1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Is this a glitch?

Discussion in 'Junky's Jungle' started by Shadowdean, Mar 3, 2003.

  1. Shadowdean

    Shadowdean Well-Known Member

    I was playing with my friend Ben last night, using my Sarah against his (at times) unreal akira. I had him knocked down, he was doing a rising attack and I did sarahs [9][P][G] throw, it dodged the high rising attack and gave me a side throw.
     
  2. GodEater

    GodEater Well-Known Member

    I would say it is no more a glitch than dodging into Wolf's GS and getting a MC dodge that places you at your opponents back; the GS turns into a back throw but not before going through the sound effects and particular animation belonging to the GS.

    I think Catch Throws are just like P+G throws or failed command throws. If your orientation is not what it should be (should be face to face but end up face to side) or you try and input [4][1][2][3][6]+[P]+[G] but screw up the command; the situation has changed but the game allows for that so it gives you something. the [P]+[G] throw becomes a side throw, the failed GS becomes a [P]+[G] (or back or side) throw.

    not a glitch. just the game option selecting for you.

    GE
     
  3. replicant

    replicant Well-Known Member

    I've always had problems with dodge to throws. It just seems I never get enough priority on a throw attempt then or I'm just off shift of them putting them out of basic standing throw range, and wind up eating damage. Should you only attempt throws that step in or is it just tight timing? I have dodged to throw several times, but I can't quite find a rhythm to it.
     
  4. CreeD

    CreeD Well-Known Member

    the other possibility is that the input for uf+P+G was somewhat sloppy and was just [8],
    [P][G]. A plain old dodge into a plain old P+G.

    Dean, did sarah do that funny lunge before the side throw, the unique uf+P+G animation? Or did she just dodge and yell HA! before throwing?
     
  5. PhoenixDth

    PhoenixDth Well-Known Member

    Theres Plenty of Glitches ive seen in VF4

    The most common of which is Aois ground throws where she starts teleporting all over the place.
    I had another glitch when i was leifei and i was fighting aoi where my leifei teleported behind her when i wanted to do a normal P+G throw and ended up getting a backthrow.

    Now the weirdest glitch ive seen was i was playing leifei and brisal was playing wolf as usual, he did a MC shoulder on me, then grabbed my legs out of the air into a giant swing. Glitch for sure, but it looked really cool.
     
  6. CreeD

    CreeD Well-Known Member

    The aoi ground throw thing I don't think is a glitch, she's just forced into one particular position for face-up-head-towards situations, or face-down-head-away, etc. She just sort of takes a shortcut to the correct position :p

    The wolf b,f+P into giant swing I gotta see to believe. The lei fei back throw thing might have happened when the aoi player did her inashi stance spinning dodge? If you throw her during that it turns into a sidethrow and sometimes a backthrow, and there's a sort of warp effect sometimes.
     
  7. Shadowdean

    Shadowdean Well-Known Member

    Yeah, she did the retards bobbing for apples lung.
     
  8. GodEater

    GodEater Well-Known Member

    as I wrote before, its no big thing. most throws option select when they have to. Wolf's GS does it but I've never tried it with his [6][P]+[G] catch or with his [4][4]+[P]+[G] catch. Give it a whirl, dean, since you own the machine.

    GE
     
  9. MrWhite

    MrWhite Well-Known Member

    Dunno if you've noticed but doing Akira's inashi ( [4][P][K][G] ) on Lion's [4][4][K] has the same stumble animation as usual but Lion will be backturned and stumbling TOWARDS Akira. It opens up alot of woop ass combos. This is consistant on the Evo ver. A machine, dunno for sure about other vers.
     
  10. CreeD

    CreeD Well-Known Member

    Dodge to throw is a little unreliable because if the opponent is still technically executing the attack, or is slightly airborne, or is otherwise unthrowable (range, too low to the ground, etc) .. the throw fails. It's also disappointing to get a 40 point side throw instead of an 80 pt TFT. You can't always tell for sure which you'll get due to angle issues.

    More reliable and rewarding is dodge into an attack, but you need something that is more effective than a canned dodge attack. For example Lau dodging into his [P][K][G] dodge attack might crumple with a major counter... but getting a major counter with it is more luck than anything, because it's slow. It takes 24-26 frames to execute.

    Dodge into modified upknife-superknife is very strong though, as the superknife float + combo is guaranteed with either a major or minor counter. The upknife is only 15 frames, and what's better - you can cancel your dodge with a crouch dash into the upknife, which means you may theoretically be able to do from-crouch attacks faster than dodging into a standing attack like b,f+P.

    This example is lau specific but it applies to everyone. In general I'd say don't dodge into throws (because your throw has no chance of stuffing any attack and will fail in a lot of circumstances, or get a low reward). You also don't want to dodge into slow attacks like 17 frame knees (though you'll see akira players successfully pull off 16 frame shoulder rams, which I think is because they cancel some of the dodge's recovery time with a crouch dash).
     
  11. PhoenixDth

    PhoenixDth Well-Known Member

    i actually have the leifei thing on a saved replay file, ill try to capture it soon and post it here.
     
  12. GodEater

    GodEater Well-Known Member

    The fastest possible crouch state from a dodge is in 9 frames. So, if you're dodging into a from crouch move make sure its a fast one!

    I like dodging into throw but I agree its not the best idea most times. Not only do you have to hope you don't try to throw while the opponent's move is still active but you need to succesfully guess the level of the opponent's attack.

    Case in point: At Metro Square on Sunday, one of my 6 matches was against Namflow from Rochester. I dodged into throw and missed entirely because the move I dodged was low and not high as I was expecting. sad.

    GE
     
  13. replicant

    replicant Well-Known Member

    Thanks Godeater and CreeD.
    Good things to know.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice