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JACKY-evo 70+ combos

Discussion in 'Jacky' started by Trolle, Aug 18, 2003.

  1. Trolle

    Trolle Member

    OKay, here's 6x70 damage combos for those who, like me, couldn't find it in the search engine.
    ---------------------------------------------------------------------------
    The hole idea is to connect [8][P] in some combos that allow this move to be part of the combo.

    1. [4][P]+[K]+[G], [3][3][P],[6][P][P][K], [8][P] - 70dam

    2. [4][K]+[G], [3][K]+[G], [6][K], [8][P] - 71dam

    3. [4][K]+[G], [2][P], [4][P][1][P], [8][P] - 71 dam

    4. [4][K]+[G], [6][P][K], [8][P] (openfpos) - 70dam

    5. [4][K]+[G], [2][P], [6][K], [6][K], [8][P] - 71dam

    6. [4][K]+[G], [P], F, [6][K], [6][K], [8][P] - 73dam
    "F" is just a frame so [P], [6][K] will connect instead of [P][K].
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    There are more combos with damage between 50-70 using [4][K]+[G], but if you do connect this move, why not go for max dam? /versus/images/graemlins/wink.gif

    73 dam is the highest damage I've come along so far
    (talking PAL evo4). I don't know if all the combos works against all oppenents, I suppose not. They work on mid-weight chars as far as I know...... /versus/images/graemlins/crazy.gif oh well, might as well try it out on all characters zzzzzz...
     
  2. CreeD

    CreeD Well-Known Member

    Hey, you might want to turn tech rolls on. You can get 70 point combos even with tech rolls on... but with tech rolls turned off you should get much more. Decent human opponents will not stay down and let you keep hitting them and pouncing on them though.
     
  3. Trolle

    Trolle Member

    Even more damage?? How Creed?

    Those, I used in the 4th arcade to do the 70damage-quest, no problem, 90% of the opponents didn't tech roll.
    Anyway, I want to now more about combos if you got some (for Evo of cause). /versus/images/graemlins/smile.gif
     
  4. KiwE

    KiwE Well-Known Member

    Do a search for Raiders combo video if you want to get some ideas... if you know how to search that is /versus/images/graemlins/wink.gif
    Seriously though, most opponents actually do techroll, atleast in vs.

    Now some combo threads would be:
    http://virtuafighter.com/versuscity/showflat.php?Cat=&Board=training&Number=66338&Forum=All_Forums&Words=evo%20jacky%20combos&Match=And&Searchpage=0&Limit=25&Old=allposts&Main=66290&Search=true
    And then there's creeds ongoing work with the "ultimate combo guide" here:
    http://virtuafighter.com/versuscity/showflat.php?Cat=&Board=versus&Number=51924&page=0&view=collapsed&sb=5&o=&fpart=17#Post81282
     
  5. Ragnafrak

    Ragnafrak Well-Known Member

    PS: in training mode, go to opponent -> detailed settings and turn on recovery (from fall -- make it roll), and then also in opponent settings switch reaction to counter hit

    open stance: left side -- jacky's stomach faces screen, right side -- jacky's back face's screen
    closed stance: left side -- jacky's back faces screen, right side -- jacky's stomach faces screen

    you start the match in closed stance

    f+K -> P -> P -> ub+K+G (open stance)
    f+K -> f+P,P,K (both stances)
    f+K -> P -> f+P,P,d+K (both stances)
    f+K -> K,P,d+K (closed stance)

    df,df+K -> b+P+K,P -> ub+K+G (closed stance)
    df,df+K -> b+P+K,P -> df+K+G (both stances)
    df,df+K -> b+P+K,P -> df,df+K (open stance)
    df,df+K -> f+P,P -> ub+K+G (closed stance, vanessa and lighter i think)
    df,df+K -> f+P,P -> df,df+K (open stance, kage and lighter i think)

    P+K,P (is also known as beatknuckle-backfist)

    P+K,P -> P -> ub+K+G (both stances)
    P+K,P -> d+P -> ub+K+G (both stances)
    P+K,P -> f+P,P,d+K (both stances, vanessa and lighter)

    b+K+G -> P -> b+P+K,P,K (both stances on lightest opponents, closed stance only on heavier opponents)
    b+K+G -> P -> K,K (open stance only on akira? and below)
    b+K+G -> P -> b+P,d+K (closed stance, very tricky timing, works up to lei or shun)
    b+K+G -> d+P -> b+P,db+P (closed stance, less trickier timing, less damage then the b+P+K,P,K combo, mostly just for showing off)

    FC,df+P -> f+P,P,K (both stances, opponent's struggling makes or breaks this combo)

    b+P,P (second hit counters, head crumble)
    ->> f+P,P,K works on most opponents, f+P,P,d+K is more reliable on some

    side shuffle (b+P+K+G) -> df,df -> P
    ->> stomach crumble in this, same as above for followups

    after b,f+P+K counters (heavy stagger), P+K,P is guaranteed, but will be a normal hit, so the most reliable combo will be b,f+P+K counterhit -> P+K,P -> ub+K+G on everyone
     
  6. Trolle

    Trolle Member

    Geez...what a rookie I am...
    I've faught up to the 10.Dan without this info and I'm sure that now, with this new info, I can make it to the Tier-ranks.

    Thanks alot! /versus/images/graemlins/smile.gif /versus/images/graemlins/smile.gif /versus/images/graemlins/smile.gif
     

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