Hello I wanted to list some of Jeff's best moves, hopefully this will turn into a top 10 move-list when I get more time. Note this is all opinion based and reflects my own experiences fighting with and against the character. I will use the same format I used with Eileen's top ten moves thread, and I would like yalls opinion on some of his most useful moves. Note this post will be updated based on further experience and community input. Thank you! 1. . A useful 17 frame mid that, if landed as a counter hit could lead to a guaranteed Splash Mountain throw for half-life. However alone this move is a good match-ender tool against Shun-Di. 2. Next, Jeff's A very fast 15 frame mid that grants you 8 on counter hit putting your opponent in a nitaku situation. 3. . This is one of Jeff's main 16 frame tools for keeping your opponent honest stopping abare attempts much like other characters' 16-17 frame knees. This move also allows for decent combo damage especially on lightweight characters. 4.. A 15 frame mid that puts your opponent in a forced crouched state on normal or counter-hit. This move is also only -3 on guard and 0 advantage from the side if your opponent is guarding. 5. . Another one of Jeffry's 16 frame mids. This one staggers on counter hit and can lead into Jeffry's "Threat Stance", or you can use the high follow-up that'll grant you 9 on counter hit. 6. Jeff's or. A great low attack that has evasive properties even under some mid attacks. On counter hit you are at 0 advantage, and it's also -15 on block so most of the cast cannot get a full launch punish. 7. . This 20 frame mid is good for punishing whiffed rising attacks for good damage on your opponent. Spacing is important when using this move in order to punish whiffed attacks! 8. His . A good 2-hit high attack that launches on normal or counter hit and could lead to good damage on your opponent! Be careful as this is a high attack and looses to sweeps or low crumple attacks.