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Kage anti-techroll combo's

Discussion in 'Kage' started by Devil7om, Feb 16, 2004.

  1. Devil7om

    Devil7om Well-Known Member

    Im not sure if these techroll combos have been posted before, but since I couldn't find them anywhere I thought I'd put them up. If you dont know what techroll combo's are then i suggest you find Creeds post on them (which has techroll combo's for everyone by the way)which is called anti techroll death or something.
    Anyway before I get started the conditions I trained under were;
    Stagger set to slow,
    Techroll to side,
    Set cpu to guard, (counter with throw, just use [4]+[P]press and hold ,to enter stance then use [K]+[G] to start crumple )

    Now to the combos's

    [K]+[G] (from jumonji)
    [P],[K],[K] (from jumonji)
    (Opponent then techroll's),
    [6][6] (from jumonji)
    [6]+[P] (from jumonji)(starts the backstagger)
    Dash foward then use [6]+[K](press and hold, to leave stance)
    [P], [2]+[P]+[K],[K]

    To start this combo use [4]+[P](press and hold), the cpu will guard and then try a throw. Interrupt the throw with [K]+[G] to get the stomach crumple. Quickly tap in [P],[K],[K].The opponent then tech rolls while you dash foward. During the dash use [6]+[P] to get the backstagger. After the backstagger dash foward again and use [6]+[K] (from jumonji,press and hold) to float the opponent and to leave jumonji stance, then just [P],[2]+[P]+[K],[K].
    I've only tested this on vanessa as of yet so im not sure if it will work on others. It gives 133 dmg under these conditions. It works from both open and closed position but under normal and counter hit the backstagger elbow is extremely difficult to time. This combo is my favourite out of all of kages techroll combos because it starts from [K]+[G] (from jumonji) and stays in jumonji until the last part.
    I remember creed saying that [P]+[K] (from jumonji) was his only techroll starter. (not that their properties are that desiimilar).

    Now combo 2.

    [K]+[G] (from jumonji)
    [P],dragonpunch,
    (Opponent techrolls),
    midkick, dash foward into buffered [2]+[P]+[K] or [3],[3]+[P],
    [P],[2]+[P]+[K], dragon punch.

    The conditions are the same as for the first combo except this combo works against sarah, pai and aoi.The foot position has to be closed when starting this combo, but in open you can replace [P],[2]+[P]+[K], dragonpunch with [P],[K],[G],[7]+[K]+[G].(note: this only works against opponents where the [P] after launching them up from the backstagger hits.If the [P] cannot hit, use a dragon punch)

    Against goh, lion, lei-fei and kage:
    [K]+[G] (from jumonji)
    [P],dragonpunch,
    (Opponent techrolls),
    midkick, dash foward into buffered [2]+[P]+[K] or [3],[3]+[P],
    [P],[2]+[P]+[K],[K].

    For Akira and jacky use:
    [K]+[G], dragonpunch,
    (Opponent tech rolls),
    mid kick,
    Dash foward into [2]+[P]+[K],
    [2]+[P]+[K],[K]

    Against wolf and jeffery use
    [K]+[G], dragonpunch,
    (Opponent tech rolls),
    mid kick,
    Dash foward into [2]+[P]+[K],
    [P],[2]+[P]+[K],[K]

    Against shun use
    [K]+[G], dragonpunch,
    (Opponent tech rolls),
    mid kick,
    Dash foward into [2]+[P]+[K],
    [2]+[P],[2]+[P]+[K],[K]

    Against lau use:
    [K]+[G] (from jumonji)
    dragonpunch,
    (Opponent techrolls),
    midkick, dash foward into buffered [2]+[P]+[K] or [3],[3]+[P],
    [P],[2]+[P]+[K],[K]

    These combos range in damage from about 125 to 146 depending on the character and the type of hit(normal or counter). The backstagger after the dragonpunch is very easy to time. Just do it straight after kage lands and you should hit the opponent.Also, after the initial [K]+[G](press and hold), you can use [K]+[G],[P],[P] for an extra 8 damage but the back stagger is harder to hit. For this you can buffer a dash into the last hit of the combo and then use the mid kick. The only problem with this is that the mid kick can occasionaly turn into a light down attack. Anyway after the backstagger you have 2 options. One is the dash foward into [2]+[P]+[K] which is fast,easy and hits almost all the time, or to use [3],[3],[3],[3]+[P]. This is slower and misses alot, but you get 1 more damage. I go with the first option because 1 damage is shit and not worth worrying about. The last part of the combo is relatively simple depending on the character. After you get used to it you shouldn't have many problems there, just remember to look at the foot position at the beginning of the combo.
    I tested the second combo pretty extensively but im not sure how easy these are to struggle out of, but under normal struggle it's almost impossible to float after the backstagger. Ah well anti techrolls are mainly for show anyway. /versus/images/graemlins/cool.gif
     

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