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Jacky's counter moves

Discussion in 'Jacky' started by LtTitan, Dec 3, 2002.

  1. LtTitan

    LtTitan Well-Known Member

    Anyone know any good follow-ups for Jacky's counter moves? Such as his Smash Upper ([2][3_][P]) and his Spinning Back Knuckle ([4][P]). If you connect with these moves on a counter, the opponent sort of crumples to the ground (dont know the real term for it). But any follo-ups would be appreciated. I'm not very good at making combos myself, but the best I could come up with is:

    [4][P](counter)->[K],[K]
    [4][P](counter)->[P]+[K],[K]
    [4][P](counter)->[K]+[G],[2][K]+[G]
    [4][P](counter)->[2][P]+[K],[K],[K]
    [4][P](counter)->[P],[P],[1][P],[K]
    [4][P](counter)->[3][P],[P],[P]
    [4][P](counter)->[P],[P],[6][K] or [K]
    [4][P](counter)->[4][K]+[G],[8][P](pounce)

    These are really the only good ones I've gotten so far (nothing with the smash upper yet). So if anyone has others, I would appreciate the advice. Thanks!
     
  2. CreeD

    CreeD Well-Known Member

    b+P --> b+K+G --> pounce is the best damage and works on everyone. No need to bother with others except for style.

    FC uppercut causes butt stagger.

    It is followed most often by half a dash into f+P,P,K. It will all hit if they don't fully struggle out of the upper. If they do manage to struggle out (i.e. they're really really good at struggling) you can dash forward and throw. If they suck at struggling, you can try P+K,P,K. Or even b+K+G, u+P (but that's easy to avoid).
     
  3. LtTitan

    LtTitan Well-Known Member

    Alright then. Thanks again CreeD. But if the k+g to pounce is the most damaging follow-up for the b+p counter... Any advice on getting that on a counter more often? I seem to be getting more counters with the Smash upper and other moves like it (such as Lau's p,p,p,p). But I would like to get more counters in a match than I usually. I always end up the one being countered a lot. So thanks again CreeD. I'll use the k+g pounce from now on, and try to get in the throw or the f+p,p,k.
     
  4. Blondie

    Blondie Well-Known Member

    b+p on MC's best followup for damage is like creedo said b+k+g, pounce.

    I use pp,f+k(knee) to set up ITBC(in the back combos) if they tech-roll using a timed d/f+k. Also if they choose not to tech to the side and just in place do b+p MC, k+g,d+k+g~~they quickrise in place~~immediately elbow for ITBC.

    The common followup for jacky once you've gotten them back-turned and staggered is b+k+g, pounce.

    For Jacky's FC, d/f+p stagger, f+p,p,k is a great idea if they don't struggle its garaunteed. If they do struggle, THROW or delay a knee for there TE attempt. Hope that helps LT. Lates.


    PS- Creedo no half dash is needed with jacky EVER to complete his combos =). Just timing. later YO!
     
  5. CreeD

    CreeD Well-Known Member

    Sup... sorry, I should have tested thoroughly.
    re: PS- Creedo no half dash is needed with jacky EVER to complete his combos

    If you do the f+P right away and they don't struggle, it whiffs, like lau's ST, stpm thing. But if you either delay a hair, or if they struggle to a half-standing position, it hits.
     

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