This is something that someone had asked about earlier, and I was curious about it myself, so I've put this little table together to list all the moves that change Lei from one stance to another. I'm using virtuaproject's stance naming conventions, and I won't be surprised if I've missed one or two moves... Disclaimer-- I haven't used Lei yet. This is purely an exercise of summarizing a part of his movelist. crane stance-- u+P+K+G f+PP PP f,f+K_ d|u,n+P+K+G K+G b+K+G,K [scorpion]K [scorpion]PK [tiger]d+KP scorpion stance-- d+P+K+G f+PPP PPP b,df+P K u+K,d+K [crane]d+K [crane]d+K+G [crane]u+K+G [crane]P [tiger]d+K crab stance-- db+P+K+G d+P+K [tiger]K tiger stance-- d+P+K,P df|uf+P+K,P f+K [crab]K Some observations: I like the symmetry between the PPP and f+PPP combos. Both result in scorpion after 3 punches or crane if you only use 2 punches. You cannot enter tiger stance without an attack like you can with the other three, but you can switch between tiger and crab by hitting K. The [tiger]K is also sabaki vs. low attacks.