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Koko shiki -> hai shiki/dokuritsu shiki frame data

Discussion in 'Lei' started by Ken_I, Apr 8, 2008.

  1. Ken_I

    Ken_I Well-Known Member

    What is the correct frame data for /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/u.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif from Koko Shiki stance?

    In fact, what are the actual properties of that shift?
    Would it be considered the same as a successful evade?
    If so, I've seen it evade throws...but another difference would be that it always executes with the same noise as a successful evade even if the opponent doesn't do anything.
     
  2. KoD

    KoD Well-Known Member

    PSN:
    codiak
    If you can come up with an appropriate sequence of commands to determine what you mean by frame data, I can put it on my list of stuff to test.

    Like for instance I could set the cpu to block & mid, then have lei do /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, then a variable delay, then /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif, and see how many frames of a delay will still result in evading the mid. But i'm not sure if that's what you're wanting to find out.
     
  3. Ken_I

    Ken_I Well-Known Member

    Re: Koko shiki -> hai shiki/dokuritsu shiki frame

    Yea that would work, also from /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif since that give disadvantage afterwards and also possibly from Nehan Shiki /forums/images/%%GRAEMLIN_URL%%/k.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif because that whiffs a lot often.
     
  4. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Re: Koko shiki -> hai shiki/dokuritsu shiki frame

    So I finally got around to testing this . ..

    Basically, you can think of the frame situation as exactly like an evade, you can push /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif at the last possible frame before the linear attack hits, and still avoid it.

    I.e. /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, 54 frames later /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will avoid elbow, 55 frames will get hit. This makes sense because /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is 42 frames total and -1 on guard, so the elbow will hit on the (42 + 14 - 1) == 55th frame. I tested this for other attacks, same deal (eg nehan K+G, 65 frames, still avoid). Also just like an evade, you can do it too early and get hit, like if you do it immediately when nehan k+g is guarded.

    When you're seeing it evade throws, it's due to hitbox / spacing issues. With the opponent right up against the fence, it won't evade throws.
     

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