So you're looking at frame data and realise that your guarded attack leaves you with 2 frames advantage. So what next? The following list, loosely translated from the Blue Book, provides a general rule of thumb for what is possible after X frames of advantage. <font color=orange>1 frame</font color=orange> Having an advantage of 1 frame isn't anything to get excited over. With your 1 frame advantage, if you attempt an elbow, your opponent's d+P will beat you. <font color=orange>2 frame</font color=orange> With 2 frames advantage, faster elbows will beat your opponent's d+P. <font color=orange>3 ~ 4 frame</font color=orange> With 3 to 4 frames of advantage, all elbows will beat the opponent's d+P or standing P. But your elbow is still open to sabaki/reversal/inashi. <font color=orange>5 ~ 7 frame</font color=orange> With 5 to 7 frames of advantage, you are in an ideal position to force a 50/50 guessing game (nitaku). All knees will beat d+P. This is when your opponent should be using advanced defensive techniques (like, ETEG, etc). <font color=orange>8+ frame</font color=orange> With 8 or more frames advantage, your opponent is throw counterable. That is, you have a guaranteed throw opportunity, but of course your opponent may escape it. Also, in almost every throw counterable case, you should buffer your throw input before you recover.