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Free training mode thread

Discussion in 'Junky's Jungle' started by maddy, Jun 13, 2004.

  1. maddy

    maddy Well-Known Member

    How do you practice in training mode? Do you just play quest mode or you record CPU's moves and practice against it?

    In this therad, I'd like to share information on how to set up the CPU for a situational training. First of all the basic one, my setup for EDTEG training is this. (I know lots of people already know this or similar way but for someone who might not know)

    First, go to record. Choose #1. You will be using CPU for 20 sec or so. Lau works fine for me as a dummy cause he has many directioanl throws.

    Do a high P, then elbow. That's the end of number #1.

    Exit out. Go to record again. Choose #2.

    Do a high P again, then a directional throw. (e.i. [6][P]+[G]). Exit out. That's the end of #2.

    Record #3. Do a high P, then a different directional throw. (e.i. [4][P]+[G]) Exit out.

    Now go to play. You will see record number #1-#5. Choose one below where you can set the frequency.
    Since you only have 3 recorded, make them 33% each will work out fine.

    Now, play. You will have to get hit by Lau's high P(put yourself in disadvantage). After you get hit, you quickly evade then do double throw escape guard. Command would have to be either [8] or [2],[6][P]+[G],[4][P]+[G] then just let go of [P].

    If you do it correctly, you will see your chracter escaping 2 throws and evade lau's elbow.


    Hope this helped someone who wanted to practice it but didn't know how to do. If you have any question, feel free to let me know.
     
  2. maddy

    maddy Well-Known Member

    Now, here's what I was wondering.

    Is there any effective way of practicing ETEG when I whiff a move? For example, when I want CPU to evade my SDE and do either throw ,P throw or P elbow so that I will have to do DTEG as soon as I whiff the SDE and when CPU punches me, I can do EDTEG there to get out of the nitaku situation there.

    Doing DTEG or ATE after a SDE whiff is ok for me, but when I get punched there, it's hard to react quickly &correctly at this moment, so I want to practice that situation in the training mode.

    Thx advance for help.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    the only way I can think of is to record the command without actually seeing it... for example, record the cpu to do a mid, then tap [8] or [2] for evade, and when you see the whiffed evade move, do the next commands for jab -> throw, or throw.... I'm sure you have no problem doing the series blindly, since I know you are used to the timing by now. So when you play the action back, block the first mid, then try counter attacking with SDE. Cpu should evade and do the rest of the commands you recorded.
     
  4. alfaphlex

    alfaphlex Active Member

    Maddy, the method Srider is saying is correct. I found an old clip of someone setting up something similar to this in the barrybot fileserver in #vfhome. You can just modify it to fit your needs, since it's basically the same idea

    www.alfaphlex.com/vf/020721escapethrow2.wmv

    note: in the clip you can see that even though the move/throw is input after the dummy does a slow sidestep, the dummy won't actually wait all those frames to do said action. It will do it as soon as it does a MC evade, so you don't have to worry about timing issues.
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I thought I'd take this opportunity to let people know of an undocumented feature that can be found within free training.

    If you go to the Playback menu you'll see there's an option to Load actions. Of course, this can be used to playback any saved actions you have on your memory card. But what you'll find on the Evo disc are 5 pre-saved actions for every character.

    For any given CPU character you have selected in Free Training, just load in each of the 5 actions off the disc, then play them back at equal weightings (20% each).

    Most of the actions all begin with the same opening move, then into a different followup. The idea is to let the first move hit you to put you at a disadvantage, and then try to successfully defend against the followups.

    After getting familiar with the CPU's particular flowchart, choose the best defensive technique and practice away.
     
  6. Valdimiar

    Valdimiar Well-Known Member

    How come I never thought of using the frenquency thing?
    For some reason I like to have the opponent as akira and record SPoD and see what moves I can use with each character to avoid it hitting
     
  7. maddy

    maddy Well-Known Member

    Oh, shoot. Thx for the link and replies. Greatly helped.

    To share some more, this is how ATE can be practiced.


    Record CPU to do a low P first and then block. You have time how long get CPU to guard here because this is where you(player) will do a throw counterable move and the move will get blocked.

    Next thing to record after the guarding period is to do a throw. That's record #1.

    Start over. Let CPU do a low P and then guard. Let it go for a different throw. That's record #2.

    For record #3. Instead of a immidiate throw at the end, let CPU do a short dash in throw so that throw can be delayed. That's record #3.

    To make sure things are well recorded or not, try playing each one at a time. For example, play #1.

    Let's say CPU is Jeff and the player is Akira.

    You will see CPU(e.i Jeffry) do a low P. You need to block it and go for a shoulder ram right away. Since CPU is supposed to block after a low P, it will block the shouder ram, and go for a throw.

    Here, try low punching out of the throw. If you can it's incorrectly recorded. However, if you can't low P out of a throw there, you are good to go.


    Test out #3. Here, you should be able to low P out of a throw because actually the throw is supposed to be delayed here.


    If everything is set, set the frequency 33% each and play them out. What you are practicing is ATE so block a low P then do a throw counterable move. When it gets blocked by CPU, do an attack then quickly escape 2 throws.

    When you get out of the none delayed throws while hit CPU out of the delayed one, you are doing it right.


    I will try to make a video of it soon. Hope this helps.
     

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