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Free throw after pull-in catch throw + shin iha

Discussion in 'Akira' started by Franz, Feb 16, 2008.

  1. Franz

    Franz Well-Known Member

    An attempt to revive the Akira forum...

    OK, before the whole forum went apeshit, there was an interesting thread started by KoD, who managed to build a programmable controller.

    In this topic, Manjimaru was explaining how it is possible to use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif as a set up for a free throw.

    After the move, one must dash and throw. Although the opponent will be in hit stun (you'll be at a 13f advantage), the throw you can do will come out as 0f throw. I did try this and it works for me too. The difficult part is not to buffer the dash, but to avoid executing the throw too early because if you're not very close, it will come out as a 12f throw.

    This setup allows for a nice 90 point damage combo on light characters, basically you have to do the Daiden Housui with 3 punches, bouncer and double palm afterwards. Ring out potential is also quite good.

    The combo is not guaran-fucking-teedâ„¢ as the throw can be escaped, but it's nevertheless good and worth practicing. All kudos to Manjimaru.
     
  2. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    I like to use /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif too, still quite a lot of damage around 80 if I remember right and it looks cool after /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Free throw after pull-in catch throw + shin ih

    Thank Konjou Akira who was the first to tell about it.
     
  4. Nagasumi

    Nagasumi Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    Yeah, he showed me in a fight, quite a nasty setup.

    If your foe is forward throw break trained [as he should be, it is Akira you're playing as I'd assume], then his Surprise Exchange and his Stumbling Trip are excellent counters...
     
  5. WrathX

    WrathX Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    I've found that the advantage after the shin iha is nearly enough to force your opponent into deciding against major combos. Against many human opponents, with the right timing, you can manage to crouch-dash and execute a Youhou just before the opponent turns around, which leads into his standard Youhou combo. I've also been experimenting with /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/g.gif (seems guaranteed, no one has been able to block it), and then his slam combo (/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif ). Doesn't always work, but it's pretty reliable against newbie to relatively decent players.
     
  6. LM_Akira

    LM_Akira Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih


    This is, of course, all assuming that your opponent gets hit by the shrm after PIT.

    If they block it you're just about hit/throw counterable. /forums/images/%%GRAEMLIN_URL%%/wink.gif
     
  7. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Re: Free throw after pull-in catch throw + shin ih

    Back in the early days of PS3 version I also found that damage wasn't reset when you'd go for a throw after 3P+K with Lion, I was wondering if it wasn't a training bug, but I think this follows the same principle.
     
  8. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    Edit: I take it these are after /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/u.gif/ /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif not /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif....

    After /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/u.gif/ /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif seems guaranteed from checking out in Dojo, I don't see the point in using it though.

    /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif isn't guaranteed but might be useful if your opponent doesn't know how to guard though. No idea....

    Yeah KNEE and Yoho are both guaranteed, I think someone said that Aoi can reverse Yoho from backturned though. Double Palm, Single Palm - Dashing elbow and double jumping kick all seem guaranteed too.

    I'm not to sure about what is guaranteed after /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif, the dash throw works well but it's not guaranteed. /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif is probably guaranteed never tried it, I miss guaranteed double palm after /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  9. LM_Akira

    LM_Akira Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif used to be guaranteed, not sure if it still is in VF5.
     
  10. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    Just tried it in dojo, didn't seem to work /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  11. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Re: Free throw after pull-in catch throw + shin ih

    /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is guaranteed after the SHRM hits. I am pretty damn sure throw is guaranteed but timing is very strict. This may have changed in VF5, because I am going off of VF4 info. I really need to sit down and look at VF frame data. Anyways, assuming that throw is guaranteed, you have to dash then throw. If it's done correctly there should be no break in the damage bar. Meaning the damage from the SHRM will not disappear and the damage from the throw with just be added to the bar, meaning the RED in the damage bar will be a lot longer. I hope this makes sense... I just woke up. Also it's good to try and use this throw when your opponent has their back towards a walk. Throw will definitely be guaranteed without the use of a dash. Keep in mind though that although throw is guaranteed, your opponent can escape.
     
  12. _MG_

    _MG_ Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    I think PK whiffs against some (lighter?) characters in VF5. I definitely noticed this happening vs Pai when I first started playing VF5 so gave up trying it. I'm sure I read something on here about it missing vs some characters because they get pushed back too far or something?
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    That might explain why it wasn't working on Eileen for me in Doho, i'll try against a bigger character.
     
  14. Franz

    Franz Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    I would have sworn it was guaranteed. Was it ever (I mean in 4)?
     
  15. Rodnutz

    Rodnutz Well-Known Member

    PSN:
    XxRodnutzxX
    XBL:
    XxRodnutzxX
    Re: Free throw after pull-in catch throw + shin ih

    It whiffs because your probably not holding forward while pressing PK.
     
  16. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Free throw after pull-in catch throw + shin ih

    There is no timing required, just keep joystick pressed forward and buffer PK.
     
  17. DubC

    DubC Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    Hmmm, do you really think the throw is guaranteed? Dashing takes at least 1 frame, and that one frame is enough to put the throw at at least 13 frames, but in that one frame, are you close enough for the throw to land? If it takes more than 1 frame to be close, then the throw wouldn't be guaranteed and pk would be the best option. pk is actually what I see most of the Japanese players that utilize that move do, but I'm not really sure if the 1 frame dash is sufficient.
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Free throw after pull-in catch throw + shin ih

    The throw is guaranteed only if it's a 0f throw. The 12f advantage is essentially used up by the /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif dash, and you're inputting the throw in the last 2f of your advantage, since you need to let 10f expire before a 0f throw is allowed. This is why the timing is strict.

    I might take this opportunity to mention that certain attacks produce throwable hit stuns, and this is one of them. Another example is Lei's Hai /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif CH, and Jacky's BT /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif CH. While the general rule is that the opponent cannot be thrown during hit stun, there is no specific rule to determine which hit stuns are throwable. AFAIK, they're by design only.
     
  19. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    Yeah the throws guaranteed if you time it right but it can be escaped.
     
  20. DubC

    DubC Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    So just to be clear, after any attack that you do, as long as you wait 10 frames, the buffer is reset for doing 0f throw? That makes sense as a rule, or do you guys know of situations where this doesn't hold (referring to throwable hitstun).
     

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