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Kage's useless moves

Discussion in 'Kage' started by GTO, Oct 30, 2003.

  1. GTO

    GTO Well-Known Member

    why the heck does kage have these useless moves

    [6][P]+[G] (from behind an enemy)
    why, why, why, why, why would anyone use this move at all, why does kage even have this move??? if you have enough time to do a [6][P]+[G] from that position, you would also have enough time to do a [P]+[G] and take out 50 points of damage.

    [4][1][2][3][6][P][6][3][2][1][4][P][4][1][2][3][6][P]
    this move's only good use is to avoid high attacks i guess, but useless does not even begin to describe it, it's super vulnerable to any powerful low attack.

    [8][P]+[K]
    -_- kage flys, whoopee, how retarded can you get if you actually put this move to use, it's like you automatically give in to a super floater move. just don't...

    [6][6][K]+[G]
    purely flash is it not? if evaded or guarded, you're in for some serious damage...

    can anyone tell me any practical use of any of these moves, or are they 100% garbage?
     
  2. LtTitan

    LtTitan Well-Known Member

    I dont know about [6]+[P]+[G] from behind the opponent, and I sort of agree with [8]+[P]+[G]. But Kage's Sonic Roll ([4][1][2][3][6][P]~[6][3][2][1][4][P]~[4][1][2][3][6][P] can have some use in a match. I've found that it can be pretty useful. Say the opponent has a little bit of HP left, if the 3rd roll hits the opponent, they fall, and can also get hit by a few of the others, doing a bit more damage. The move can happen fast enough, the opponent doesnt have time to react, or if they aren't expecting it. Plus the move also goes into three others, such as ~[4][1][2][3][6]+[P]+[K]+[G] (which is unblockable high, but guarded low) it does quite a bit of damage on normal hit. It can also go into ~[4][1][2][3][6]+[P] (kage's sonic roll version of [6][2][3][P]+[K]) which can be a good mix-up from his lunge-kick move. The last one is ~[4][1][2][3][6]+[K] this can be pretty good since it hits low, which can mix up with the rising punch.

    These moves may be a bit hard to execute, or to continue (if doing the Sonic Roll) because of so many buttons involved in the execution. But it isn't useless at all. It can be a pretty good move if you use it very seldomly.
     
  3. GTO

    GTO Well-Known Member

    haha i guess the sonic roll can have its uses. i'm personally never going to risk using those though. the only roll move i might consider doing is [6][3][2][1][4][P][K] or [6][3][2][1][4][6][2][3][P]+[K] any more additional rolls and the more experienced players are going to punish me big time for it. oh and i think you meant [8][P]+[K] not [8][P]+[G] in your first sentence. thanks for replying. anyone else got some feedback for me?
     
  4. Dandy_J

    Dandy_J Well-Known Member

    lol [6][6]+[K]+[G] is awesome. mix it up with [6][6]+[P]+[K]+[G].

    I'm serious.

    At the end of a round, make it real goddamn obvious that you're going for [6][6]+[P]+[K]+[G] (crouchdash back REAL FAR when your opponent is getting up), your opponent will probably just commit to low block (and think "wow this idiot's gonna do [6][6]+[P]+[K]+[G] isn't he?"). Then you clock 'em with [6][6]+[K]+[G].

    It shouldn't really work, just on principle that it's retarded, but it works. Make sure you point and laugh when someone gets hit by it.

    [8]+[P]+[K] is good for punishing scrubs' and noobs' rising attacks when you don't feel like putting any effort into doing so. /versus/images/graemlins/tongue.gif
     
  5. maddy

    maddy Well-Known Member

    [6][6][K]+[G] is a good move. If someone thinks this move is useless, get hit by this move in a real match on counter. You will see a chunk of your life bar go away very quickly.

    [8][P]+[K] is good for a victory performance, isn't it?
    /versus/images/graemlins/wink.gif Tohooooooooo~~~~~~~~~~~~`
     
  6. LM_Akira

    LM_Akira Well-Known Member

    [6][P]+[G] guarantees fast strikes doesn't it? Its useful for disorientationg your opponent. Similar to Akiras SE: [1][P]+[G]...does no damage but leaves your opponents directions etc completely reversed in an instant. Using [1][P]+[G] a few times in a round can be very frsutarting to play against. Pai has a simila throw (its a low one) of [6][P]+[K]+[G] which is a cartwheel over an oppnents head and also the [3][P]+[G] throw. No damage at all but still useful as fast attacks are guaranteed.

    Also [6][6][K]+[G] IS useful. I've a match somewhere on my mem card of slimadey playing Nakura (Kage-Pai). Slimadey uses [4][P]+[K]+[G]>[6][6][K]+[G] three times in a row and it works everytime cos Nakura is edging forward after the cartwheel Kage takes backwards. Hes even done it to me a few times and its easy to fall for.
     
  7. Shoju

    Shoju Well-Known Member

    [8][P]+[K] must take the award for the most stupidist looking useless move in the entire game, maybe any fighting game. It was in VF4 as well I think, so I can't understand why it's still there.

    What about [2][3][6][K]? Does that have any kind of useful application?
     
  8. feixaq

    feixaq Well-Known Member

    Some of these are really just legacy moves from earlier VF days... Kage's u+P+K was first in VF2... executed differently, but still near worthless, I admit. But, it's good for a laugh, and for jumping over low walls after you RO the opponent.

    I really wish Kage's charge attack had a different command instead of the QCF+K, it's of limited use and mostly serves to annoy you just when you need the CD Knee. /versus/images/graemlins/mad.gif
     
  9. Banshee

    Banshee Well-Known Member

    An easy way to mix things up with the TFT is to add [6][6][K]+[G] at the last second, allowing you to hit on bounce and do a pretty decent 72 pts of damage. This tactic is useful becuase quick risers get hit by it as well if you have the timing right (this means their out of commision for the span of the TFT and then they get knocked down, letting you really eat up the clock and possibly win by time out). It's also useful for pushing opponents out of the ring. [8][P]+[K] might seem useless, but its main function is to dodge past low attacks. It even gets over mid attacks (gauranteed throw mids almost always get hit by it) if you execute it at the right time. Mostly though its just a showoff move that's good against beginners. Again, it is great to execute just as someone gets up, especially if they try to rise attack low.

    I like to throw these moves out just to see the sparks fly and to get inside my opponent's head.
     
  10. GTO

    GTO Well-Known Member

    lol actually, the plan you just talked about can easily be dodged as [6][6][P]+[K]+[G] and [6][6][K]+[G] are both linear moves. hahah thanks for the input though.
     
  11. GTO

    GTO Well-Known Member

    very true indeed, if you see lei-fei playing around with his stances you can definitely make him shut up with a counter [6][6][K]+[G] hit.
     
  12. GTO

    GTO Well-Known Member

    true, [6][P]+[G] gives time for all quick attacks from the FRONT to the BACK, but the one i said was useless was from BACK to the FRONT, it gives no advantage whatsoever and you just missed out on a good 50 damage throw if you use it instead of the normal [P]+[G] from the back.

    the [4][P]+[K]+[G] ~ [6][6][K]+[G] sounds pretty tricky and useful, thanks for that
     
  13. GTO

    GTO Well-Known Member

    hmm, 72 point TFT, lol that's pretty sad man, lots of TFT combos without a [6][6][K]+[G] ending do more damage, i think i'll stick with those. and for the ring out thing, you can do that, yes, but if you're too close to the edge, it ends up in a tie, i've personally tried it. so.. yes, i don't think [6][6][K]+[G] is the BEST idea in a TFT, but thanks man.

    to SHOJU: i think [2][3][6][K] can be used to make beginners look super bad /versus/images/graemlins/grin.gif haha but if you use it on a more experienced player you're probably gonna eat an evade attack
     
  14. ice-9

    ice-9 Well-Known Member

    [P][P][4][P] is guaranteed after [6][P]+[G], back to front. It could be useful for positioning.
     
  15. GTO

    GTO Well-Known Member

    hmmm haha i guess i just wasn't entering the command in time, thanks for telling me. but even if that is true, isn't the neutral throw from the back 50 damage while [P][P][4][P] is only 42? or... something like that? would it be better if i just go for a [P]+[G] if i can go for [6][P]+[G] ~ [P][P][4][P]... do i have advantage after a counter hit with [P][P][4][P]? thanks in advance.
     
  16. ice-9

    ice-9 Well-Known Member

    Well, I do prefer to always go for the normal [P]+[G] back throw, but [6][P]+[G] is hardly useless. You get the damage of the three punches (whatever they are...does Kage get mC bonus?) and +2 advantage. It's not bad if you need to inflict damage quickly.

    One other subtle thing is that sometimes when you're going for the back throw the opponent might turn in time. If you had gone for the normal back through, you'd get the relatively crappy [P]+[G] throw; but had you gone for an SE, you can at least get the DPK.
     
  17. GTO

    GTO Well-Known Member

    mmm, yes i hate when that happens... but if you enter [4][P]+[G] when the enemy's back is turned, you'll get the neutral [P]+[G] from behind if your opponent doesn't turn, and you'll get a TFT if the opponent turns.
     
  18. ice-9

    ice-9 Well-Known Member

    That's a good point...everyone seems to be buffering that [4][P]+[G] throw when I play them though. Heh heh, [4][2][P]+[G] should do the trick.
     
  19. GTO

    GTO Well-Known Member

    i have another question, ice-9 do you personally ever use [6][6][K]+[G] in a match? if so, then how do you apply it in the match so that it's not too risky?
     
  20. ice-9

    ice-9 Well-Known Member

    Hardly ever use it, though I may go for it against characters that have some sort of back dash property to their moves. For example, against Shun when he [4][K]+[G], or Jacky when he Shuffle Steps. Otherwise, I would only use it if it K.O.s the opponent on hit to make the risk-reward ratio more acceptable.

    Sometimes, however, when you're losing to someone and you're not sure why, "weird" moves like [6][6][K]+[G] (and the sonic rolls) may be do the trick in reversing momentum.

    P.S. [8][P]+[K] can be used as okizeme, if you think the opponent will rise with a kick. It's fairly close to useless, but not totally.
     

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