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Hmm.. A little Kage help

Discussion in 'Kage' started by Mysterio, Apr 28, 2004.

  1. Mysterio

    Mysterio Well-Known Member

    There is basiclly one thing i dont get.
    After ppl do the [6][P]+[G] throw, they always do the knee.
    Why? I mean, the upper + kick ([6][2][3][P]+[K]>[K]) is more dmg?
    Someone explain plz! /versus/images/graemlins/confused.gif
     
  2. Nybec

    Nybec Well-Known Member

    You can techroll the slam from the kick in that series. I suppose that the opponent can damage you afterwards.
     
  3. Ogi

    Ogi Well-Known Member

    some of the char like jeff wolf....etc
    after u did [6][P]+[G], they can hold [2_], then u will miss the second [K] of [6][2][3][P]+[K],[K]!
    against light char and mid weight char [6][2][3][P]+[K],[K] is safe.
    against high weight char u can do the knee or [3][K] => stagger against the courch!

    btw knee is one of the coolste move kage has, and it works on all chars after [6][P]+[G], and knee is also mid, so it beat courch too!

    cheers
    Ogi
     
  4. Mysterio

    Mysterio Well-Known Member

    Aight, thnx m8 /versus/images/graemlins/cool.gif
     
  5. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    [ QUOTE ]
    Nybec said:

    You can techroll the slam from the kick in that series. I suppose that the opponent can damage you afterwards.

    [/ QUOTE ]

    That is, hold [4][G] (toward opponent) after the throw, then you can techroll the kick in [6][2][3][P]+[K] [K] and try to punish Kage. If you don't do [4][G], the slam is untechrollable.

    - Manji

    ps. Aoi will just reverse both knee and Dragonpunch.. lol.
     
  6. Shaolin_Hopper

    Shaolin_Hopper Well-Known Member

    I'm a little confused.

    You can techroll the airkick from the uppercut after being TFT'd?

    Edit: Ok, I saw the discussion on how to avoid the Kick after rereading.
    You can reverse the midair hits?

    Have I just taken one too many flamingo kicks to the head, or is anyone else as confused as I am?
     
  7. Siyko

    Siyko Well-Known Member

    [6][P][G], not TFT. how to deal with 'guranteed' hits after kage flips over your head
     
  8. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [ QUOTE ]
    ManjiMaru said:

    ps. Aoi will just reverse both knee and Dragonpunch.. lol.

    [/ QUOTE ]

    In a back turned position, Aoi cannot reverse the Knee.

    Also, if you think Aoi is going for a back turned reversal, you can hit her with a middle kick [3][K] with slightly off-timing and produce a back crumble. Then you have a free throw or combo opportunity (e.g. [9][K]+[G] is guaranteed here).
     
  9. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    [ QUOTE ]
    Myke said:
    In a back turned position, Aoi cannot reverse the Knee.


    [/ QUOTE ]

    Whoops, that's true. Sorry! /versus/images/graemlins/blush.gif
     
  10. GTO

    GTO Well-Known Member

    No you can not techroll the slam from [6][K]+[G] in TFT combos; that is because it's not face up feet towards position. But after [6][P]+[G], [6][2][3][P]+[K][K]'s slam is TR-able, because if you hold [6_][G] (towards opponent Kage) then you will be in face up feet towards position, making it possible to TR or QR the slam, thus possible to punish Kage. And finally no you cannot reverse mid air combo, Aoi can reverse dragon punch because it is mid punch property. That is why the knee is the way to go for heavy weights or Aoi.
     
  11. Shaolin_Hopper

    Shaolin_Hopper Well-Known Member

    Ahh. I grow wiser, master. One day I will get that goddamn pebble.
     
  12. Devil7om

    Devil7om Well-Known Member

    [ QUOTE ]
    Also, if you think Aoi is going for a back turned reversal, you can hit her with a middle kick with slightly off-timing and produce a back crumble. Then you have a free throw or combo opportunity (e.g. + is guaranteed here).



    [/ QUOTE ]
    Is this one of the unstagerrable backstaggers or is it one where you can stagger out of it?
     
  13. Siyko

    Siyko Well-Known Member

    back crumple is the unstrugglable one, you'll often see it if you MC a turn around attack with something like sidekick

    what followups can be done after [6][P][G], knee? I've seen a couple low punches that seemed guranteed, but it looks to me like there are untechable combos for some characters.
     
  14. GTO

    GTO Well-Known Member

    The unTRable combos from [6][P]+[G] are only started with a back stagger, usually from [3][K], but to do this is risky just because it's not guaranteed worth crap, reversable by some characters, and guardable by all. Just follow with a knee or if the opponent isn't Aoi or Heavy characters, dragon punch combo.
     
  15. Dandy_J

    Dandy_J Well-Known Member

    [3]+[K] is garunteed after [6]+[P]+[G]. Aoi is the only character that can reverse it.
     

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