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Hiro's Memorandums

Discussion in 'Site News, Questions and Feedback' started by Myke, Sep 22, 2003.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Hiro's Memorandums have been uploaded to VFDC. These aren't intended for beginners as it assumes a certain level of understanding of the game. I think intermediate to advanced players would benefit the most, but that's not to stop anyone digesting the information here. It's good stuff.

    <ul type="square">[*]System memorandum
    [*]Akira memorandum
    [*]Goh memorandum
    [*]Jeffry memorandum
    [*]Wolf memorandum[/list]
     
  2. LM_Akira

    LM_Akira Well-Known Member

    Thanks a lot for putting this up Myke. Hiros posts are always excellent to read. Lots of sound advice and help. /versus/images/graemlins/cool.gif
     
  3. BK__

    BK__ Well-Known Member

    nice wolf document, i'd just like to add on hiro's behalf that you can get a low K even after the perfect giant swing! /versus/images/graemlins/laugh.gif you have to be a certain amount of distance away, the only way how i can describe for testing is that you must PGS about 2 tiles away from the wall in training mode, and then D/B+K, it think it's around 113 dmg /versus/images/graemlins/cool.gif

    NOTE: reverse hammer is not reachable.
     
  4. Raider

    Raider Well-Known Member

    Thanks, excellent stuff!
     
  5. BK__

    BK__ Well-Known Member

    hey, here's some more wolf stuff to mention or establish for the wolf document while i was reading iti hope this info is helpful. - no insult to hiro btw, it's a very insightful document!!


    ---------------------------------------------------
    .b+p ~ ppp = LW only, and the second P doesn't connect making it weaker than it should be, unless i don't have my facts straight about something, your better off doing P,K instead

    [4]+[P] ~ [P][K] (OpS)
    Damage:
    43 Normal hit
    53 Major counter


    .you can PERFECT GS: ~ DB+K ~ 113 ~ (2 squares away from wall in training mode for measureing distance)


    .the most damaging shoulder charge combo is this (which isn't mentioned), note: you also forgot to mention that the shoulder charge is the fully charged version

    b,f+P* ~ KK ~ df+p+G 138 (4 or 5 - squares away in training mode)


    .just to let ppl know:

    b,f+P+K (MC) (-> P) -> KK -> (Wall) -> f+K -> df+P+G , 125, 128 = 6 squares in training mode & LW only

    [ QUOTE ]
    (diagonal to the wall) db+P+G -> b+P (somehow, the opp will be crouching and
    facing back) -> P+K+G (low back throw), 130

    [/ QUOTE ]

    yes,the b+p force crouch gets a guarenteed low throw!! (too bad the stagger is struggleable tho) /versus/images/graemlins/laugh.gif



    other random stuff i was playing with, you can include, no?;
    -----------------------------------------------------------------------------

    wolf can get a GUARENTEED, yes guarenteed stomach crumble off an MC P into a wall!

    MC P ~ knee ~ b+k+g,k ~ df+p+g - 112 dmg

    MC P ~ b+p ~ KS - 121 dmg

    variations include other standard crumble combos, or different throws after the B+P


    .B+P combo -open stance:

    b+p ~ PK (wall) ~ df+p+g / u+p (1 square away don't hold forward, 3 squares way, hold forward)


    MC KK combos - (3 squares away from wall in training mode:)

    LW

    MC KK (wall) KK ~ df+p+g - 113 dmg

    heavies & MW

    MC KK (wall) knee ~ df+p+g - 112
     
  6. BK__

    BK__ Well-Known Member

    another note:

    B/D+P+G (wall) ~ B+P ~ Low throw (130 dmg)

    does'nt have to be performed at a diagonal point, it can be done straight (2 squares from wall in training mode) it is guarenteed even on fast recovery, but the B+P seems to make the opponent crouch either randomly, or on a very strick circumstance.. please try this for yourselves and see if you can confirm some sort of logic to it.
     

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