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kage's ten foot toss

Discussion in 'Kage' started by SpeedFreak25, Dec 6, 2003.

  1. SpeedFreak25

    SpeedFreak25 Active Member

    how do you do the first ten foot toss combo on the tactics and advice for kage? i can do the knee and the punch but what is the move after that? looks like a delayed punch the command is [3][K][P][G]
     
  2. Ogi

    Ogi Well-Known Member

    it is [1][P][K][G]
    actully is after you in put [1][P][K], quick do [G], than well cancel the [K]!

    the combo is:
    tft, knee, [1][P][K][G], [P], [6][K]+[G], little down att!
     
  3. Siyko

    Siyko Well-Known Member

    the point of the [1][P][K][G] is to do a [P][K], and cancel the [K] during the beginning of the animation, so that kage moves forward enough so that the [6]+[K]+[G] will hit correctly. Take Ogi's advice, and buffer in [P][K], and wait to time the [G] cancel.
     
  4. SpeedFreak25

    SpeedFreak25 Active Member

    thats really helped me alot! thankyou guys. any tips on entering akiras combos (buffering the [2_][4][6][P] seems really hard in combos like [2_][6][P]+[K] , [P] , [K] , [2_][4][6][P]) another one is [6][6][6][P] , [2_][6][P][P]
    the scond elbow is hard to get consistently. any help would be greatly appreciated.
     
  5. Siyko

    Siyko Well-Known Member

    Buffering is difficult, there's no easy answer. The best thing i can say is yo use backwards crouch dashes for the dbl palm, so the motion would go something like [1][4][1][4][6]+[P]. For the [2_][6]+[P][P], the second P should be hit during the 2 frame window where the palm hits the opponent. It's difficult, but keep practicing and it won't be to hard to do it consistently.

    p.s. don't mention the knee
     
  6. GTO

    GTO Well-Known Member

    [2_][6][P]+[K], [2_][6][P][P], [2_][4][6][P], anything that begins with full crouch ([2_]) can be buffered as [3][3] or [1][1] so... [2_][6][P]+[K] is [3][3][6][P]+[K] or [1][1][6][P]+[K], double palm (you'll often see it abbreviated as dbplm on this site) is [3][3][4][6][P] or [1][1][4][6][P], hope you can get somewhere with that.
     
  7. LM_Akira

    LM_Akira Well-Known Member

  8. OffBrandNinja

    OffBrandNinja Well-Known Member

    In my experience, good signal to start buffering the knee in is when both of Kage's feet are back on the ground after he throws the opponent. Against most midweights (heavier than Aoi and Pai, lighter than Jacky and Akira, I believe) a solid TFT combo is [2_][6][K] -> [4][P][K] -> [3_][K]. Holding the [3_] is necessary so you get a sidekick rather than the light down attack. On Jacky and Akira you can replace the sidekick with [6][2][3][P]+[K] for actually a little bit more damage. The dragon punch doesn't seem like it should hit, but if you're fast enough it'll catch them. Good luck with the ninja.
     
  9. GTO

    GTO Well-Known Member

    The combo you mentioned: [4][P]+[G] ~ [2_][6][K] ~ [4][P][K] ~ [6][2][3][P]+[K], works on Lau as well. And well after you play Kage a bit, I don't think you have to watch his feet to time the buffering of the knee, it comes naturally after a while...
     
  10. slidewinder

    slidewinder New Member

    People mostly use [2]+[P]+[K] as the first hit of TFT combos versus Aoi and Pai because a buffered-in knee will miss them, right?

    Thing is, [2]+[P]+[K] will miss them, too, if you put it in as early as possible. The "best combo" listing in free training says for each of these that [2]+[P]+[K] should be done after a "short dash", which I guess must be the answer, but I don't seem to be able to get this to work. Any advice here? Am I trying to get the sort of "1 frame dash" that is mentioned as something to be avoided in one of Kage's combo training sections? If a visible dash actually comes out, I end up landing the hit when they are obviously too low to the ground to continue with anything worthwhile.

    Right now, I am just trying to time the [2]+[P]+[K] so that it catches Aoi or Pai as high as possible, but I sometimes end up whiffing it, which obviously sucks hard, and makes me think I could just well try to "eyeball" a knee instead.

    I've looked at the on-disc replays, trying to find a TFT versus Aoi or Pai so that I could check out the Kage player's inputs, but I dont think there are any.
     
  11. Dandy_J

    Dandy_J Well-Known Member

    It's not the same as the 1-frame delay dash. The dash is very short, but you should be able to SEE it. Just do TFT, then wait until Kage is almost recovered from the animation, and do [6][6][2]+[P]+[K]. That seems to work the best for me. Remember, you should see him go forward a TINY bit.
     
  12. GTO

    GTO Well-Known Member

    As I practice more and more, I personally find that I don't even hear the dash sound anymore, it's just a movement forward and the [2][P]+[K] immediately follows. So that's what you're aiming to do.
     
  13. slidewinder

    slidewinder New Member

    Thanks guys. I'm still not getting it, but it is good to know what I am looking for. Seems like learning to do the knee was a piece of cake in comparison.
     

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