1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

Kages Combo

Discussion in 'Kage' started by Anton, Sep 19, 2003.

  1. Anton

    Anton Well-Known Member

    While i as spending my time in training mode i dicovered a Combo with kage that takes off more than 100 damage it is
    [4][1][2][3][6][P][K]+[G] [K] [3][K]+[G][2][K].I did it a couple of times in quest and vs mode but can somebody please tell me when is the best time to use this and its advantages.
    Also if you have any combos(No TFT) post them here i will be very gratefull.
    [6][K]+[G] [2][P] [K]+[G] [3][K]+[G]
     
  2. Snake_Eater

    Snake_Eater Well-Known Member

    A good combo is, at a certain distance from the wall, float your opponent with[3][G]+[K]. When your foe hits the wall, do a [K], and then a [7][K]+[G]. If you do it right, it will do 104-105 damage.
     
  3. Snake_Eater

    Snake_Eater Well-Known Member

    Another one is [2][3][6][K](full charge)~[P]+[K],[K]~[2][P]+[K],[K].
     
  4. GTO

    GTO Well-Known Member

    [2][3][6][K] (full charge) ~ [P][P][4][P][K] (wall hit) ~ [6][2][3][P]+[K] 100 damage or over on counters, but i never attempt this combo in a real match, over the top risky...

    *this one is somewhat gambling* [4][K][K] ~ [9][K] (buffered in, should be a back flip/cartwheel sort of thing) *opponent floats on counter* ~ [P][K] (if [P][K] is wall hit, go in for the heavy down attack) if works perfectly as planned, this combo can earn you a little over 100 damage

    *smooth this one in with [2][P]* [2][P] ~ [2_][3][P] (the uppercut can be performed just by pressing [3][P] in this situation, because you are already crouching from [2][P]) ~ after you float the opponent on counter you can create wwhat ever you want, I usually just go for [P] ~[7][K]+[G] or [2][P] ~ [7][K]+[G] or [2][P]+[K][K] (safest). If the uppercut is blocked or evaded, throw a quick punch or throw escape-guard. this should net you somewhere around 60 damages =/ not too great

    *starts with mid-kick reversal from jumonji stance* [P]+[G]+[K] (reverse a mid-kick) ~ [6][6] ~ (IMMEDIATELY after dash) [K]+[G] (hold and go back to normal stance) ~ [K]+[G][P][P] (if the last one or two [P] hit the opponent on wall hard, then go for [6][2][3][P]+[K] for a total of about 122 damages) and there's another route you can take about this thing, you can (after the dash, instead of [K]+[G]) do [P]+[K] (hold and go back to normal stance) ~ [7][K]+[G] for an easier 102 damage or so.

    good luck
     
  5. Aoi_Mei

    Aoi_Mei Well-Known Member

    [2_][3][P]--[6_][P][K][G]--[6_][K]+[G][P][P] on a counter hit.
    This has been tested on Brad, so I dont know who else it works. Im no Kage player at all, but I happened to make this up while in free training. [K] kick must be cancelled to make it work and be sure to hold [6_] during combo. Also, maximum speed is also required.
    I forgot to tell, specific foot position is required, but I dont remember it...
     
  6. Ogi

    Ogi Well-Known Member

    find some combos
    1.feet open: [3][P], knee
    looks very nice!! /versus/images/graemlins/grin.gif
    2.[4][P]+[G], [2][P]+[K], [P],[4][P], knee
    not much damage, but it is fun to look!
    (it is only working for some char, like Wolf..)
     
  7. BMF

    BMF Well-Known Member

    d/f+P(open,everyone) ---> ff ---> d+P ---> knee...is much nicer
     
  8. Ogi

    Ogi Well-Known Member

    what do you mean?
    like that [3][P],[6][6],[2][P],knee!
    It is not working,
    more details please!
    thanks
     
  9. BMF

    BMF Well-Known Member

    It's a pretty hard combo...you have to slightly dash in and d+P them right before they hit the ground so that they will refloat high enough for the knee to hit...if you low punch too late they can tech roll and if you do it too early then the knee will whiff. I found it really hard to do on light and heavy weights...try it on a mid weight like brad and you should be able to get it. It also works on normal and couter hit.
     
  10. Snake_Eater

    Snake_Eater Well-Known Member

    Another one is [3][P]~[P]~[2][P]+[K]~[6][2][3][P]+[K].
     
  11. Ogi

    Ogi Well-Known Member

    what is that? /versus/images/graemlins/confused.gif(every body already know that combo)
    we need is some uniek combos
    not gernal combo!
     
  12. GTO

    GTO Well-Known Member

    yeah, that combo is already widely known, seeing that it is in training mode under tactic advice [as are a lot of other kage combos] or something, I think we're looking for other combos right now
     
  13. Ogi

    Ogi Well-Known Member

    Thanks for the info
    It is works! and is work for all char!!
    pretty cool combo! /versus/images/graemlins/grin.gif

    I find two more uniek TFTcombos
    1.[4][P]+[G],[2][P]+[K],[P],[4][4][P],[P][K][G],[2][P]+[K][K] or [7][K]+[G] (only for mid and light weight)
    2.[4][P]+[G],[2][P]+[K],[2][P]+[K],[6][2][3][P]+[K][K](only for mid and light weight)
     
  14. GTO

    GTO Well-Known Member

    nice... does the second combo work on ALL mid-weights though??
     
  15. Ogi

    Ogi Well-Known Member

    the first one I am sure is working for all light weight and Brad.(first one must be also feet open)
    the second one I forget to mention, you must be open feet, then do the TFT.
    by Akira, after TFT, little dash, than [2][P]+[K],[2][P]+[K],[6][2][3][P]+[K][K].

    Wolf and Jef, after TFT, little dash, than [2][P]+[K],[P],[6][2][3][P]+[K][K].


    PS: those combos are just for fun. because the damage is very crap.
     
  16. GTO

    GTO Well-Known Member

    hahaha yeah the damage isn't all that great. thanks though, they look pretty nice
     
  17. Anton

    Anton Well-Known Member

    Hey, thanks guys.How do you discover this combos?Is it just a lot of practise in training mode or just when you are fighting??? /versus/images/graemlins/wink.gif [​IMG]
     
  18. Aoi_Mei

    Aoi_Mei Well-Known Member

    [ QUOTE ]
    YohoA said:

    [2_][3][P]--[6_][P][K][G]--[6_][K]+[G][P][P] on a counter hit.
    This has been tested on Brad. [K] kick must be cancelled to make it work and be sure to hold [6_] during combo.

    I made mistake, don´t hold [6_]. Im still working this one( why it sometimes hits and sometimes not?Maybe it´s just how quikly you cancel [K]....)
     
  19. BMF

    BMF Well-Known Member

    Yeah, don't thank me...Myke came up with it and shared it with me on IRC...i feel like a jackass for not crediting him in the first place. Sorry Myke.
     
  20. Ogi

    Ogi Well-Known Member

    [4][P]+[G],knee,[1][P][K][G],[P],knee
    damage 73
    only test on LeiFei
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice