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kage vs akira counters

Discussion in 'Junky's Jungle' started by uk-guy, Mar 12, 2002.

  1. uk-guy

    uk-guy Well-Known Member

    I’ve started a Kage counters list in the faq with regards to version C. However compiling a list of counters can be a nightmare. If anyone could help with the ‘workload’ it would be much appreciated. I’ve done Akira and am moving on to Aoi. Any takers for some other characters?...As always if anyone helps with Kage I’d be more than willing to then go on to counters list for other characters.

    Kage’s best counter attacks:
    · Standard throws = 8 frames execution
    · Punch or Swipe [(db+)P] = 12 frames execution
    [Go into (db+)PPb+P for miminum 37pts damage or (db+)PK for min 30]
    · Elbow [f+P] = 14 frames execution
    [Mainly used to mC crouch defended moves like low sweeps. Some moves require you to delay your mC f+P or buffer in a forward dash, otherwise the f+P will whiff (like Shun’s d+K+F for example). Apply pressure on staggered opponent]
    · Downward Chop (FC,df+P)
    [Can stagger so apply pressure on staggered opponent, or relevant float combo on hit]
    · Kickflip [ub+K+G] = 15 frames execution
    [One of the best damage crouching mC attacks. Strangely although the kickflip is listed as a 15 frame execution move, it does not connect for me in -15 mC situations. I find the DPK nearly always connects in -15 situations. Perhaps the kickflip is not 15 frames execution, and it could be a typo in the blue book?]
    · Spinning Axe-Kick [f+K+G] = 15 frames execution
    · Dragon Punch Kick [f,d,df+P,K] or DPK = 15 frames execution
    [Probably Kages best damage counter in VF4. Alas you really have to be on the ball and buffer in the DPK in -15 mC situations. The K will generally not connect if you mC a crouching opponent]
    · Sidekick [df+K] = 16 frames execution
    [Mainly used to mC crouch defended moves like low sweeps. Apply pressure on staggered opponent]
    · Heel-Kick [d+K+G] = 16 frames execution
    · Riot Bullet Attack Catch-Throw uf+P+G = 19 frames execution
    [Cannot be escaped, so if the situation is right you get guaranteed damage]
    · Downward Float Chop [df+P] = 23 frames execution
    [Relevant float combo for damage]
    · Circle-Moon Kick [uf+K+G] = 30 frames execution
    [Relevant leg-flip combo]


    Vs Akira Yuki
    double punch [P,P] -8
    · high throw
    single jump kick [f,f+K] -14
    · high throw / P
    double jump kick [f,f+K,K] -25
    · high throw / DPK / uf+P+G / df+P
    knee [K+G~G] -9
    · high throw
    shoulder ram [FC,f+P+K] -13
    · high throw / P
    standing shoulder, power elbow [df+P+K+G,P] -14
    · high throw / P
    break guard (on hit, not block stagger) [f+P+G] -10/ -9
    · high throw
    break stance (on hit, not block stagger) [d+P+G] -12/ -12
    · high throw / P?
    pull-in throw, shoulder [f,b+P+G,P+K] -10
    · high throw
    pull-in throw, reverse body check #1 [f,b+P+G,u+P+K] -13
    · high back throw / P / DPK? / d+K+G?
    pull-in throw, reverse body check #2 [f,b+P+G,d+P+K] -13
    · high back throw / P / DPK? / d+K+G?
    stun palm [P+K+G] -15
    · high throw / P / DPK
    yoho [df,df+P] -13
    · high throw / P
    double palm [FC,b,f+P] -12
    · high throw / P
    evading bodycheck [u|d,P+K+G] -15
    · high throw / P / DPK
    bodycheck [b,f,f+P+K] -27/24
    · high throw / P / DPK / uf+P+G / df+P
    power fist [b,f+P+K+G] -16
    · high throw / P / DPK / d+K+G
    standing double plam [QCB+P] -10
    · high throw
    low kick [d+K] -15
    · d+P / f+P
    dragon spear [df+K+G] -16
    · high throw / DPK / d+K+G
    dragon spear, elbow [df+K+G, f+P] -15
    · high throw / DPK
    dragon spear, f+P, bodycheck [df+K+G,f+P,b,f,f+P+K] -17
    · high throw / P / DPK / d+K+G
    shin kick [d+K+G] -17
    · high throw / P / DPK / d+K+G
    shin kick, shot knee [d+K+G,f+K] -17
    · high throw / P / DPK / d+K+G
    shin kick, shot knee, overhead smash [d+K+G,f+K,b,f+P] -17
    · high throw? / P? / DPK / d+K+G
     
  2. Mr. Bungle

    Mr. Bungle Well-Known Member

    mo, i think it's just easier if you let people use their brains (hah!) and let them refer to frame advantage/disadvantage lists instead of trying to compile a huge list like this. i know the advantage times have a few exceptions, but it would be much easier to list these exceptions than make up a massive, redundant list. the old list i made is dead now, there's just no use for it since the blue book came out.
     
  3. dynamic-league

    dynamic-league Well-Known Member

    "easier if you let people use their brains (hah!) "

    No!
    Use the force.

    Also depends on their midiclorian count.
     
  4. uk-guy

    uk-guy Well-Known Member

    Yeah I hear what you're saying Rich. Still I've nearly done the counters list for Kage now, it'll be in the next faq update.

    Won't be trying to do stuff like that again in a hurry though.

    Derreck Shin needs to talk to you urgently so please get in touch with him!!
     

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