Flaws In VF4

Discussion in 'Junky's Jungle' started by kungfusmurf, Apr 11, 2002.

  1. kungfusmurf

    kungfusmurf Well-Known Member

    I personally still have a problem with the game's juggling, the timing of certain techniques & distance of those techniques. If they fix that in VF5 that would make even more realistic & accurate to real life.

    Smurfy
     
  2. CreeD

    CreeD Well-Known Member

    I think you miss the point of VF4, and the VF series, and maybe games in general.
    It's meant to be fun, not realistic. There's no such thing as "Realistic juggles". When was the last time you were able to hit someone so hard they flew up into the air? much less so high into the air you could hit them again before they landed?

    You might as well say that it's a flaw in VF that people don't lose after one hit, or getting knocked over the wall on lei's mountain stage.
     
  3. Ealsen

    Ealsen Well-Known Member

    Umm.. realistic aye ?... What about Vanessa 270 break-neck throw /versus/images/icons/smile.gif
     
  4. Chanchai

    Chanchai Well-Known Member

    Can you give an example and also explain how they are outright flaws as opposed to preference?

    And to restate my old and still currnetly held views... VF is not a simulator or aiming to be "realistic." However, the marketing department seems to love to stress that, and the masses eat it up. If VF was trying to emulate anything, then it's been stated that VF is trying to emulate the over-the-top action of eastern martial-arts flicks (not real life fighting). However, VF is first and foremost a game.

    -Chanchai
     
  5. SummAh

    SummAh Well-Known Member

    aye!

    I would like to hear abt it too~
     
  6. BK__

    BK__ Well-Known Member

    "VF is not a simulator or aiming to be "realistic."

    well, not anymore... however yu suzuki did claim in the project berkly disc of VF3tb that VF is a "fighting simulator", in the movement of VF1 to VF2, this was very much shown to simulate realistic movement, physics & reaction of attacks toward an opponent were greatly looked into, aswell as uniqly simulating the bare-bones of martial combat.

    by the time VF3 came, characters became known to have individual personalities, so the focus on simulating real life died down abit, the main focus now are the characters simply playing a role in a fighting game which is why physics have become so extreme, in the days of VF1, the characters were merely puppets or illustrations just showing off realistic fighting styles, since graphics were just bold blocks in which players could not be easily familiarised with the models as "people", they were used only to simulate human movement and motion accurate to realistic fighting styles .... so yes, i would be convinced that VF is or was a good example of a fighting sim..

    as for juggling combos, after all it is just a game.... although you can understand that other people can obviously notice quite a boost of physics compared to the rest of the series, some people just might not be familiarized with, or even like it yet, there is no right way of thinking...
     
  7. SummAh

    SummAh Well-Known Member

    n why are u posting ur reply towards me? /versus/images/icons/wink.gif
     
  8. GLC

    GLC Well-Known Member

    For some weird reason, he always posts his reply to newest post in a thread... :p
     
  9. BK__

    BK__ Well-Known Member

    meh,.... never knew it really mattered...
     
  10. 3of19

    3of19 Well-Known Member

    Well, I don't really have problems with the way the game is put together; I think that works perfectly.
    But what is very bad in VF4 is the camera. It is VERY annoying when you are playing Aoi, doing her Heaven Earth Stance. When you inashi something it is hard to do a good followup (like f+k,k) when the camera sometimes turns in one direction and sometimes the other.
    I also feel the collision detection is a bit off at times. Especially in OTB combos and some crecent attacks.
     
  11. Neo_Weltall

    Neo_Weltall New Member

    oh god yeah! I agree! ESPECIALLY CRESCENT ATTACKS!
     
  12. GLC

    GLC Well-Known Member

    Actually it does matter, since one knows exactly what you're replying to... especially in threaded mode.
     
  13. CreeD

    CreeD Well-Known Member

    did you read my post?

    read and decide what sort of point you're trying to make before you touch the keyboard.
     

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