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Kage Combos

Discussion in 'Kage' started by WillieDick1, Jun 9, 2012.

  1. WillieDick1

    WillieDick1 New Member

    With the release of this game on console, can some one please provide a detailed list of all of his combos?

    Im new to the character and would like to learn him [​IMG]
     
  2. Guy

    Guy New Member

    Why not discover a few and then post what you've learned, sharing with the community.

    Here's my 2 cents

    [9][K]+[G] > [2][P]+[K][K]
     
  3. 2nd_striker

    2nd_striker Member

    fK+G, P, K+G, dP+K K



    also see the TFT topic
     
  4. Murder_Material

    Murder_Material Active Member

    Here are a few I've been working on:

    [6][K]+[G], [P], [K]+[G],(bound)[4][6][K]+[G][K][K], (wall splat) [3][K]+[G]. 88 dmg

    [6][K]+[G], [P], [K]+[G],(bound)[6][6][K]+[G]. 71 dmg
     
  5. CaRnAgE7157

    CaRnAgE7157 New Member

    Well I am new here but i play Kage as well and thought I would start to list combos I use and know. First works on all lights. I will try heavy and mids later.

    DF P.P, B P:Hold for stance change: P.K.K 64 Damage. :Note: you can land a FDDF 'srk" P+K after if the player does not tech roll.
     
  6. CaRnAgE7157

    CaRnAgE7157 New Member

    UF K+G, P, UB K+G 57 Damage
    UF K+G, P, D P+K, K 56 Damage
     
  7. CaRnAgE7157

    CaRnAgE7157 New Member

    Okay after some time messing around i came up with a smooth little combo that works on all but Taka, Wolf, Jeff.
    There are 2 ways to get into the combo.
    B P+K+G K, DF P.P, P, FF P+K, K P K. 93 Damage.
    DF P.P, P, FF P+K, K P K. 68 Damage.
     
  8. CaRnAgE7157

    CaRnAgE7157 New Member

    Back Turned K+G Dash D P, K P K 71 Damage.
    B P+K+G, DF P, Dash, D P, K P K 59 Damage.

    I hope this is helping.....
     
  9. G0d3L

    G0d3L Well-Known Member

    Light Weights - Normail Hit

    [3] [P] [P]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]
    [9] [K] [+] [G]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]
    [6] [6] [P] [+] [K]> [6_] [P] [G]> [P] [P] [4] [P] [K]
    [2] [3] [6] [K] [+] [G]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]
    [2] [3] [6] [K] [+] [G](MAX CHARGE)> [P] [G]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]
    [K] [+] [G]> [K] [+] [G] [K]! [K](for all weights)

    Back Turned

    [1] [K] > [K] [+] [G] [K]! [K]
    [K] [+] [G]>WALK> [P]> [K] [+] [G] [K]! [K]
    [7] [K](BUFFERED) >[P] [G]> [P]>[K] [+] [G] [K]! [K]
    [P] [+] [K] [K]....

    Jumonji

    [K] [+] [G](AVOID LOW ATTACKS)>[K] [+] [G]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]

    Shippujin

    [6] [P]> [2] [P]> [6] [6] [P] [+] [K] >[K] [+] [G] [K]! [K]
    [3] [P] > [6] [6]> (DELAY) [P]> [6] [6] [P] [+] [K] >[K] [+] [G] [K]! [K]

    Big Wall Splat

    [2] [K] [+] [G] (WALL SPLAT)> [9] [K] [+] [G]> [P]> [K] [+] [G]> [K] [+] [G] [K]! [K]> [3] [K] [+] [G] (or [3] [K] [K] / [4] [P] [+] [K] [P] for better okizeme)
    ....others


    Light Weights - Counter Hit

    [​IMG] [3] [P]> [P]> [6] [6] [P] [+] [K] >[K] [+] [G] [K]! [K]

    [3] [K] (Side Crumple)>[9] [K] [+] [G]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]
    [P] [+] [K] (Side Crumple)>[9] [K] [+] [G]> [P]> [6] [6] [P] [+] [K]> [K] [+] [G] [K]! [K]

    Jumonji
    [P] [+] [K].....

    I have a lot more stuff but it takes so long to write it down.
    These are my beta tests so plesae be kind if they are not optimal.

    After [6][K]+[G] they can just ukemi so it's not a guaranteed damage.
     
  10. Murder_Material

    Murder_Material Active Member

    Ah, sorry about that. I'll set the dojo dummy to ukemi next time (*^^*)
     
  11. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    G0d3L, the input for the three kick string is [4][6][K]+[G][K]:[K],

    Here are some damage numbers:

    [3][P][P] -> [P] -> [6][6][P]+[K] (bound) -> [4][6][K]+[G][K] : [K] = 69 normal hit.

    [3][P][P] -> [P] -> [6][6][P]+[K] (bound) -> [K][P][K] = 68 normal hit

    [3][P][P] -> [P] -> [6][6][P]+[K] (bound) -> [P] -> [7][K]+[G] =67 Normal hit

    [9][K]+[G] -> [P] -> [6][6][P]+[K] (bound) -> [4][6][K]+[G][K]:[K] = 76 normal hit
    [9][K]+[G] -> [P] -> [6][6][P]+[K] (bound) -> [P] -> [7][K]+[G] = 74 normal hit

    BT [K]+[G] -> [P] -> [3][K][P][P] = 73 normal hit
    BT [K]+[G] -> [P] -> [4][6][K]+[G][K] : [K] = 73 normal hit
     
  12. Strategist

    Strategist Active Member

    Shippuujin stance
    [3][P], Dash Cancel, [P], [6][6][P][+][K], [K][P][K](or [4][6][K][+][G][K][K].(Lion, El Blaze, Aoi, Vanessa, Lau, Pai, Shun, Eileen)

    CH Only
    [​IMG][3][P], [P]:[+][K], [2][P], [K][P][K]
     
  13. ice-9

    ice-9 Well-Known Member

    Are the [6][6][P]+[K] bound combos techable?
     
  14. Strategist

    Strategist Active Member

    No, they shouldn't be.
     
  15. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    If you get a bound, its not exact techable.
     
  16. cobratron

    cobratron Well-Known Member Gold Supporter

    6K+G, P, P, 66K+G for a 62 damage 7-hit combo

    or

    6K+G, P, P, 6K+G for a 54 damage 6-hit combo

    easier away from walls
     
  17. KillaKen

    KillaKen Well-Known Member

    PSN:
    KillaKen
    XBL:
    KillaKen7
    Something I was messing around with in Dojo

    From Jumonji
    [K]+[G],[K]+[G],[P],[6][K]+[G],[2][P]+[K][K]
     
  18. cobratron

    cobratron Well-Known Member Gold Supporter

    Since this is techable please disregard. Didn't see the ukemi statement above. Still its strict timing to get out of so it has some uses even though not garaunteed.

    This 6-hit combo should work for 77 damage on normal hit:

    [9][K]+[G], [P], [K][P][K], [K]+[G]
     
  19. G0d3L

    G0d3L Well-Known Member

    My bad I wrote it only the first time and then ctrl-v every time I needed and looking only at the code I didn't notice it [​IMG]

    CH = Counter Hit
    BT = Back Turned
    JU = Juumonji
    SH = Shippuujin
    CS = Close Stance
    WS = Wall Splat
    SC = Side Crumple

    Universal combo

    [K] [+] [G] > [4] [6] [K] [+] [G] [K] ! [K] = 57
    [K] [+] [G] > [2] [P] [+] [K] [K] = 47
    [K] [+] [G]> [3] [K] [+] [G] = 46
    [3] [P] [P]> [P]> [6] [6] [P] [+] [K]> [4] [6] [K] [+] [G] [K] ! [K] = 69
    [3] [P] [P]> [P]> [6] [6] [P] [+] [K]> [K] [P] [K] = 68
    [3] [P] [P] > [6_] [P] [P] [4] [P] [K] = 59
    [9] [K] [+] [G] > [P] > [4] [6] [K] [+] [G] [K] ! [K] = 66
    [9] [K] [+] [G] > [P] [G] >[K] [P] [K] = 64
    [6] [6] [P] [+] [K] > [6_] [P] [G] > [P] [P] [4] [P] [K] = 60
    [6] [6] [P] [+] [K] >[P] [P] [4] [P] [K] = 58
    [2] [3] [6] [K] [+] [G] > [P] [G] > [P] [P] [4] [P] [K] = 63
    [2] [3] [6] [K] [+] [G] > [P] > [4] [6] [K] [+] [G] [K] ! [K] = 61
    [2] [3] [6] [K] [+] [G] > [P] [G] > [K] [P] [K] = 59
    [2] [3] [6] [K] [+] [G] (MAX CHARGE)> [P] [G]> [P] > [4] [6] [K] [+] [G] [K] ! [K] = 95
    [2] [3] [6] [K] [+] [G] (MAX CHARGE)> [P] [G]> [P] [P] [4] [P] [K] = 93
    [2] [3] [6] [K] [+] [G] (MAX CHARGE)> [P] [G]> [P] [G]> [K] [P] [K] = 93
    CH [​IMG] [3] [P] > [P] [G]> [P] [P] [4] [P] [K] = 72
    CH [​IMG] [3] [P] > [P] > [4] [6] [K] [+] [G] [K] ! [K] = 71
    CH [​IMG] [3] [P] > [P] [G] > [K] [P] [K] = 69
    CS CH [4] [4] [K] > [P] [G] > [6_] [P] [P] [4] [P] [K] = 79
    CS CH [4] [4] [K] > [P] [P] [4] [P] [K] = 76
    CS CH [4] [4] [K] > [P] [G] >[K] [P] [K] = 75
    CH [4] [6] [K] > [2] [P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] = 81
    CH [4] [6] [K] > [2] [P] > [6] [6] [P] [+] [K]>[K] [P] [K] = 79
    BT [2] [K] > [4] [6] [K] [+] [G] [K] ! [K] = 58
    BT [2] [K] > [2] [P] [+] [K] [K] = 48
    BT [K] [+] [G] > [6] [6]> [P] > [4] [6] [K] [+] [G] [K] ! [K] = 73
    BT [K] [+] [G] > [6] [6]> [P] [G] >[K] [P] [K] = 71
    BT [7] [K] (BUFFERED)> [P] [G] >[P] [P] [4] [P] [K] = 73
    BT [7] [K] (BUFFERED)> [P] > [4] [6] [K] [+] [G] [K] ! [K] = 71
    BT [7] [K] (BUFFERED)> [P] [P] [4] [P] [K] = 70
    BT [8] [K] > [K] [+] [G] = 47
    JU [K] [+] [G] >[K] [+] [G] >[P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] = 82
    JU [K] [+] [G] >[K] [+] [G] >[P] > [6] [6] [P] [+] [K]>[K] [P] [K] = 81
    JU [P] [+] [K](SUCCESSFUL SABAKI) > [2] [P] > [P] >[4] [6] [K] [+] [G] [K] ! [K] = 69
    JU [P] [+] [K](SUCCESSFUL SABAKI) > [2] [P] > [P] [P] [4] [P] [K] = 67
    CH BT JU [P] [+] [K] > [2] [P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] = 81
    CH JU [6] [K] > [2] [P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] = 93
    CH JU [6] [K] > [2] [P] > [6] [6] [P] [+] [K]>[K] [P] [K] = 91
    SH [6] [P] > [2] [P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] = 74
    SH [6] [P] > [2] [P] > [6] [6] [P] [+] [K]>[K] [P] [K] = 72
    SH [3] [P] > [6] [6]> [P] > [4] [6] [K] [+] [G] [K] ! [K] = 61
    SH [3] [P] > [6] [6]> [P] [P] [4] [P] [K] = 60
    SH [3] [P] > [6] [6]> [P] [G] >[K] [P] [K] = 59
    WS [9] [K] [+] [G] > [3] [3] [P] > [K] [+] [G]> [​IMG] [6] [K] > [4] [6] [K] [+] [G] [K] ! [K]> [3] [K] [+] [G] ( works in some case also from BT after WS) damage depends on the hit that causes the WS
    WS [P] >[K] [+] [G] >[P] > [6] [6] [P] [+] [K]>[4] [6] [K] [+] [G] [K] ! [K] > [3] [K] [+] [G] damage depends on the hit that causes the WS
    SC [9] [K] [+] [G] > [P]> [6] [6] [P] [+] [K]> [4] [6] [K] [+] [G] [K] ! [K] damage depends on the hit that causes the SC
    SC [9] [K] [+] [G] > [P]> [6] [6] [P] [+] [K]>[K] [P] [K] damage depends on the hit that causes the SC

    I have already the ones for the light weights and Eileen but I will post them the next days because I don't have all damages
     
  20. Dennis0201

    Dennis0201 Well-Known Member



    There is one combo very similar like this.
    BT K+G K > P(12f) > K+G(22f) > 46K+G K K = 86dmg

    Yeah, the point is you need a 12f punch and 22f K+G here as well. I found it's very easy against Lion, but others are not.
     

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