Fighting Vipers 2 + Virtua Fighter 2 = VF4?

Discussion in 'Junky's Jungle' started by Mirkan, Dec 9, 2001.

  1. Mirkan

    Mirkan Well-Known Member

    I don't know if this has been brought up before but;

    There are some striking similarities between FV2 and VF4, both in animation and backgrounds...
    I've also noticed (from looking at movies, VF4 hasn't arrived here yet) that the way you react when hit towards the wall/fence is almost identical to FV2... (only without the super gravity, or lack of one perhaps.) Not to mention that the stages seem more or less ripped out of FV2 and stuffed into VF4. Not the backdrops perhaps, but the rest.

    The best way to check this out (although playing VF4 helps, hehe) is to take a peek at the PS2 TGS-trailer, where they explain the training mode.. The FV2-vibes are 100% in that clip =)

    When simply looking at Akira, his animation almost resebles Bahn's more than VF3 Akira. In a way, the way they move in general just 'feels' like FV2.

    As for the VF2 part, I can't say anything about the actual VF4 gameplay, as I havn't played it myself.. But the stagger animations from VF2 are back. The crumples (that's what y'all call them right?) from VF2 are back. The offensiveness could spawn from both games imo (I played VF2 quite offensive but more on the defensive side in VF3. FV2 is an all out mayhem.)

    From what I gather, it's as if the two games simply merged and became VF4...

    This could be way off, as I've had no contact with VF4 yet, but I'd love to hear your comments.
  2. Adio

    Adio Well-Known Member

    Remember that both games are made by AM2, so, like any good Development team, the in-house programmers are bound to share their thoughts, and good ideas will as a result rub off on later games.

    I haven't had the privilege of playing Fighting Vipers 2 only Virtua Fighter 4. But, as soon as I picked it up it still felt like VF and all my VF instincts began to do their jobs.

    The improved floats remind me of Fighters Megamix while, I could see that the new dodge system gives the impression of intense speed which is one of Fighting Vipers trademarks, it has retained all other factors of the series with the introduction of charge moves and the lack of exclusiveness for great techniques like Sabaki, Inashi and Guard breaks.

    Undulation was the only thing to go and that wasn't included in Fighting Vipers. Square stages are a move back to the intenitity of VF2, they succeded. As a VF2 fan I'm glad.

    With regard to the stages look, it's purely aesthetic.
  3. Myke

    Myke Administrator Staff Member Content Manager Kage

    Yeah, what Adio said.

    Just to add a further 2c:

    - VF3 saw the introduction of 'new' moves which were previously seen in the first FV, so it's not that surprising to see it again.

    - The resemblance between Akira and Bahn was always there :)

    - The traditional stagger animations haven't changed.

    - VF2 had no crumble attacks.
  4. Mirkan

    Mirkan Well-Known Member

    Yeah =)
    Well, there was always a resemblance between VF and FV, I know. Moves and such were clearly borrowed from Virtua Fighter..

    The similarities between VF4 and FV2 are clearer though I think, because even though Bahn always had Akira's body check, it never really felt nor looked the same. (purely aesthetic, I know, but I think the difference was there)
    However, in FV2>VF4 the moves look and feel almost identical.. (which I am in no position to determine for sure. Again, movies.)

    The same with the way they arch back when hit in the face, also as in FV2.

    This is by no means a great discovery, but seeing as FV2 more or less "failed", I think it's great that the good things about it still has an impact on VF. It's as if Sega was breeding a hardcore fighting game and a 'cool' fighting game, and now they've injected the cool into the hardcore...

    As for the crumples, I may have used the wrong expression there. I'm refering to the fall-on-their-arse animation in VF2 =)

  5. Adio

    Adio Well-Known Member

    <blockquote><font class="small">In reply to:</font><hr>

    It's as if Sega was breeding a hardcore fighting game and a 'cool' fighting game, and now they've injected the cool into the hardcore...<blockquote><font class="small">In reply to:</font><hr>

    I can dig that.
  6. BK__

    BK__ Well-Known Member

    i'm afraid that VF + fighting vipers = fighters megamix and we DONT want that!

    believe me, last time i posted something similar, i got flamed of the face of the earth!, just except the game i suppose.. to give in is all you can get out of it...

    and i SORELY suggest you play the game..
  7. Zero-chan

    Zero-chan Well-Known Member

    Since I've spent the most time with FV2 here, I think I'm fairly qualified to add my commentary on this. I've yet to play VF4 but I've been viewing plenty of media and reading posts on here.

    Anyways, here's a list of things that I know have come to VF4 from FV2:

    - Tech rolls, or at least the basic idea behind them
    - Clutch counters (like what Vanessa and Jacky have, doesn't have exactly the same function in FV2 though)
    - Charging attacks by holding down buttons
    - Different reactions with certain counterattacks (ie stomach crumple)
    - Play speed increase
    - In-game taunts (although 2D fighters have had this for ages)

    I'm sure there's more I'll discover as soon as I actually start playing VF4 in the future.
    In the meantime, keep playing FV2, I need some halfway decent competition!
  8. Fishie

    Fishie Well-Known Member

    You need at least halfway decent competition ?
    Umm who kicked youre ass girlfriend ?
  9. Zero-chan

    Zero-chan Well-Known Member

    >Well, there was always a resemblance between VF and FV, I know. Moves and such were clearly borrowed from Virtua Fighter.

    The original FV also ran on the VF2 engine with modifications for the hyper-physics and such distinctive features, which can be held accountable for many of the two titles' similarities. FV2's engine was developed from the ground up, however.
  10. BK__

    BK__ Well-Known Member

    hmmm... a fighting vipers fan eh?, the game's alright, but i dont really like combo based games anymore, the loose so much tech which is why i came to virtuafighter!!, .... but it's getting more combos (-_-) so my point is useless now...

    ~off topic~
    my godzilla VMS hatched into SPACE GODZILLA today!! wooohoo!!

    ~on topic~
    err,... i suppose it relates to dreamcast which relates to sega, which relates to virtuafighter?.... hmmm i'll shut up now
  11. Fishie

    Fishie Well-Known Member

    FV2 Isnr really combo based .
  12. SummAh

    SummAh Well-Known Member

    FV2 was the one game that I rushed out n bought it as soon as it was released...yet till date, I still have no idea how to play it !

    Oh I've been to ur site as well...good job with it :)
  13. Shadowdean

    Shadowdean Well-Known Member

    Virtua Fighter was always combo based. I mean, hell, look at three, how many combo faqs where there...while you could win by pecking....almost all good players used pecks to set up combos.
  14. BK__

    BK__ Well-Known Member

    nah, you don't get it,.. most of FV's moves (well, from part 1 anyway) were build to juggle your opponent because they barely ended with only one hit..

    it's tekken-like movement (i.e tokyo or grace) made weired p,p,p combos which are not humanly possable, i mean, come on!, grace has got a heihachi -style multiple sweep move,.. i'm not dogging the game, i'm just stating the significant differences between VF and FV (did anyone notice the back-to-front initials?, yikes!! that just destroyed half my point *sigh*)

    bottom line, FV is like the "super smash bros" version of VF, because it show to be more crazy and over the top, for goodness sake, you fight with a guitar! a skateboard! and a bike!?? (part2), it shows visual excitment and uncanny character design with standing p,p,p combos only superman can do..

    where as up to VF3, VF series is more humble and technical, yu suzuki said in the project berkly disc that VF simulated real martial art styles and and character movement and is his most "complete" video game series yet... IMO fighting vipers is so close yet so far away from the true aspects and true perfection of VF which no company can emulate.. even today

    which is why fighters megamix just didnt do VF any justice and played more like FV, just playing that game showed the true difference between FV and VF,.. judge as you please, but fighting vipers can only be simular to virtuafighter in the way that you see it, but in my eyes, it's too distant to even see...

  15. Mirkan

    Mirkan Well-Known Member

    If you're separating Virtua Fighter and Fighting Vipers by simple differences like the way you execute moves or with what you hit opponents with, then I think you're missing (at least) my point.
    I never stated that FV and VF have the same theme, because, according to your post, that's what sets them apart.

    Now, I agree that FV is an over the top VF, with crazy combo potential and all. But is that so far from the VF we've just been introduced to? As far as I can tell, the floats are greatly improved in VF4.

    What I'm trying to say is that (although it wasn't part of my MAIN point, hehe) in style, I mean fighting style, FV and VF aren't that far apart.

    More over, to say that Fighters Megamix is the direct result of mixing FV with VF is imho just ignorant.. Fighters Megamix IS basically FV with VF-characters thrown into the mix.. And that sad excuse for a "Virtua Fighter"-mode is just the same thing without the air-recoverys and easy armor breakers.

    I think it's obvious that VF4 has taken VF a step, although perhaps a little one, towards FV2.

  16. Fishie

    Fishie Well-Known Member

    Oh please , FV2 is nowhere near the combo based masher you guys make it out to be and yes VF4 has a shitload of stuff from FV2 .
    Even FMM had more in common with FV´s stupid speed mode then the actual core game itself .
    FV2 is seriously toned down and can be an excellent competitive game wich sometimes manages to approach the brilliance of the VF series ( im talking about FV2 not 1 btw ) .
    You should see some high level matches .
  17. Zero-chan

    Zero-chan Well-Known Member

    Actually, I think FV2 plays FASTER than its predecessor... maybe it's the eliminations of the "downtime" experienced so often in the first game but I know when I began playing it I had a bitch of a time adjusting to the speed.
    And the combos in FV are quite different from those in Tekken and such, a lot of them are not at all canned, and it takes a lot of practice to pull off some really impressive ones.
    Granted there are a few that can deal some crazy damage (with Bahn especially) but a high level player wouldn't let themselves get into them.

    As an additional unecessary side note, Heruru from some of the VF4 clips we've seen (Lei) is the current reigning FV2 champion. Seriously, that guy has some insane 3D fighter skills...
  18. Fishie

    Fishie Well-Known Member

    I can vouch for that , also Zero here has a pretty awesome FV2 Jane , all she needs is some more human competition to become a master .
    So do I BTW .
  19. BK__

    BK__ Well-Known Member


    i see your point totally,... but ONLY in VF4 and partly 3, i stand corrected as your point involves VF4 alone so i wont try to defend that, personnaly, i think VF4 was'nt at all what i would have made it if it was my creation along-side it's legendary history as sega are striving away from tradition, and into electrical/modern tech style...

    when ever i think of the pinicle of Virtuafighter, VF2 always comes to mind, it's truely a work of art....
  20. uk_kid

    uk_kid Well-Known Member

    Since I've spent the most time with FV2 here, I think I'm fairly qualified to add my commentary on this

    The most time with FV2 here? I'd LOVE to here your explanation as to how you know exactly how long every single VFDC member has spent playing FV2. Please, do tell.

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