Strikes have been a regular part of a winning arsenal at any level of play whereas throws have become increasingly difficult to regularly implement as your opponent's gameplay gets deeper. I play in an environment where 75% of the throws are TE'd and 1 in 3 rounds is T.O.'d. People cover their asses well, rev. regularly and use massive damage combos when you make a mistake. Throws taking up alot of clock time to execute + TE, people tend to shy from relying on them to win a match. There is however an "offensive" breed of grab which interrupts the opponent mid-attack. Example of attacks that can be "interrupt thrown" : - Shun's dodge cartwheel can be high thrown - Kage's helix, kick can be high thrown mid-kick - Wolf's dodge throw can be low-thrown I was wondering what other attacks could be "IT"ed and if they are specific to certain moves. Also what the system and parameters are for "IT"s (i.e. can they be applied on any attack as long as you fit within a certain frame rate or timing on pre-set attacks only?).