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How to improve reaction speed??

Discussion in 'Dojo' started by Neo, Nov 5, 2003.

  1. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
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    freedfrmtheReal
    [ QUOTE ]
    maddy said:

    Unless you block a high punch, fuzzy is not an option since getting hit by either a high punch or a low punch gives you enough disadvantage to not be able to duck in time.

    If you are already in crouch position when you get hit by a low punch, you can fuzzy stand up to block a mid attack while avoiding throws. Timing required.


    [/ QUOTE ]

    Isn't this why Evo training teaches to buffer a crouch dash to avoid high throw in large disadvantage-situations? (for instance, Evo training challenge 4, hit by Akiras [P][K] ) After getting into crouch with crouch dash, isn't it possible to fuzzy guard normally?

    - ManjiMaru
     
  2. maddy

    maddy Well-Known Member

    [ QUOTE ]
    ManjiMaru said:

    Isn't this why Evo training teaches to buffer a crouch dash to avoid high throw in large disadvantage-situations? (for instance, Evo training challenge 4, hit by Akiras [P][K] ) After getting into crouch with crouch dash, isn't it possible to fuzzy guard normally?

    - ManjiMaru

    [/ QUOTE ]

    Buffering crouch forward dash is used in -2 situation since crouch forward dash enables you to crouch in 6 frames(1 frame faster than the regular [2]). If disadvantage is bigger than -2, fuzzy guard is not a good option since you can't duck in time to avoid throws.
     
  3. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    wow studying abroad for a year, i want to learn japanese just so i can start playing jap games cus im a bit of a collecter with a limited budget. Especially want to invest in a wonderswan.
     
  4. Manjimaru

    Manjimaru Grumpy old man

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    I understand the theory, -2 dis -6 cd against 8 frames for the throw to come out..

    But doesn't Akira's [P][K] give 3 or 4 frame advantage on normal hit? (Damn, I've lost the 1/60th website link somewhere) This would mean avoiding high throw with a CD is impossible when being hit by that move, yet it does work.. (crouching does not)

    I just recorded [P][K]--throw in free training and tried it on myself (in case there's something fishy in the training challenge). No problems there.. Besides, what you're saying would make the training challenge rather misleading..

    - ManjiMaru
     
  5. GTO

    GTO Well-Known Member

    would a crouching back dash avoid the throw?

    [edit] i didn't see ManjiMaru's new post... hmmm so if what Manji said is true then forward crouch dash isn't a problem either...
     
  6. Pai_Garu

    Pai_Garu Well-Known Member

    [ QUOTE ]
    Box step seems v good after blocked [2][P].

    [/ QUOTE ]

    actually, a back cd is better than box step. IMO. Since throwing after a block lp is a good guess in many cases. This will work against someone doing box step, but won't work against someone bcd'ing.
     
  7. Manjimaru

    Manjimaru Grumpy old man

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    Srider, I just read your old post about fuzzy guarding and this particular training challenge, excellent stuff.

    Something I have discovered: I noticed by myself that cancelling CD with [G] will get you thrown.. HOWEVER, cancelling CD with [2]+[G] will not.. then it looks like you can release stick to neutral and get fuzzy guard..
    Can you try this and say what you feel..

    EDIT: Hmmm.. in your old post, Srider, you said that a character cannot be thrown during CD animation.. That would make sense regarding the training challenge thing.. Also it would mean that a buffered CD is a valid thing to do between -1 to -7 disadvantage..

    -ManjiMaru
     
  8. Shoju

    Shoju Well-Known Member

    [ QUOTE ]
    Srider said:

    [ QUOTE ]
    Box step seems v good after blocked [2][P].

    [/ QUOTE ]

    actually, a back cd is better than box step. IMO. Since throwing after a block lp is a good guess in many cases. This will work against someone doing box step, but won't work against someone bcd'ing.

    [/ QUOTE ]

    Isn't box step BD into evade? The BD would get you away from throws and short range moves (elbows etc) and the evade would dodge longer range moves like mid kicks. If your character has a good evade attack it could help if they try to attack you during failed evade right?
     
  9. Pai_Garu

    Pai_Garu Well-Known Member

    Well, it depends on many things when you perform box step.. Since during box stepping, you are canceling the back dash with the evade, the actual distance of your back dash is often times not nearly as long as a normal back dash. This means that you are NOT outside of throw range. And oftentimes, when you do the box step quickly, you do not move outside of elbow range, since many elbows advance the character. This is not to say that back crouch dash is better than box stepping. It's simply an addition to what else would be good to do after a blocked LP. In any case, oftentimes another lp is just as good as either of these options. /versus/images/graemlins/laugh.gif
     
  10. Pai_Garu

    Pai_Garu Well-Known Member

    Manji, a crouch dash to avoid throw is only viable up to -2 situations if you want to fuzzy guard. Trying to crouchdash in mid to large disadvantage situations will not work to avoid the throw. And regarding the [2][G], I think that you are avoiding the throw simply from being crouched. The point of fuzzy guarding, however, is to also be able to guard against potential mids. Canceling a crouch dash with [2][G] means you are ending the crouch dash with crouch guard, which will make you vulnerable to mid attacks.
     
  11. Manjimaru

    Manjimaru Grumpy old man

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    freedfrmtheReal
    Just one more question before I let this thread die..
    I tested and you were right about CD-fuzzy guard not being applicable in large disadvantage (I am a stubborn man, have to test things myself) .

    Just one thing keeps bugging me. On VFDC Akira movelist (ver.A) being hit by Akira PK is marked as medium disadvantage (-3 or -4). Testing on PS2 I feel that CD-fuzzy guard works in this situation. Yet you said that it wouldn't work in medium dis..

    Is this because in ver.B (Ps2) Akira's PK is toned down and causes just small disadvantage?

    Thanks for the other info, Srider.

    - ManjiMaru
     
  12. Shoju

    Shoju Well-Known Member

    [ QUOTE ]
    Srider said:

    Well, it depends on many things when you perform box step.. Since during box stepping, you are canceling the back dash with the evade, the actual distance of your back dash is often times not nearly as long as a normal back dash. This means that you are NOT outside of throw range. And oftentimes, when you do the box step quickly, you do not move outside of elbow range, since many elbows advance the character. This is not to say that back crouch dash is better than box stepping. It's simply an addition to what else would be good to do after a blocked LP. In any case, oftentimes another lp is just as good as either of these options. /versus/images/graemlins/laugh.gif

    [/ QUOTE ]

    BD and then evade (not cancelling) though after blocked LP would get you away from everything but a long range spinning/half spinning attack? For instance against Lau you could get away from his elbow, throw and his big mid kick. BD loses against the mid kick, BCD loses against mids and EDTE needs the right direction to work (and quick reflexes). Well that's how it seems anyway.

    2 quick LP's in succesion are hard to interrupt unless your fast so Im wondering would it benefit the game if the disadvantage on a blocked LP were a bit higher.
     
  13. BMF

    BMF Well-Known Member

    Akira's P,K is +2 on hit so motion cut will work to avoid a throw and mid attack follow up. It's even in Evo's challenge mode.
     
  14. Manjimaru

    Manjimaru Grumpy old man

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    Thanks for clarifying this. What fooled me was the movelist here in VFDC that was for ver. A.

    - ManjiMaru
     
  15. thebradSHow

    thebradSHow Well-Known Member

    If shaolin soccer taught us anything, it's that the way to win is with evil american drugs. They improve reaction speed and allow u to stop soccer balls that have been kicked so hard that they catch fire. SO GO TO IT!!!
     
  16. kungfusmurf

    kungfusmurf Well-Known Member

    Any recommendations? /versus/images/graemlins/grin.gif
     
  17. GTO

    GTO Well-Known Member

    That, was the single funniest movie in the world. hahahha those old shaolin monk doods crack me up.
     
  18. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
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    Myke623
    [ QUOTE ]
    ManjiMaru said:

    Thanks for clarifying this. What fooled me was the movelist here in VFDC that was for ver. A.

    [/ QUOTE ]

    Actually, the Ver.A movelist is correct, but the legend was wrong. Small Advantage or Disadvantage is only 1 frame, and the Medium range starts from 2 frames.

    I've corrected the legend now.
     
  19. Manjimaru

    Manjimaru Grumpy old man

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    Thanks again, Myke. I hope now everything is in order?

    - ManjiMaru
     
  20. PhoenixDth

    PhoenixDth Well-Known Member

    Back on the main topic, I find playing games that demand high reflexes like shinobi, f-zero, or some shooters like ikaruga, and don don pachi to be a great help. These games help you learn on-sight reaction, and precision control. I hear homestay akira is some don don pachi master or something /versus/images/graemlins/tongue.gif

    If all else fails, do what ive been noticing some people do. Hit [P] on reaction to any jab. Since in VF throws cant eat moves like in namco games, its a pretty safe countermeasure against most characters.
     

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