This is not a complete list, it's just the basics needed to get around in Free Training mode. I speak zero Japanese, so this is all from experimenting. The 3rd and 4th option of the CPU settings seem to involve how the computer attacks, if you set it to attack, but I did not have the patience to futz with them. I didn't include what the 2nd and 3rd items from the Feedback menu because I could not, for the life of me, figure out what they were. Finally, I'm not sure about the 6th and 7th options in the Record and Replay menus. If anyone wants to clarify any of this stuff, that would be great. Oh, also, this is my first time playing with UBBCode so if it's clumsy, that's why. 1st Menu: CPU Settings <ul type="square">[*]1st Sub-Menu: Computer, regardless of what you do : 1st Option: No block, neutral (2 characters, looks like a 'v' and a '5') : 2nd Option: Crouch : 3rd Option: Hop (To see what can be hopped, I suppose) : 4th Option: Computer attacks. [*]2nd Sub-Menu: Computer, when you are attacking or moving : 1st Option: No block, neutral (6 characters, starts with '=') : 2nd Option: Follows you around, still no block. : 3rd Option: Follow you around, all hits are MC. (see Note #1) : 4th Option: Block high and mid only : 5th Option: Block all : 6th Option: Evade all (see Note #2) [*]3rd Option: Not translated [*]4th Option: Not translated[/list] 2nd Menu: Moveslist 3rd Menu: Speed <ul type="square">[*]1st Option: Regular [*]2nd Option: Attacks in slow motion [*]3rd Option: Throws in slow motion [*]4th Option: Everything in slow motion[/list] 4th Menu: Feedback <ul type="square">[*]1st Option: Input Display : None = Obvious. : Type A = Scrolling up, with frames elapsed : Type B = Scrolling sideways, graphical representation of time. Not sure how long one bar is. [*]2nd Option: Not Translated [*]3rd Option: Not Translated [*]4th Option: Move timing display : Blue = Execution time : Yellow = Connection time : Orange = Total duration of move including recovery : Red = Recovering from hit, or from throwing [*]5th Option: Names above heads, flash when staggered from a back hit[/list] 5th Menu: Reposition characters <ul type="square">[*]1st Option: Both to center [*]2nd Option: Both to left side [*]3rd Option: Both to right side[/list] 6th Menu: Wall height <ul type="square">[*]1st Option: High [*]2nd Option: Low, breakable [*]3rd Option: None[/list] 7th Menu: Record opponent <ul type="square">[*]1 - 5: Record for playback [*]6th Option: Save (?) [*]7th Option: Load (?)[/list] 8th Menu: Playback opponent <ul type="square">[*]1 - 5: Playback [*]6th Option: Edit (?) [*]7th Option: Load (?)[/list] 9th Menu: Reselect Characters 10th Menu: Quit Note #1: Each opponent has one very slow attack that it will initiate during the execution time of all of your attacks if you choose this setting. Normally this leads to a major counter. If you whiff somehow, you may get kicked by the computer. Note #2: The computer sometimes gets confused about evading after it's been thrown. You may be able to connect with moves after a throw repeatedly because the computer's timing is off.