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I want know more about Kage!

Discussion in 'Kage' started by Ogi, Sep 13, 2003.

  1. Ogi

    Ogi Well-Known Member

    Hi, al

    I already read Kage Guide.
    But I want know more Info about Kage.
    I want know more strats, not combo's.

    like Kage's [4][K],[4][K][K]...
    and when i use [4][4][K]+[G], [4][4][K]....

    Thanks
    I used the search butten, but there is not lot info i need.
     
  2. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    [4][K] series
    As you should know, this is a pretty good sabaki and best used when you have an advantage. As a general attack it's great because it's mid, is uncounterable (i.e. nothing guaranteed) and turns your around. You have the option on continuing the combo or going into Kage's many BT options. You can also delay the kicks a little to mess with your opponent. If the second kick counter hits, they'll be knocked down and then the third kick is guaranteed. Alternatively, for slightly more damage, you can do the BT [2][K] instead. So it's [4][K][K] MC ~ BT [2][K].

    Since the [4][K] is half circular, it's also good to use for okizeme. So when the opponent is just rising, put this attack out. It's also a good move to lead into the BT [7][K] which gives you advantage on guard, or air combo on hit.

    [4][4][K]+[G]
    Good round opener (with or without back dash), especially against opponents who like to start a round with a fast high attack. On counter it causes foot crumble so follow up with either [6][3][2][P]+[K], [3][K]+[G] or [8][P] (best damage). This move also has long range so it's always best to use it from as far as possible, since on guard it's throw counterable only if they're within throwing range. To give you an idea of how long the reach is, from the start of a round, if you do one full back dash and then do the move, it will still hit the opponent.

    [4][4][K]
    Ideally used when you have medium advantage, and has some small evading properties for high attacks. On guard you have the advantage, and on counter hit, you can follow up with float combos ([P][K][G] ~ [2][P]+[K] ~ [6][2][3][P]+[K]). On normal hit the float isn't high enough, but you can still combo the BT [2][K]. Generally considered one of the more stylish moves for Kage, so it's not used a great deal, but definitely has some benefits to it. The downside is that it hits high and is linear, so if you miss this move the consequences could be painful for you.
     
  3. Ogi

    Ogi Well-Known Member

    Hi, myke

    Thanks so much!
    I think dragen punch must be [6][2][3][P]+[K]! /versus/images/graemlins/grin.gif
    But it is ok, I understand.

    about after [4][K], than [2_][G], than [6_][P], (if the opp is underguard), [P]+[G] or [6][6][P]+[G] or [6][6],[3][K].

    I did [4][4][K]+[G], after [6][P](counter hit), of a rising attack(low) (also with counter hit.)

    one more question?
    in evo Kage's [6][6][K] in jumonji,Is not very useful as before! /versus/images/graemlins/confused.gif
    In evo, I think this move is half circular(before is full circular), maybe mistaking, and looks so slow. almost no flow ups. your opp can easy evade with [8],[2].

    Any tips voor that?

    thanks!
     

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