1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

jacky faqs

Discussion in 'Jacky' started by jabbr, Jul 25, 2002.

  1. jabbr

    jabbr Member

    Just wondering if anyone knows where I can find some good indepth faqs for jacky?.... gamefaqs only has the 1 faq and its pretty basic and I can only find jackys movelist on this site
    any help would be great /versus/images/icons/laugh.gif
     
  2. ono

    ono Well-Known Member

    use the search. You should find a thread called "Jacky players Unite........" which has alot of helpful info.
     
  3. nycat

    nycat Well-Known Member

    use search to find KIL and follow all his posts for titles that include Jacky in Character section.
     
  4. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Click on Home in the top menu bar, and then click on Jacky under the Virtua Fighter 4 heading in the left-hand-side navigation bar.

    This will take you to Jacky's VF4 page. There's a Discussion table which automatically lists the last 30 threads (from all boards) pertaining to Jacky. You may find this more convenient than searching at this stage. You'll find a lot of Jacky threads there containing lots of information to digest.

    I'm going to seriously revamp the search page with more options to help everyone find what they want easier.
     
  5. Guest

    Guest Guest

    You should go to www.gamefaqs.com. It gives a lot of stuff on Jacky and other players.It goes from moves to Items it probably has the most stuff about Virtua Fighter 4 besides here.It has everything! /versus/images/icons/grin.gif
     
  6. nycat

    nycat Well-Known Member

    Re: Jacky VF4 Strategy FAQ

    <font color="ffffcc"> Jacky Byrant VF4 FAQ </font color>
    Strategy- tactics- flowcharts - throws

    One move that Jacky can employ time and time again is Jacky's Stance change (PKG). This move allows Jacky to mix up his favorable "extremely strong mid crescent attack"[P]+[K]+[G][K] that leaves Jacky at +4 on block and +8 on hit and MC respectively.

    Below are a few <font color="orange"> Blonde_One</font color> stance specific Juggles that Jacky has in his arsenal:

    <font color="33ffcc"> Closed stance- Axe kick(b+k+g)[4]+[K][G] juggle with lp, b,f+k+g [2][P]>[4][6][K]+[G]on weights up to Jacky. Also in this foot position if Jacky employs k+g [K]+[G] and it is blocked the sweep is garaunteed(!), input k+g, d+k+g.[K][G]>[2][K][G] Good for alternative okizeme situations.

    Open stance- Axe kick(b+k+g)[4][K][G] juggle with lp[2][P], d/f+k,k[3][K][K] on weights up to Jacky. And if p+k,p [P][K][P]lifts don't finish with kick for beatknuckle, do p+k,p, F+p,ppk[P][K][P][6_][P][P][P][K]. This does more damage and is useful on weights up to Jacky, and for Akira just lose the one punch and at the end of the juggle just do the ppk[P][K]. All the rest of the time you should just do standard beatknuckle [P][K][P](?).

    RO
    If you want to ring out just fight someone that doesn't duck and hit them with two p,p,b+p,k[P][4][P][K]. If the backfist is blocked the kick must be blocked also. When the k is blocked your at a +3 =/ so failure to duck can be costly.

    In attacking the opponent rising attempts (Okizeme) situation is where Jacky can looks to get many of his throws to effect damage. Now Jeet Kun Do Daddy has the goal is to get people to eat throws is to get them to "FREEZE" and hold guard.

    As soon as Jackys opponent techrolls or rises he likes to do stance change and either hits "K" for strong mid move to keep momentum going offensively or f,b throw (64+P+G)[6][4][P][G] or d/f,d/f throw (33+P+G)[3][P][G]. What he likes to use after the d/f throw is, if he's feeling confrontational /versus/images/icons/wink.gif he'll try to rise faster than his opponent, now if that works Jacky's head is towards facing up. Most characters rising moves are semi-linear from this position, so Jacky can then evade and throw opponent again =), or he can just roll away and get in close again. After Jacky's f,b throw (6,4+P+G) your opponent if in same position with head towards face up,so Jacky can evade rising attack and throw again! Additionally he finds that it is pretty easy to interrupt a rising attack from this position with a quick dash in close after this throw and he can kickflip for good damage and showy /versus/images/icons/wink.gif. Jacky can "keep his opponents honest" with p,p throw and b+p+k,p throw.</font color> /versus/images/icons/wink.gif



    All of the above makes for a pretty scary Jacky. /versus/images/icons/frown.gif

    Please send your thoughts on playing VF4 Jacky too.
    I hope I edited Blonde_Ones thoughts on strats correctly. /versus/images/icons/confused.gif
    After Jacky does a Knee is there any escape from P(G) repeated? Getting pushed a bit by several P(G)s and then getting hit with PP,6PPd+K is ugly.
    Go to <font color="orange">Media Section icon </font color> here at VFDC and check out the latest jacky vs. Ahkira vids at <font color="black"> No Mercy VF4 Club </font color> web site.
    as Ken has said:" Stance switching is a great way to taunt and confuse the opponent. Sometimes counter attacking is better than all out offense. Conditioning the opponent to play into your game."
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice