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Explain to me why....

Discussion in 'Sarah' started by LegendaryHero90, Aug 9, 2012.

  1. LegendaryHero90

    LegendaryHero90 Well-Known Member

    Sarah's Flamingo 2/8 P+K only catches 2P users if you use it after 6P,4K?

    If i use any other move to transition into flamingo (such as 4K or 8K) I get beat by a 2P if i use 2/8 P+K afterwards.

    But if I use 6P,4K into flamingo, their 2P retaliation gets hit by my 2/8 P+K.

    Is it frames? is it distance? or is it just how this move works?
     
  2. BeastEG

    BeastEG Well-Known Member

    PSN:
    BeastyEG
    The tech step and spacing is tricky with that move, so yeah, it's what you are thinking. It's frame and spacing dependent so you have to be careful when you throw it out.
     
  3. blossy1000

    blossy1000 Well-Known Member

    It works in any situation, but the timing is a bit odd. Also keep in mind that it's best used at disadvantage, at advantage there are usually better things to do. [4][K] and [8][K] give advantage even on block. If you're having problems with [2][P] against fl, there are other options too, for instance if your [4][K] is blocked (+4) you can use fl [6][K] (hit check the follow up [K] on MC), and fl [4][K] beats [2][P] at any any situation where it's not guaranteed. Fl [P]+[K] is also an option of course, leading to a combo.

    To get familiar with the timing of fl [2]/[8] [P]+[K], set the CPU to guard and attack with [2][P], [P] and mid in dojo (try them all) and do a move that leaves you at disdvantage in fl (like fl [4][K]). You'll have to do [2]/[8] [P]+[K] later than you might think, at least that's what it felt like for me when I started. The good thing about it is that it evades any linear attack, not only [2][P].
     

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