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Kokei Stance

Discussion in 'Lau' started by grynn, Apr 30, 2007.

  1. grynn

    grynn Well-Known Member

    I thought it would be a good idea to put everything related to this stance in one thread. /forums/images/%%GRAEMLIN_URL%%/smile.gif

    I'm looking for ways to better integrate this stance into my gameplay.

    I tend to get into that stance after /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif
    And from there I generally go for the hit throw or /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif if my opponent keeps attacking.

    Not very varied... /forums/images/%%GRAEMLIN_URL%%/frown.gif

    Anybody can give me some advice on that?
     
  2. SweepTheLeg

    SweepTheLeg Well-Known Member

    Quoting Srider (in another Lau thread):

    "Personally, there are only three useful Kokei moves.

    /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, and /forums/images/%%GRAEMLIN_URL%%/k.gif

    Unless you enter Kokei with alot of advantage, you have no choice but to use /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/k.gif. But the problem with anything from Kokei is that they are linear.

    There is one more attack that's useful under special circumstances, and that's /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif. This attack will go under high attacks, and if you can hit the opponent into the wall, it will cause a wall crumple, and you can follow it up with /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif for a bounce combo."
     
  3. grynn

    grynn Well-Known Member

    Thanks!
     
  4. ice-9

    ice-9 Well-Known Member

    When you are in Kokei and the opponent...

    Attacks at advantage - /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/k.gif
    Attacks at disadvantage - /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    Does quick high attacks like a standing punch - /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif
    Low punches - /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    Crouches - /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif
    Evades - Delay /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or stance cancel throw

    The above are the rules of thumb I use -- as you can see Lau pretty much has an answer for most things. I hope that's helpful!

    Personally I like to go into stance only after
    - /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    - /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    - /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
    - /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif
     
  5. grynn

    grynn Well-Known Member

    Yes That's what I was looking for, thanks!
    This gives me ideas to start experimenting more with this stance.

    In Evo I used to go in this stance after /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif
    And in FT I used it after /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif

    I never use /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif
    This move doesn't feel reliable even though it's stats seem quite good on paper. When do you use it?

    I should cancel more often from /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif
     
  6. ice-9

    ice-9 Well-Known Member

    When you have the advantage??
     
  7. Azusabo

    Azusabo Well-Known Member

  8. ice-9

    ice-9 Well-Known Member

    Oh, I completely forgot about /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif -- this is another good way of going into Kokei.
     
  9. J6Commander

    J6Commander Well-Known Member

    don't forget /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif,/forums/images/%%GRAEMLIN_URL%%/p.gif into stance, with +1 on guard and +4 on normal hit.
     
  10. ice-9

    ice-9 Well-Known Member

    True, but I hardly ever use /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif in the first place since it no longer floats on counter hit.
     
  11. Pai_Garu

    Pai_Garu Well-Known Member

    you wouldn't use /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif in close combat anyways. Execution is too long. It is useful at range though.
     
  12. J6Commander

    J6Commander Well-Known Member

    It is a very useful move to close the gap from mid range back to close range with advantage. There are alot of options I like after /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/df.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif:

    - going into stance
    - w/ the canned /forums/images/%%GRAEMLIN_URL%%/b.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif
    - /forums/images/%%GRAEMLIN_URL%%/u.gif+/forums/images/%%GRAEMLIN_URL%%/p.gif
    - OM-P
    - elbow

    cheers!
     

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