Kage TFT combos, and float modifier

Discussion in 'Junky's Jungle' started by uk-guy, Feb 21, 2002.

  1. uk-guy

    uk-guy Well-Known Member

    Seems like float damage had gone a bit haywire for me in VF4...take Kage TFT combos for example.

    Here are the best damage non-TR/QR TFT combos I've worked out for some characters

    Akira:
    TFT - Knee - d+P+K - dbPKG - ub+K+G

    Jeffry:
    TFT - Knee - d+P+K - ub+K+G

    Wolf:
    TFT - Knee - P - d+P+K - Knee

    Kage:
    TFT - Knee - P - f+P+K - ub+K+G

    Lion:
    TFT - Knee - b+PK - d+K+G

    Just seems like there are no consistent damage combos, you have to mix and match diff combos for certain characters...rant over.
     
  2. feixaq

    feixaq Well-Known Member

    Re: float modifier

    What are the damages for each...?
     
  3. Nutlog

    Nutlog Well-Known Member

    Re: float modifier

    Let's see how close I am trying to use the formulas...First is if the TFT doesn't count as a 0 damage launcher, second is if it does (I'm thinking that the seond is probably right...)

    Akira:
    TFT - Knee - d+P+K - dbPKG - ub+K+G
    38 - 13 - 11 - 24(guessing that the cap is the same as Sarah's) = 86
    0 - 30 - 13 - 8 - 19 = 70

    Jeffry:
    TFT - Knee - d+P+K - ub+K+G
    38 - 13 - 24 = 75
    0 - 30 - 13 - 23 = 66

    Wolf:
    TFT - Knee - P - d+P+K - Knee
    38 - 8 - 13 - 23 = 82
    0 - 30 - 8 - 10 - 19 = 67

    Kage:
    TFT - Knee - P - f+P+K - ub+K+G
    38 - 8 - 13 - 23 = 82
    0 - 30 - 8 - 10 - 19 = 67

    Lion:
    TFT - Knee - b+PK - d+K+G
    38 - 14 - 13 - 18 = 83
    0 - 30 - 14 - 10 - 15 = 69


    Of course the knee may be treated like Akira's SJK from the ST or SE in VF3 and has a set modded damage value. It doesn't seem like you can get the MC damage bonus on the perfect knee anymore. Any of the real Kage players out there wanna confirm this? (The knee properties, not necessarily the numbers...pluggin and chuggin at this point)
     
  4. RandomHajile

    RandomHajile Well-Known Member

    Re: float modifier

    i say in vf4 the knee aint a priority as in vf3, i still cant seam to get it to hit deep enough for more damage, an i still think that TT~d+p+k~b+pk~p~d+p+kk and TT~d+p+k~b+pk~f+k+g~dragon punch are his best combos:)
     
  5. uk-guy

    uk-guy Well-Known Member

    Re: float modifier

    Akira:
    TFT - Knee - d+P+K - dbPKG - ub+K+G
    Actually does 83pts

    Jeffry:
    TFT - Knee - d+P+K - ub+K+G
    Actually 80pts

    Wolf:
    TFT - Knee - P - d+P+K - Knee
    74pts damage

    Kage:
    TFT - Knee - P - f+P+K - ub+K+G
    80pts damage

    Lion:
    TFT - Knee - b+PK - d+K+G
    82pts damage
     
  6. feixaq

    feixaq Well-Known Member

    Re: float modifier

    Thanks for the update! /versus/images/icons/smile.gif

    For Wolf, an easier 74pt combo is TFT ~ P ~ d+P+K ~ ub+K+G

    BTW, it *is* possible to get 83pts vs Lion and Kage using TFT ~ d+P+K ~ db+PKG ~ ub+K+G, just that you have to delay the kickflip for a split second. (But delay too long, and the opponent can TR, so it's a dicey proposition)
     
  7. Nutlog

    Nutlog Well-Known Member

    Re: float modifier

    Akira:
    TFT - Knee - d+P+K - dbPKG - ub+K+G
    Actually does 83pts


    This one I'm curious about. How close to the ground is the kickflip? It breaks off the normal scaling of the TFT. In fact it scales back up to 80% damage, where as the other 3 hits work out to follow the 77% progression.

    Jeffry:
    TFT - Knee - d+P+K - ub+K+G
    Actually 80pts


    I got this one last night. The really freaky thing is that the flipkick isn't scaled at all. Does the full 38 points. It also seems to connect right at the moment of impact with the ground. I've noticed a few things with other characters, but I'm hesitant to say for sure. I'll experiment more on this tonight to see if my ideas hold true or not.

    Wolf:
    TFT - Knee - P - d+P+K - Knee
    74pts damage


    Again this one is odd...like the Akira option. The knee jumps back up to the 80% scaling from the first three doind 77%. This another near ground hit?

    Kage:
    TFT - Knee - P - f+P+K - ub+K+G
    80pts damage


    Ditto Akira and Wolf.

    Lion:
    TFT - Knee - b+PK - d+K+G
    82pts damage


    The only damn one of the lot that follows normal progression. 77% on the first three, 57% on the fourth. Also the only one that doesn't involve a kickflip or a knee after the combo starts...hmm...
     
  8. feixaq

    feixaq Well-Known Member

    Re: float modifier

    How close to the ground is the kickflip? It breaks off the normal scaling of the TFT/

    The really freaky thing is that the flipkick isn't scaled at all. Does the full 38 points. It also seems to connect right at the moment of impact with the ground.

    You just answered your own question /versus/images/icons/smile.gif
     
  9. Nutlog

    Nutlog Well-Known Member

    Re: float modifier

    Wow...you know you're right...talk about not seeing the forest for the the trees...:p
     
  10. ice-9

    ice-9 Well-Known Member

    Re: float modifier

    But, you can definitely do the senbon swipe flipkick combo on everyone. The only trouble I had was pulling it off on Jeffry, but with a perfect knee it's easy to do.

    That said, however, I rarely go for the 83 point version, since if the opponent TRs Kage is badly disadvantaged.
     
  11. uk-guy

    uk-guy Well-Known Member

    Re: float modifier

    The TFT - Knee - d+P+K - db+PKG - ub+K+G certainly is a dicey proposition on anyone other than Akira if you want 83pts, delaying the flipkick is too risky for an extra 5pts damage!

    BTW the blue has this 84pts TFT combo for Vanessa and Lion (only)
    TFT - Knee - f+P - ub+K+G

    I think the most damage doable on a d+P+K (without wall) float is 73pts and the following combo requires good timing and LMW I think:
    TFT - d+P+K (perfect height needed) - b+PK - f+K+G - f,d,df+P

    Most I've got from a wall TFT (non-QR/TRable combo) is:
    TFT - Wall Hit - FC,f+K - ub+K+G...about 100+ points, just over halfbar, Akiras the wall combo king though...
     
  12. uk-guy

    uk-guy Well-Known Member

    Re: float modifier

    Also forgot to metion how easy it is to do Kages canned running kick combos from Jumonji stance. To do a canned running kick simply enter f,f+the move of your choice, then keep tapping the K button whilst returning the joystick to neautral. If you tap the K button slowly you will get a delayed canned kick, vigorous fast tapping will get you a quicker more immediate canned kick.

    Here is a list of moves that you can buffer the running kick into from Jumonji stance:
    f,f+P,n,KKK...
    f,f+K,n,KKK
    f,f+K+G,n,KKK...
    f,f+P+K,n,KKK
    f,f+P+K+G,n,KKK...

    also you can do the running K after [JM] P by inputting:
    f,f,n,PGK

    Lastly did this double wall hit combo versus CPU today
    u+P+K (hit rising kick and caused wall hit) - f,d,df+P (wall hit again) - f,d,df+P

    Anyone know of any other double otb wall hit combos with Kage and other characters?

    l8rs
     
  13. CreeD

    CreeD Well-Known Member

    Re: float modifier

    Other double OTB wall combos: Sure, just do anyone's PPP (or P(G) P(G) P(G))vs. the wall-splattered opponent. They rebound repeatedly off the wall.
    I think you just need two fairly close hits near a wall, unless there's some sort of 'anti-wall-combo' protection built into the game.
     
  14. uk-guy

    uk-guy Well-Known Member

    Re: float modifier

    Actually highest d+P+K combo is:

    TFT - d+P+K - FC,f+K - db+PKG - ub+K+G about 83pts

    TFT - d+P+K - P - FC,f+K - ub+K+G is doable on everyone upto Akira, but is very difficult to connect reliably on anyone but LWs

    updating my FAQ at the mo I'll post it up soon.

    Peace
     
  15. LAU Abuser

    LAU Abuser Well-Known Member

    Re: float modifier

    You can add in this combo for lighties.

    TFT>knee>b+P,K>d+P+K,K for 82 pts. doesnt fluctuates and easy to do.
     
  16. uk-guy

    uk-guy Well-Known Member

    Re: float modifier

    Lau Abuser that combo works on Sarah and Lion only dude. It can work on other characters BUT ONLY if you TFT them away from a wall, the Knee is much closer in this situation. BTW if you TFT away from the wall you can do TFT - FC,f+K - FC,f+K
     
  17. LAU Abuser

    LAU Abuser Well-Known Member

    Re: float modifier

    You r rite abt that. But my trial includes Pai.
     

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