Well I've been getting battered using the ninja, but have found some stuff out in the process. b,f+K Knocks you out of your block but Kage recovers with his back turned against the opponent. You can get the TT P+G throw or TT d+K, DP and in some circustances you can turn around into stuff by holding down G or b to turn around quicker. f,b+K,K I generally do not use the canned second kick because there are better options. This kick is similar to the b,f+K but after the block stun you are facing the opponent so you can TFT or combo. Interestingly Kage cannot be sweeped at the start of the animation because he stands in a one legged stance. If someone tries to sweep you in this stance you get a loud swishing sound, I've used the f,b+K against low rising kicks to some success. b+K Can avoid low moves as explained before so can have it's uses, but not as good as some new attacks like Lau's awesome new punch attack that hits low jabs. d+P+K,K errr...it's the only move I know that beats Akiras d/f+P+K+G,P at the start of the round. b,b+K+G This slow move is worse than ever, but you do cause a keel over animation so you can hold G after to turn around quicker then do a DP or d/f+K+G...or even high stomp! P As fast as ever but the majority of punch counters have gone and low jabs have MUCH better priority. S not as good as its uses in VF3, but still one of his better assets. d/b+K This move misses often now for some reason, maybe the hit detection has changed... d+P Much better priority now. After a blocked elbow your low jab can stop a knee or shoulder from Jeff and Wolf now, but your standing jab can't, nuff said. The low jab is as powerful as ever for the likes of Jeffry and Wolf. Dodges Much improved if you time them. If you do a dodge in the execution phase of a move your character will shout out 'HAI!' and not only will the dodge moved in a greater axis, but it will also have less delay than a bog standard dodge. I call these MC dodges, but if any one can come up with a better nameI was watching Dai play against CPU Vanessa when the arcade was closing and here are a series of events that demonstrate the speed and evation properties of dodges. Vanessa does her PKK combo Jeffry does MC dodge into Knee Vanessa does MC knee Jeffry does MC dodge Splash Mountain Basically the whole above sequence was lightning quick with counter dodges everywhere. Hatim was explaining that it is possible to dodge every punch of a combo like PPPK, (think tech hits in Street Fighter 3), so experiment I suppose. Hatim also says you can throw escape as many throws as you can input in 10 frames, but I don't think you cab throw escape guard anymore, once again experiment. Lastly Dai has been playing a vicious Jeffry and the general concesus is that Jeffry is over-powered (you have to see him play basically), but we'll see if we can come up with some battle tactics I suppose before we start whining about super powerful characters in games. Once again sorry about the spelling, thanks to any players mentioned abve, and as always comments welcome.