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follow ups after kage's jumonji counters

Discussion in 'Kage' started by ChibiSushi, Dec 31, 2003.

  1. ChibiSushi

    ChibiSushi Active Member

    What are the possible follow up's after Kage's Jumonji punch counter, and kikck counter.

    What's the safest, and the big gambles.

    Thank you
     
  2. Drift

    Drift Well-Known Member

    DPK is guaranteed against LW and most MW. The other MW/HW if they don't duck. However, I wouldn't do the K in the DPK against good players (at least not more than once) because they will simply turn toward you after the throw and be able to QR from the DPK and attack before you can recover. PPbP is supposedly guaranteed but I often see the second punch whiff. Still, leaves you in good shape with many options. Perfectly timed knee also guaranteed but risky. Much riskier with much greater reward is a PKG -> TFT. Just be prepared to deal with the consequences. All these options are after the punch counter. Sorry, should have said that before. After kick counter, I always do a dash K+G (Hold) -> K+GPP combo unless I'm really close to a wall. You don't have to time a guard to get out of Jumonji like the ufK+G combos and it still deals crazy damage.
     
  3. ChibiSushi

    ChibiSushi Active Member

    /versus/images/graemlins/smile.gif Thanks man info is much appreciated.
     

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