after Aoi is -8 and less(so after a throw counterable move),[6]+[K],[K]is garanteed but if more than -7(-6,-5 etc...),nothing is garanteed and it seems that when I try to throw,it wiffs....I think it would be interesing to know how many frames this sabaki givesI

    [/ QUOTE ]

    I'm not sure what you are trying to say, but nothing is guarantee after the sabaki, and Aoi is at an advantage. I do not think the frames differ after a successful sabaki in relation to the frames listed in the Hit Column, but I could be wrong.

    [ QUOTE ]
    see her [P]+[G],[6] gives +15!
    I usually do [P],[K] garanteed for 20 damage and +2 advantage but now,i note that [K] (exe 14 frames so high kick is garanteed!? /versus/images/graemlins/blush.gif) gives more damage (25!) and also +2 frames on hit /versus/images/graemlins/laugh.gif

    [/ QUOTE ]

    I think [P][K] gives you 30 points of damage, its better than doing only [K], and have more options too (example [P], throw).
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    akai said:

    AOI errata:
    Yeah you are right about the move not being able to sabaki any type of punches. In addition, after testing in training mode, the Chin Slap [6][4][P] is a sabaki for sidekicks and knees...so the move can sabaki HK, MK, SK, KN.

    [/ QUOTE ]

    Corrected.
     
  9. agios_katastrof

    agios_katastrof Well-Known Member

    This is so awesome. Much thanks. One comment, IMperhapswrongHO, it'd be nice to have information after throws where a light down attack is guaranteed (e.g., fallen angel). I think you get a better perspective on throws that way.
     
  10. pkg_inc

    pkg_inc Well-Known Member

    I second that. Would turn the move list up a notch /versus/images/graemlins/grin.gif
     
  11. kimheng

    kimheng Well-Known Member

    [ QUOTE ]
    akai said:
    I'm not sure what you are trying to say, but nothing is guarantee after the sabaki, and Aoi is at an advantage. I do not think the frames differ after a successful sabaki in relation to the frames listed in the Hit Column, but I could be wrong.


    [/ QUOTE ]

    I try it on the training mode and it works,in some cases, [6]+[K],[K] is garanteed after the sabaki(only if the shin slap doesn't hit when it sabakies)
    I will post the vids to show you! /versus/images/graemlins/grin.gif
     
  12. kimheng

    kimheng Well-Known Member

    So

    after [6]+[K] ; [2][3][6][P]+[K] blocked,if the opponent try to kick you while you are doing [6][4]+[P] immediatly after the blocked moves,the shin slap doesn't hit him but you have enough advantage,so that all these follow ups are garanteed:
    _[6][K],[K]
    _[4][6][P]+[K]
    _[4][6][P]:[P]+[G]
    _and other moves faster than [4][6][P]+[K]

    http://kingofvf4.free.fr/aoi1.mpg
    http://kingofvf4.free.fr/aoi2.mpg
    http://kingofvf4.free.fr/aoi4.mpg
    http://kingofvf4.free.fr/aoi5.mpg

    I check frame data and i can infer that in case of -6 to -10 frames disvantage,the sabaki gives more than +24 and the shin slap doesn't hit


    But after blocked [4][3][P]+[K] or [4][3][P] or [6][P]+[K],if the sabaki succeeds ,it hits them but nothing is garanteed after,even a throw wiffs

    http://kingofvf4.free.fr/aoi3.mpg
    http://kingofvf4.free.fr/aoi6.mpg
    http://kingofvf4.free.fr/aoi7.mpg

    it seems that blocked [6][K] is -6 but [4][3][P] and [4][3][P]+[K] too,so why after the knee,the sabaki gives more advantage?

    I know this sabaki isn't very useful in matches,but I just would like to study this frames advantage point.....
    thanks!
     
  13. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [ QUOTE ]
    kimheng said:

    I check frame data and i can infer that in case of -6 to -10 frames disvantage,the sabaki gives more than +24 and the shin slap doesn't hit

    it seems that blocked [6][K] is -6 but [4][3][P] and [4][3][P]+[K] too,so why after the knee,the sabaki gives more advantage?


    [/ QUOTE ]

    I'm not an expert...and I am not able to watch the vids..so I don't know. But i am sure that on succesful sabaki that also connects as a hit will give u +4 advantage only. Maybe sucessful sabaki but with a whiffed hit for some strange reason gives you an overwhelmingly advantage (Does your vid have motion information displayed? That can give you an idea of estimated frame advantage which should be noticeable from the examples given above). I do not think the frame disadvantage Aoi has have an effect on the sabaki, but maybe the moves put Aoi in different positions. But this is all guesses from me....
     
  14. andy

    andy Well-Known Member

    Myke,

    I was fooling around in training mode last night, and I found that Pai's [2][K] causes a shin crush on MC. I'm pretty sure a low throw is guaranteed after it, although nothing else seems to be. It also seems that you have enough time after [2][K][4] MC to push [G] to turn around and then low throw.

    Andy
     
  15. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Hey Andy, I'm guessing you're testing this against the CPU eh? If you record and playback CPU Pai doing [2][K] - low throw against you, you'll find that you can attack Pai before the low throw connects, and so I don't think it's guaranteed.

    But, since it does cause a shin crush on MC (which makes them crouch), if they do nothing but hold [G] then the low throw will get them before they're fully standing.
     
  16. andy

    andy Well-Known Member

    Hey Myke,

    I didn't have a chance to test it against a human before I posted, so sorry about that. Thanks for checking, though. I guess I assumed that since Aoi's [1][P] guaranteed low throw, so did Pai's [2][K]. It's too bad that Aoi's gives +12 on MC and Pai's only gives +1!

    Andy
     
  17. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    No worries dude. In fact, Goh's [1][K] animates exactly the same as Pai's [2][K], it also results in a shin crush on MC, but Goh gets the guaranteed low throw whereas Pai doesn't. Tough break eh! /versus/images/graemlins/smile.gif
     
  18. BK__

    BK__ Well-Known Member

    hello, just like to report that pai's swallow kick frame data is messed up... thx
     
  19. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    do you know what exactly is messed up with the swallow kick frame data? since i do not see anything wrong with it.
     
  20. BK__

    BK__ Well-Known Member

    4 frame double swallow kick
    13 frame single

    dont think so somehow.. :p
     

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