If the popularity/install base of Sega Saturn and PlayStation were reversed in the West, would Virtua Fighter be as big as Tekken 7 is now in the mainstream FGC? Food for thought, Virtua Fighter 2 sold about 1.7 million units in Japan on Saturn. Tekken 2 sold 'over a million' units according to Sony in Japan on PlayStation. This is probably the most illustrative moment for me; in Japan, where Saturn was the most popular console, it seems that Virtua Fighter sold just as much or more than Tekken. I can't help but think that Tekken being on PlayStation is a huge factor in it's popularity in the west, perhaps the single most important factor. We've only ever been able to see Virtua Fighter in the West debut on a doomed platform, while Tekken was exclusive to the most popular console of all time. It's also worth noting that Sega never really had a breakthrough console again after Saturn in Japan but the continued popularity of arcades in Japan meant that Virtua Fighter was still relatively big over there. Considering Dreamcast wasn't very popular around the world (not as popular as Saturn in Japan for example, nor Mega Drive/Genesis in the West), Virtua Fighter 3 was still very successful for Sega thanks mostly to the arcade machine. When Virtua Fighter left Sega consoles and went to PlayStation 2, the series sold quite well also (Virtua Fighter 4 + Evo sold millions of copies). Would love to hear thoughts from people on this forum as to how big a factor the launch console was for the series future popularity. With all the discussion around fighting games and what you need to make a 'hit', I wonder how much of these game's success was tied to their platform?