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How to beat Low Punch with this monkey girl

Discussion in 'Eileen' started by ThePrince, Nov 21, 2007.

  1. ThePrince

    ThePrince Well-Known Member

    Since VF5 on XBL, this has become an issue. I was going to commit a murder after I played Seijuro Hiko666 and GFA VF.

    He's how you can avoid low punches.

    - When I see a low punch hit or block instantly do a dodge, p+k. It's important to get a successful dodge otherwise the next low punch will get you, the key is to press p+k the instant you get a successful dodge.

    - You have to train urself to go for a quick mid before you see the low punch finish, because of the lag, you've technically already blocked it so you can go for your mid to eat the next low punch. This is easier offline of course.

    - block their low punch and do your low punch on them LOL.

    - b+p+k+g useless sabaki but gets you out of trouble

    - b+k+g is a clean hop over the low punch, pretty useless in my opinion.

    - b,f p+k, try it, it evades a low punch somehow by either hopping over it or escaping to the side slightly. Set up the cpu to "guard then counter attack 2" in details section.

    - block their low punch then try b+p+k(special high), p, p, the main thing about this special high, is that you need to be at an advantage to stuff the lowpunch.

    These are just the options I can think of right now but none of these are like Shun's u+k+g, which is just an excellent way of mashing up those low punches.

    Does anyone have any good ways of beating low punches.
     
  2. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Her /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is designed as lowpunchkiller. If opponent is trying to lowpunch out of trouble just cancel into it from your bait-move and combo. Obviously safe on block cause this is Eileen we're talking about.

    Other options for eileen include /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, jumps over lowpunch, launches for the basic combo, hits mid and is safe on block (Fuzzyable easy even, -5 on block).

    Block lowpunch and OM K or P. Note that this wont work if opponents lowpunch hits.

    Backward crouchdash into FC /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif might also work, Im not sure.

    Backdash into whatever you feel like using, backdash-sidekick is a no-brainer option when everything else fails.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    236P is not a low punch killer, in fact, in alot of cases the opponent has enough time to react and block in time.

    It's also unlikely to be able to do this move in disadvantage on reaction to beat LP without getting interrupted.

    9P is too slow to beat LP effectively.

    OM movement might be able to work depending on situation and which side you OM towards.

    If you want to use 2_3P+K to beat low punch, it has special properties in all kinds of different situations where you don't even have to back crouch dash to beat it. It might be too slow if you do try to back CD first actually.

    The best option is to fuzzy block if it's not a counter hit. If it is a counter hit, outside of taking defensive techs like the many variations of DM, you should simply try to either attack with P or 2P, or block depending on the habit of your opponent.

    With Eileen, it's possible to try 46K+G as well since it's special high.
     
  4. CiscoRey

    CiscoRey Well-Known Member

    Seijuro Hiko666 is an idiot. I completely destroyed him yesterday before he pulled a disconnect on me after the last round.

    I asked the guy to stop playing me because his "style" is more destructive than it could ever be constructive. In any case, he didn't listen and joined my match anyway. I whooped him 3 straight rounds and that's when he powered off.

    He doesn't handle pressure very well at all. I used Eileen and basically ran moves that left me at a decent advantage. This would give me the opportunity to get off my low punch before him (which also registers as a counter-hit and gives me even more of an advantage). Follow up with a /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif and an occasional /forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif. You may want to step-attack a low punch every here and there--he'll do two between every string.

    Seijuro Hiko666 is the poorest excuse for a 9th or 10th Dan (whichever he is now-a-days). Not only that but he doesn't listen to a simple "leave me alone."
     
  5. CiscoRey

    CiscoRey Well-Known Member

    Furthermore...

    Seijuro Hiko666 plays horrible defense. In fact, his low punch is not only his primary offense but his <u>ONLY</u> defense. As stated before, smother him with your quickest mids and try to figure out the best way to beat him to the low punch.

    Try not to rely too much on evade attacks for two reasons: 1) Eileen's step/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif is a knockdown on hit and doesn't do much damage. 2) Seijuro Hiko666 will notice eventually and start using throws to stop it.

    So stick to the smothering mids. He's an annoying little jerk who likes to play mind games. Fortunate for us he doesn't train in this game correctly and falls victim to some of the simplest fundamentals.
     
  6. Pai_Garu

    Pai_Garu Well-Known Member

    If Seijuro hiko666 really tries to throw you against DM/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, then you should do it more cause DM/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif beats throws.
     
  7. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Well I mainly meant that if opponent tries to stop Eileen pressure with low punching, then you can use QCF+P from cancels. I did not intend to use it from other kind of disadvantage. I figured this thread was propably about people who spam low punches.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    9P is too slow to beat LP effectively.
    </div></div>
    Propably right. You are more experienced with Eileen anyway, I just tried to figure out options.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    OM movement might be able to work depending on situation and which side you OM towards.
    </div></div>
    Seeing that depending on timing its been shown invulnerable to everything including high,mid and low fullcirculars... except possibly throws I guess it depends on situation. :p Ive never seen OM been used consistently for that though, the frame window is too tight and obscure. Sometimes I wonder if some of these wacky things are result of bugs or wacky hitboxes only.. Or really intended. Again, I assumed the situation where opponent low punch is blocked. Then again, if opponent low punch is blocked there is a wealth of options available.

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">
    The best option is to fuzzy block if it's not a counter hit. If it is a counter hit, outside of taking defensive techs like the many variations of DM, you should simply try to either attack with P or 2P, or block depending on the habit of your opponent.
    </div></div>

    Yes. Agreed.
     
  8. CiscoRey

    CiscoRey Well-Known Member

    Aren't there some dedicated frames to the step before the initial /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif frames begin? I thought with a quick enough throw input all steps are stopped in their tracks, including evade attacks.

    I may be wrong so correct me if I am.
     
  9. Sikarios22

    Sikarios22 Member

    In my XBox online experience, the best way to stuff a low punch spammer is to (of course) block their low punch and respond with one of your own, and then go into the "Jumping back hit" ( /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif) that is Eileen's trademark nasty.
     
  10. CiscoRey

    CiscoRey Well-Known Member

    Seijuro hiko666 is the best /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif player I've encountered yet. For a guy who uses what seems like 1 move and any 2 random strings, he does it quite effectively. He wouldn't be up in the Dan-age like he is if he didn't make it work.

    Trust me, you have to play this guy to believe it. I think everyone's first reaction is "wow, is this guy serious?" Then it gradually turns into "WDF!!!"

    lmao.
     
  11. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    I would say the standard method is block their low punch and elbow (f+P) them back. This also beats them if they just low block. If you get a stagger you can pressure more again.
     
  12. ThePrince

    ThePrince Well-Known Member

    I agree with Srider on the 236+p It will get interrupted durung start up. And I wasn't really referring to beating low punch spammers who interrupt strings, trust me low punch spammers who try to interrupt Eileen's strings will not get very far, she has loads of tools for beating that. I was talking more about that beats their low punch where you know a low punch is coming after they've blocked your move for example.

    OM, I haven't had much success with it, usually if you just dodge you have a better chance of avoiding a low punch. I find that as soon as you hit p+k+g they their moves track you better and your OM gets interrupted.

    4,6, k+g will get interrupted too, you have to use that from a little bit of distance or when you are at an advantage.
     
  13. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    OM and DM are to be used on very different/opposite situations you can't compare their use without giving the situation first imo.

    OM will deal with low P at +1/+2 ADVANTAGE depending on the char, the foot stance and the way you input it. DM will deal with low P at disadvantage. If you use OM at disadvantage you will get counterd 90% of the time.

    In training set the opponent to reply with low P after guarding your Stand P and try to OM in and out of the screen, usually OM will beat low P only in one direction not both. If you change stance this direction may change. Characters may have different OM properties too so it's really something one has to test that is not universal unlike a typical dodge.
     
  14. MystD

    MystD Well-Known Member

    It really depends! Offline beating 2P is easy but online the 2P can be really annoying. I can beat the 2P offline very easily by sidestepping, breaking it, avoiding it with some moves. But online the timing is really screwed up. You can 2P until the OP can't get hit by it anymore. I've encountered a lot of ppl doing it and it always gets me so angry that I can't do anything besides G, that I 2P low K them until they are KO. So most of the time I reversal them if I have a char that can rev 2P or I just G until they stop. That has worked best for me so far.
     
  15. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    Yeah I was talking about offline :p.
     
  16. Pai_Garu

    Pai_Garu Well-Known Member

    Don't you guys think you are thinking too hard on how to beat LP's?

    Using 6P/Backdash/Evade has varying degrees of difficulty that is even increased due to lag online. How come people don't just look at the simple solution?

    Just LP the guy back.

    Why aren't people taking the most obvious and simple solution?
     
  17. ThePrince

    ThePrince Well-Known Member

    Not sure if you're being sarcastic, I can't be blamed after that other post of yours :p

    Anyway to answer your question (which are obvious anyway), if you ARE being serious.

    - LPing is one solution, but we wanted to discuss all the options.
    - Because it makes for a really boring game if we only retalliate with LP
    - Because if you have fast reactions an elbow is a better solution since it's a guaranteed stagger
    - It's pretty shit opening this subject to conclude that LPing back should be the only thing we do

    Agreed it's hard to deal with it online but you don't have to do it on reaction, you'll soon learn your opponents patterns after playing them a couple of times,
     
  18. Chibitox

    Chibitox Well-Known Member Bronze Supporter

    I just pointed out the difference between OM and DM and specified the situations where each of those would beat low P. I've never said it was TEH MAIN OPTION FTW or even the better one. Just discussing the properties of DM and OM.
     
  19. CiscoRey

    CiscoRey Well-Known Member

    The /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif only seems to work against Seijuro hiko666 when you have an advantage. Otherwise, he does a good job at landing his /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (as he only seems to do it between strings that leave him at and advantage on block).

    For this reason it's best to just do an evade attack as soon as he finishes any string. He's a stubborn guy who will continue doing what he's doing until he realizes he's losing. At that point, he'll try to implement throws. This is where you turn the tables and alternate between /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif (because he will attempt to interrupt strings with /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif).

    The overall idea is to gain an advantage on his low punch. Sitting there and exchanging /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gifs with him won't work. This is what he's used to and he expects most people to resort to this sort of play. You have to get in his shit and beat him with strings that contain mid-attacks.
     
  20. Pai_Garu

    Pai_Garu Well-Known Member

    This is the wrong attitude for VF really. Sometimes your only viable option is LP, as anything else will get beat frame wise and hit level wise.

    You can't play the game thinking there are always the best/elegant solution to any situation, as that will just develop a style based on a pattern.

    LP exists for a reason in VF, and thus why it creates a problem for some people, denying the fact that it's useful and purposely avoiding to use it will just keep you from understand the full potential of the game.
     

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