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How do I avoid d+P, throws ?

Discussion in 'Dojo' started by PGhacker, Sep 21, 2003.

  1. PGhacker

    PGhacker Well-Known Member

    Topic.

    They are so annoying! Anybody help?
     
  2. PGhacker

    PGhacker Well-Known Member

    i use goh by the way
     
  3. Faded

    Faded Well-Known Member

    With great reflexes you can E-DTEG after the punch hits. (better reflexes than me at least)

    An easier (but riskier) method is when the low punch hits you and you know they're going to throw, throw out a big attack. Like a combo starter, their throw won't work (since you cant throw a striking opponent in vf) and you'll get a big chunk of damage.

    Of course then if they're any good they'll start mixing up dp > throw with dp > attack with the intention of Mcing you when you try to beat their throw with a strike. Which is why E-dteg is the better option. Even if it is less rewarding.

    Hopefully somebody more helpful than me will come along any second now and give us both a better answer.
     
  4. maddy

    maddy Well-Known Member

    There are few options for this.
    Hit you opponent to avoid throw or use TEs.

    Both of these tactics requires fast enough reflex since if you don't, you won't be able to do anything after getting hit by a punch and get thrown.

    If you were to go for an attack,you can simply low punch back your opponent, but in this situation, using powerful attacks is way to go

    The reason is you are attacking in a disadvantage situatiion. If your opponent go for a low punch,elbow instead of going for a low punch throw, you are not going to beat that with any attacks in the game.

    Attacking your opponent in a disadvantage situation is a gamble, so if you choose to attack him back, go for a launcher. (Like Akira's Yoho or Spod, Goh's Knee etc)

    If you hit him with your launcher few times and beat low punch throw attempts, your opponent will become discourged doing that and not use it as much in the future. If he switched to use low punch-> a fast midattack, you can simply dodge after the low punch and punish him.


    The other option is doing ETEG. It requires even faster reflex and more technique, but it is more safe. Do ETEG or EDTEG, after a punch hit to avoid two way guessing game. Doing ETDEG after getting hit by a punch is hard but if you practice it in the training mode,
    you will be able to get it sooner or later.

    (Set the training dummy to do low punch and then follow that with 2 different throws or elbow.)

    Hope this helped.
     
  5. CreeD

    CreeD Well-Known Member

    No matter who you're using, d+P --> throw is NOT a true combo. So all you have to do is predict that your opponent is going to do it, then do your best guaranteed-combo-starter while they're trying to throw you. In goh's case you could do b+P+K --> P --> P --> K for example. You don't need any special timing... mash it if you have to. The last thing you want to do is enter a throw escape when the throw isn't even guaranteed... that's a waste. Any attack in the game will stop their throw, so do a painful one... b,f+P+K might be a nice option if you're facing someone who plays jeffry or brad, you can stop both the throw and a possible knee if they tried to get cute.

    So what if you don't have the skills to predict the d+P --> throw pattern? In that case you'll need really good reflexes, and even then... if the d+P is a major counter, many good players WILL eat the throw.

    Basically don't give your opponent easy, predictable openings for a low punch major counter, because once you eat one, nothing short of a correct guess or great reflexes will save you. If you're playing goh, that means don't reflexively try to jab/low punch after having your attacks blocked, even if they're uncounterable attacks.

    If you do choose to attack from a small disadvantage, do a d+P so that their low punch catches you in a crouched position. Then you can just stay crouched to avoid a throw, and if they did something like a knee you won't be floated (much).

    One last bit of advice, watch your friend closely and see if they always do d+P --> throw without waiting to see if the d+P hits or not. If they do that in certain situations (let's say after a blocked standing K) then you can intentionally throw out a standing K, wait for the low punch, then combo them during their failed throw attempt.

    The same sort of idea applies to people who are fond of punishing certain blocked moves with P --> throw (like sarah's df,df+K)... you can wait and allow the punch to hit you, then toss out another big move during the throw attempt.
     
  6. BMF

    BMF Well-Known Member

    There is an edit function on posts...use it.

    Anyways, it all depends on what the opponent likes to do. A LP sets up a mid or throw guessing game but Goh has a lot of cool options to avoid both. On a normal hit LP your opponent will probably go for a throw or elbow so you could use d/f+P+K to sabaki the elbow and avoid the throw...on a normal hit LP you have to wait for a split second(about two frames) before doing d/f+P+K or it won't sabaki the elbow.

    You can also do d+P+K towards the opponents back to avoid many linear attacks and throws.

    If your playing against jeff and he likes to do knee or throw after a LP MC then try the b,f+P+K sabaki for a combo.

    Lastly, you can always do EDTEG after getting hit with LP, but it's insanely hard to react quickly enough for that in a match.
     
  7. maddy

    maddy Well-Known Member

  8. EmpNovA

    EmpNovA Well-Known Member

    I am not sure what [P]+[K] gets vs throws, but if you think your opponent is going to use a safe high/mid punch or elbow, you should use the [P]+[K] and then potentially the canned [P]+[G] into stance follow up. If I have enough time I will set up a free training thing for this tonight. /versus/images/graemlins/frown.gif
     
  9. BMF

    BMF Well-Known Member

    No need, if the opponent decides to throw and you do P+K then you get thrown, so it's not a good option.
     
  10. DRE

    DRE Well-Known Member

    You can always just do [P]+[K] -> double/triple throw escape with Goh. /versus/images/graemlins/shocked.gif
     
  11. PGhacker

    PGhacker Well-Known Member

    wow, thx guys! just couple hours and so many replys!
    I noticed that many of you guys pointed out the use of EDTEG.
    I can pull EDTEG off, but not as freely and consistently as to what you guys are suggesting(EDTEG after los punch?!! /versus/images/graemlins/crazy.gif)
    Although I have noticed,even when i am losing, when I pull off about 4 successful evades and evade opponent's attacks, I was able to turn the match(not round, but match)around. Any tips on practicing evading?
     
  12. Ryadus

    Ryadus Well-Known Member

    There are various of ways to avoid that thing. You can use quickly [2][P] to avoid throw but it's risky because many attacks are quicker. Use your characters quickest move to avoid throw. Example for Akira [K]+[G][4][3][P]+[G][4][P] is very good. If you play as Vanessa you can use [3][K][K]. It's powerful and it gives a good advantage to continue. Very good follow-up attack is
    [6][P]+[K]. Brad has many fast attacks.
    Don't use too risky attacks. Akira's [K]+[G][4][3][4][P] and Vanessa's [3][K][K] are risky but powerful attacks.
    /versus/images/graemlins/cool.gif If you have good reflexes you can use evading throw escape-guard or just guarding throw escape. Improvise your own style and use it! /versus/images/graemlins/grin.gif
     
  13. BMF

    BMF Well-Known Member

    d+P is faster than both akira's P+K+G and vanessa's d/f+K...in fact d+P is one of the fastest attacks in the game. It's true that any attack will avoid the throw after d+P, but that doesn't help him at all because then he will then get owned by d+P > fast mid attack...it's still a guessing game...most characters fast mid attacks are going to be an elbow or mid punch so using d/f+P+K with goh will sabaki the attack and avoid the throw for a decent reward...plus if you sabaki an attack in closed stance you get a free throw.
     

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