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Having trouble hitting Wolf's The Infinite

Discussion in 'Wolf' started by Blitzball Champ, Jul 6, 2012.

  1. Blitzball Champ

    Blitzball Champ Well-Known Member

    PSN:
    Blitzball_Champ
    XBL:
    Blitzball Champ
    I am having a lot of trouble hitting Wolf's The Infinite hit throw outside of Command Training. I can hit the move every time in Command Training easily, but I can't hit the move in Free Training with counter hit reaction turned on nor during a real match. Is there a specific way to do it outside of Command Training or is the move broken? Any help and suggestions are much appreciated! Thanks!
     
  2. alexbib

    alexbib Member

    As far as I can tell, you can only make it work if the first hit misses or is blocked and the second one hits as CH. That seems like a very rare situation...
     
  3. EmX

    EmX Well-Known Member

    The string is really delay-able but the 2nd hit is high. So you can get the counter hit vs. people who don't know to duck after blocking 1P, maybe? I can't think of any good ways to set it up.
     
  4. Blitzball Champ

    Blitzball Champ Well-Known Member

    PSN:
    Blitzball_Champ
    XBL:
    Blitzball Champ
    Thanks for the tips!
     
  5. Zass

    Zass Well-Known Member

    XBL:
    Zass30
    I was having the same problem as you in free training. My mistake was that I was setting cpu to "counterhit always" in dojo. This makes the FIRST p counterhit, but not the second p. Then the throw never comes out. I kept thinking I was messing it up until I set the computer to block then mid, at which point I got it all the time. As far as I can tell, setting the cpu to counterhit just makes the first hit in a string counterhit, not all hits.
     
  6. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Not only 1st hit, but every hit which can be countered.
    That means, if any part of the string is guaranteed on MC, it MC only the 1st it, as the rest he can not.
    Best example - set CPU to MC and use wolfes PPP. 1st and 3rd hit will be MC, 2nd normal.
     

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