frame Q

Discussion in 'Junky's Jungle' started by Thegame1000, Apr 14, 2002.

  1. Thegame1000

    Thegame1000 New Member

    Say my opponent blocks Shuns f+k it puts me at a +5 adv but how many frames of disadvantage does it put them at?
     
  2. Yupa

    Yupa Well-Known Member

    It's actually +6 advantage when blocked per the movelists. That means that you can start moving again 6 frames before your opponent. Just think of it as having a 6 frame head start on your next exchange of attacks/dodges/throw attempts. This move puts Shun in drunken stance. It must be like Sarah's flamingo stance starters--you get a good advantage using them, but you must stay aggressive as your defensive options are very limited when in stance.

    Another (more typical) example is Shun's sidekick df+K. It's -6 when blocked. That means Shun's opponent can move 6 frames before Shun can. Shun can block any counter attack by guarding, and stop any throw attempt by continuing the attack. But if you guess wrong that your opponent will try to throw you and keep attacking, they would get a major counter knee or other float starter for a big float combo.
     

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