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Jean VF5FS Version A Change Log

Discussion in 'Jean' started by akai, Feb 6, 2012.

  1. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    [P][P][P] - Hit effect was changed. Evade direction was changed. front

    [P][P][P](maximum charge) - Hardening difference was changed. G: 3-> 6

    [P][P][P](maximum charge)(guard)[P] - *1 ; *2

    [P][P][P](maximum charge)(guard)[P][P] - Delay input timing was changed.

    [P][P][P](maximum charge)(guard)[P][P][K] - Hit effect was changed. Delay input timing was changed. Strike attack level/type was changed.

    [P][P][P](maximum charge)(guard)[K] -*1 ; Strike attack level/type was changed.

    [P][K][P] - Maximum charge hardening difference was changed. G: 3 -> 6

    [P][K][P](charge)[K] - Shift timing was changed. Hit effect was changed.

    [4][P][P] - Maximum charge hardening difference was changed. G: 3-> 6

    [1][P] - Hardening difference was changed. *3 H:-3 -> -4; CH: 2 -> 3

    [K] - Maximum charge hardening difference was changed. G: 3 -> 6

    [K][P][P] - Maximum charge hardening difference was changed. Hit effect was changed. G: 3 -> 6

    [6][K] - Hit effect was changed. Strike attack level/type was changed.

    [6][6][K] - Maximum charge hardening difference was changed. G: 3 -> 6

    [4][K][P](maximum charge) - Hardening difference was changed. G: 3 -> 6

    [3][K] - Hardening difference was changed. Crouch H: 7 -> 8; CH: 7 -> 8

    [9][K] - Hit effect was changed.

    [9][K][P](charge) - Hardening difference was changed. G: 3-> 6

    [6][P][+][K] - Hardening difference was changed. Damage was changed:25 → 22. *3 ; Hit effect was changed. G:-13 -> -6 ;H: down -> 4; CH: down -> 7

    [K][+][G] - *3 ; Strike attack execution frame was changed. 22 -> 21

    [6][K][+][G](maximum charge) - Hardening difference was changed. G: 3 -> 6

    [9][K][+][G] - Hardening difference was changed. 2nd part damage was changed:12 → 15. Strike attack level/type was changed.

    [4][6][P][+][K] - Damage was changed:15 → 20. Hit effect was changed. H: -5-> down; CH: -1 -> down

    [4][6][P][+][K](guard)[K][P] - Hit effect was changed.

    [4][6][P][+][K](guard)[K][P][P][K][P] - Hit effect was changed.

    (facing wall)[6][P][+][K][+][G] - *3 ; Hit effect was changed.

    (opponent back to wall)[4][6][P][+][G] - Damage was changed:65 → 70.

    (opponent right)[P][+][G] - *3

    (oppnent left)[P][+][G] - *3

    (opponent back)[P][+][G] - Damage was changed:45 → 50.

    [2][P][+][K][+][G] - [1][P][+][K][+][G] or [3][P][+][K][+][G] input will not result in the execution of the move (*4).

    (Face Up, Head Toward | Side Roll)[​IMG][K][K][K] - Hit effect was changed.

    ---

    Above is the list of moves that were adjusted in Version A (From AM2's Website). The purpose of this thread is to keep a record of the changes to later update FS command lists (based on the Masters Guide). Note: "Hardening Difference" refers to actual frame change related to the attack being guarded (GD), hit opponent(H), or counter hit opponent (CH).

    There are several sentences that I have trouble translating/understanding. Those are listed below.

    *1 相手ã«ã‚¬ãƒ¼ãƒ‰ã•ã›ãŸã‚ã¨ã«[G]入力ã—ãŸå ´åˆã€æ´¾ç”ŸæŠ€ã‚’出ã•ãªã„よã†ã«ã—ã¾ã—ãŸã€‚
    [G] input entry while opponent guarding preceding attack, will not result in the in the execution of the move.

    *2 å´é¢ã‚¬ãƒ¼ãƒ‰æ™‚ã€é€£ç¶šã‚¬ãƒ¼ãƒ‰ã«ãªã‚‰ãªã„よã†ã«ã—ã¾ã—ãŸã€‚
    During side guard, continuous guarding is not possible. ??

    *3 技後ã®å±•é–‹ã‚’変更ã—ã¾ã—ãŸã€‚
    Properties pertaining to the technique were changed. ??

    *4 The inputs...ã§å‡ºã›ãªã„よã†ã«ã—ã¾ã—ãŸã€‚
    The inputs will not result in the execution of the move. ??

    *5 硬化カウンターヒット時ã€é€£ç¶šãƒ’ットã™ã‚‹ã‚ˆã†ã«ã—ã¾ã—ãŸã€‚
    During recovery counter hit, continuous hitting possible. ??

    *6 派生技をヒットã—ã‚„ã™ãã—ã¾ã—ãŸã€‚
    Hitting with derived technique was made easier. ??

    *7 æ‰ã‚Œãªã„時間を調整ã—ã¾ã—ãŸã€‚
    Cannot throw time was adjusted. ??

    If there is someone who is fluent in Japanese that can translate or correct them, that would be great!

    --

    Edit: Added additional information from Lettuce's Blog (mainly the actual frame changes to execution of a move and the "hardening differences."
     
  2. Tiripsem

    Tiripsem Well-Known Member

    Nice, new Taka and Jean sections! Thanks for the info, Akai [​IMG]
     
  3. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    I don't feel like starting a whole new thread, but I know there was Jean frame data somehwere, somehow (On Google?) Anyone have the link, or the data itself that they don't mind sharing with us (me?)
     
  4. Kruza

    Kruza Well-Known Member

    XBL:
    Kruza
    Hey Cozby,

    From what I understand, Libertine plans to create a Google Docs Spreadsheet file on Jean. But I'm not sure when he'll be able to get around to doing it.

    Edit: A near complete version of Jean's movelist can be seen at the link below.

    FS Jean's movelist

    By the way, I personally have GDS files on five characters now and plan to create two or three more characters' movelists when time permits. I've already created files for the characters that interest me the most, so now I may go by request on choosing which ones to work on next.

    Kruza
     
  5. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    thanks Kruza
     
  6. Kruza

    Kruza Well-Known Member

    XBL:
    Kruza
    No problem, man.

    There's still a bunch of detailed comments that I have yet to fill in... like identifying which attacks causes crumples along with specifying which type of crumple, plus deflection properties/criteria on the sabaki moves, etc. So I'll be adding stuff to this file as I find more info on Jean.

    Kruza
     
  7. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Thanks for the move list/frame data, Kruza! I seem to find myself trying to learn Jean before the game's even out. [​IMG] I think I've already picked up a lot from watching vids for nearly 4 years now though. Can't believe that I'll actually be able to try Jean (& Taka) out soon!
     
  8. Blee

    Blee Member

    I was transcribing this video for SRK's Eileen forums, and I noticed something weird. When hit with CH combos, Jean received about 4~5 points more damage than the rest of the cast. I'm a little confused. Can anyone verify this?
     
  9. Blee

    Blee Member

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