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goh's knee ------ ver.A

Discussion in 'Goh' started by BK__, May 14, 2004.

  1. BK__

    BK__ Well-Known Member

    errm, hi.... since there is no verA goh data here, i was wondering how many frames you get on an MC knee ver.A, i think that launch and gut punch is not guaranteed but i'm not certain. it definatley seems to be a smaller window to me. am i just restricted to using the trip --- ground throw and risk loosing damage on 50/50?.

    does anybody know? sorry it's so specific..
     
  2. DRE

    DRE Well-Known Member

    There is version A Goh data on the site, but it only shows Goh's knee giving small advantage (no numbers) on normal hit. I'm guessing that means +1 just like in version B.

    Have you totally dropped Wolf? Say Noooooooooo!!! /versus/images/graemlins/grin.gif
     
  3. KiwE

    KiwE Well-Known Member

    [ QUOTE ]
    Have you totally dropped Wolf? Say Noooooooooo!!!

    [/ QUOTE ]

    Agreed. From the moment one started hanging here you were the wolfplayer on the site and whatever happened to the dojo thing you were working on / worked on now? /versus/images/graemlins/confused.gif

    /KiwE
     
  4. BK__

    BK__ Well-Known Member

    ahh, sorry, i woke up one day an realized i dont have time to type a guide no more... plus FT is on it's way so it wont be that helpful.

    there's always this forum to ask questions tho.

    i would very much like to get my facts straight about goh's knee still, i still have to play ver.A quite abit. thx


    P.S - As for wolf.............err.......... dunno :p
     
  5. Neo

    Neo Well-Known Member

    Hi uk wolf I used to play goh in ver A and the best things i found after the knee on MC were

    [3][P] and then go a mix-up

    [K] and then do a mix-up

    [6][P]+[K][P]

    low throw if they don't escape it
     
  6. BK__

    BK__ Well-Known Member

    hey, yamato(?).. sup

    hi, so really the gut punch & combo launcher is not guaranteed? that's really what i wanna get confirmed at point 1

    those are some nifty setups you have there, but they really put a big hole in goh's damage scale compared, i mean playing stagger choices is already quite a floaty part of goh's game because his followups are so linear and easy to avoid when the opponent knows this. (even the leg hit throw is avoided one way), once the opponent starts to ETG, you only really have delay methods to rely on. sometimes more choices = more chance to stuff up. i'm really annoyed at goh's game over all for being so hard to just get to the point and knockdown!. ~^^

    point 2 - about the d/u+k+g -- i think this may be guaranteed if anything else isnt, so it's probably the best thing to do most logically. the trip becomes guaranteed (only toward opp's stomach), then the only choice the opponent can make is a 50/50 throw escape on the guaranteed ground throw.

    in all it's a 90 damage combo unless it's changed in ver.A....... meh, dunno, i'll contiue exploring.

    i'll check out f+p+k,p tho, seems like nice guaranteed damage. thanks alot for your input. /versus/images/graemlins/laugh.gif
     

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