I think I have enough to start this one: 1. The reversal level for the b+P Elbow Stump should be changed from EL to MP. 2. I've been experimenting with high level attacks to see if I can figure out when they are H*. Based on this testing, I think the b,f+P Kenka Hook, and the df+P+K Broad Axe Left are both H*. 3. The ff+K Kenka Kick should have its reversal level updated to SK. 4. The b+K Knee Push should have its hit level changed from M to M*. 5. The reversal level for the b+KP "Knee, Hammer" should be changed from HE to HP. 6. The damage for the df+K Side Kick should be changed from 26 to 28. I can't read my notes concerning its reversal level. I'll have to recheck it tomorrow. /versus/images/icons/smile.gif 7. The f+P+K Hell Stab does not require an MC to produce a Stomach Crumble. 8. There is a hit throw listed as the b,df+P+Kd+P+G Spine Buster which I don't believe exists in the game. 9. The b,df+P+Kb+P+G Lift Up Throw needs a note saying it causes Jeffry to recover in a back turned position, and its command notation is missing the parenthetical (hit) between the two parts of the combo. 10. The fully charged version of the b,f,f+P+K Full Swing Hammer should have its hit level changed from M to H, and its reversal level changed from MP to HP. Also, its Guard Stagger note should be removed. It does not stagger -- it knocks down. On the other hand, the uncharged version needs a Guard Stagger note added. 11. The db+P+K Megaton Fist Drop needs a "Force Crouch" note. 12. The f+K+G Heel Drop has a Force Crouch note that I don't think is correct. 13. The u+K+G Raiding Drop has a note saying Jeffry recovers down. I think the note should say recovers down if the attack does not hit. 14. The uf+K+G Rolling Heel Attack has a note saying "Recovers Down" which I believe should be changed to "Recovers Low." 15. The P Catch Blow (a Threat Stance Attack) does not allow the knocked down opponent to TR/QR, and should have some sort of note reflecting this. 16. The K Counter Toe Kick (a Threat Stance Attack) should have its reversal level updated to SK. 17. The term "Just Break Fall damage = 40" is used in the note for the b+P+G Body Lift. Shouldn't it be "Just Break Fall Damage = 20"? BTW, this term is not unambiguously clear. Its meaning should be explained in the legend. 18. The confusingly named db+P+G Back Throw (which is a front high throw) should have a note saying it leaves the opponent with his/her back turned to Jeffry. 19. Jeffry recovers back turned from the b,df+P+G Tackle. 20. The commands for the two Arm Breaker side throws should have their parenthetical portions clarified to show that they refer to the right/left side of the opponent's body, not the right/left side of the screen. 21. The Choke Sweeper Swing d+P+G back throw has a note saying "QR/TR posssible." Should this be changed to "Just Break Damage = 65"? 22. The Corkscrew Knuckle side throw should have a note explaining how it is escaped. It's done by tapping the directional control/joystick diagonally downward in the direction towards Jeffry while simultaneously pressing P+K+G, regardless of which of the three alternative commands for the throw is inputted. 23. I don't believe two of his hopping attacks, the Heel Drop and the Pushing Kick, can be reversed, despite what the list says. 24. The damage for the Pushing Kick should be changed from 20 to 22. 25. The "opponent face down" version of the d+P+G Devil Reverse Claw should have a note saying it leaves the opponent with his/her back turned to Jeffry. 26. The d+K Back Heel Kick, a back turned attack, needs to have its reversal level updated to SK. 27. The f+P+K+G Jumping Knee wall attack needs a Guard Stagger note. 28. The b,f,f+P Tornado Punch needs a Guard Stagger note too. I think it causes a Flop as well. I am not sure about this, but it also seems to act as a Sabaki vs. HP attacks. Maybe I'm just seeing/hearing things... 29. Another strange one that I may need to do more checking on: Each time I've connected a Vertical Upper (df+P from a crouching position) with an MC, it seems to do no damage, but staggers the opponent instead. This seems to deserve some kind of note... More to come.