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Jacky Combos

Discussion in 'Jacky' started by Cozby, Jun 6, 2012.

  1. Cozby

    Cozby OMG Custom Title! W00T! Content Manager Sarah

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Ill get this started. I used HB! for high bound, and LB! for low bound, I'm not sure what the standards are for notations.

    [6_][K]:[G]
    • [6_][P], [1][P]+[K][K] 53 DMG
    • [6_][P], [1][P]+[K][P][K] 63 DMG
    • [6_][P], [6_][K]:[G], [1][P]+[K][P][P] 68 DMG, open stance, good carry
    • [6_][P], [2][P]+[K] LB! [2]/[8][P]+[K]+[G] [P][P] 68 DMG
    • [6_][P], [2][P]+[K] LB! [6_][K]:[G] [7][K]+[G] 70 DMG
    [6][K]
    • [6_][P], [6_][K]:[G], [2][P]+[K] LB! [2]/[8][P]+[K]+[G] [P][P] 84 DMG
    • [6_][P], [6_][K]:[G], [2][P]+[K] LB! [6_][K]:[G], [7][K]+[G] 95 DMG
    [4][P]+[K]
    • [4][K]+[G] HB!, [6_][K]:[G], [7][K]+[G] 80 DMG
    • [4][K]+[G] HB!, [6_][K]:[G], [2][P]+[K] LB! [2]/[8][P]+[K]+[G] [P][P] 87 DMG
    *(also works off of head crumples such as ([4][P])[P] CH)

    [4][K]+[G]
    • [6_][P], [1][P]+[K][P][K] 63 DMG
    • [6_][K]:[G] [1][P]+[K][P][K] 70 DMG thanks dennis
    SS [P]
    • [6_][K]:[G] followups
    SS [P] CH
    • [6][K] followups
    SS [P]+[K][P]
    • [6][6], [2][P], [6_][K]:[G], [9][K]+[G] 77 DMG
    • [6][6], [2][P], [6_][K]:[G], [1][P]+[K][K] 81 DMG
    • [6][6], [2][P], [6_][K]:[G], [7][K]+[G] 86 DMG open stance
    SS [3][3][P]
    • [2][P], [6_][K]:[G], [1][P]+[K][P][K] 67 DMG
    [​IMG][3][P] CH
    • [6_][K]:[G], [1][P]+[K][P][K] 80 DMG via dennis
    • [6][6], [2][P], [6_][K]:[G], [9][K]+[G] 72 DMG
    • [6][6], [2][P], [6_][K]:[G], [1][P]+[K][K] 76 DMG
    • OM to back [6_][P], [6_][K]:[G], [1][P]+[K][P][K] 84 DMG
    [P]+[K][P] CH
    • [6_][K]:[G], [1][P]+[K][P][K] 85 DMG
    [6][K]+[G] CH
    • [6_][K]:[G][1][P]+[K][P][K] 84 DMG
    [K]+[G][4] CH
    • SS [P], [6_][K]:[G] followups
     
    PurpGuy and btrm like this.
  2. Jiraiya_The_Sann

    Jiraiya_The_Sann Member

    PSN:
    Jiraiya-Sama2390
    good shit, any wall combos?
     
  3. Cozby

    Cozby OMG Custom Title! W00T! Content Manager Sarah

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    ^my bad. The one I've going for is:

    After a wall splat, i.e [6][6][K] on wall,
    [6_][K]:[G] [4][K]+[G] HB!, [6_][P], [2][P]+[K] LB!, [6_][K]:[G], [7][K]+[G]
     
    PurpGuy likes this.
  4. Jiraiya_The_Sann

    Jiraiya_The_Sann Member

    PSN:
    Jiraiya-Sama2390
    it's all good bro
     
  5. Dennis0201

    Dennis0201 Well-Known Member

    My god, so difficult to practice these combos...
    I now understand why JA is S rank now.
     
  6. Mr_X

    Mr_X Well-Known Member

    PSN:
    X_the_Genius
    It's not 7K+G, it's just 7K
     
  7. avok23

    avok23 Active Member

    actually it is [7][K]+[G] (cos its 1 frame faster)


    @Cozby wow Iaigeri in every combo ;_; (Cries)
     
    PurpGuy likes this.
  8. avok23

    avok23 Active Member

    Combo from the sega tutorial
    [1]+[P]+[K],[K], [4]+[K]+[G], [6_]+[K]:[G], [3]+[P],[P],[P]+[K] ("WALL"), [6_]+[K]:[G], [7]+[K]+[G]
     
    PurpGuy likes this.
  9. Gorilla_Pimp

    Gorilla_Pimp New Member

    6_+K:G, anyone know a short cut or a process for doing this move effectively? Timing is awkward.
     
  10. Mister

    Mister Well-Known Member Content Manager Wolf

    The timing isn't strict like in vanilla 5. Now you can just use the timing trick. You input the move like [6_][K][P][G]. The punch will cover the "not doing anything" time to execute the move correctly. Keep praticing.
     
  11. Gorilla_Pimp

    Gorilla_Pimp New Member

    You are my Hero, sir.

    Wait, I never played VF5. What is the timing trick?
     
  12. Mr_X

    Mr_X Well-Known Member

    PSN:
    X_the_Genius
    Wait really? That's not in the move list.
     
  13. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Not this again...

    The reason its not in Jacky FS movelist is because of a mistake by the writer. You can check Jackys VF5 ver B movelist where you will find both [7][K] and [7][K]+[G]. The move is still there and works the same. Its technically not a separate move but a feature of the game system why the input with G is faster than the version without.

    (otherwise the game will spend 1 frame figuring out whether you want flipkick or jump kick. The same issue applies to every character who has a move [7][K], [8][K] or [9][K])
     
    PurpGuy likes this.
  14. Mr_X

    Mr_X Well-Known Member

    PSN:
    X_the_Genius
    I see, thanks for explaining.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Im getting different combo damages depending on what character Im performing them on.. Any idea whats behind that? For example

    SS [P] (CH) -> [6][K] -> Iai -> Iai -> [7][K]+[G] = 116 on Jean and 111 on Akira.. Closed stance.

    SS [P] (CH) -> [6][K] -> Iai -> [3][K][P][2][K][K] in both open and closed, 112 on Jean and 107 on Akira. Weird variation in combo damages. It might be because I have exact tech on, but I dunno.

    I cant get this to combo at all, game says CH K+G is only +9. Is it a real combo and the combo meter is lying or what?
     
  16. Dennis0201

    Dennis0201 Well-Known Member


     
    PurpGuy likes this.
  17. avok23

    avok23 Active Member

    LOL memories eh :p

    I think High angle doesn't launch you as far fwd as it did in vanilla.
    I can hit [P] with out the [6_] and still get the combo.
    but the [6_][P] ([G]) does help with iaigeri.
     
  18. Tong_Lung

    Tong_Lung New Member

    Add this combo
    [4] [P]+[K]
    [4] [K]+[G] HB!, [6_] [K]:[G], [9] [K], [7] [K]
    This does 98 damage pretty easy to do.
     
    PurpGuy likes this.
  19. Strategist

    Strategist Active Member

    I found one, CH [P]+[K][P], [6_][P], [K]:[G], [9][K]:+[G]
     
    PurpGuy likes this.
  20. avok23

    avok23 Active Member

    I dont thik you wrote this right
     

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