Discussion in 'Lei' started by AlexMD, Jun 3, 2012.
I wonder after a bound as 4P+K, does it require foot stance to do another bound with KYO 6P???
yes there were some i tried against lightweights required open stance i think. i havent looked into midweights and heavy weight specific combos as much
After 4(p+k) I use 1(p+k).
Try 46p or 1p, kyo...? Food for thought.
--> --> --> -->-->. NH 7hits 87Dmg,97 Dmg on CH closed stance lion
-->dash forward-->--> --> --> -->-->.NH 8hits 87Dmg, 97 on CH closed stance,Eileen, Against Aoi/Vanessa replace dash forward and input crouch dash for better timing with refloat
Works on normal hit both stances, counter hit damage is 99.
Here's a video on the use of 4K.
I think this will help us all very much. Maybe some of you knew it's effect, but this is new to me, and good to know.
Another combo you might be interested in.
is very useful at mid range 16f exe,
+8 on CH, side crumples on CH, pushes back opponent on CH, can stagger opponents trying to backdash, and very effective with opponent's back near the wall. Good for wall staggers
(1) A revelation that I don't think anyone has caught yet:
The string P,6+P,K,K is greater than P,3+P,Kyo,K,K by one damage value. So if you are going for max damage, use the former.
(2) I have anew combo to share and it is from Suirakan. I have been playing with a mix up. For example, after using 6+K to catch an evade, which goes into Koko, then K in Koko to Nehan, go into Suirakan by entering 2,2 putting you in Suirakan.
From Suirakan enter the following combo: K (which staggers and brings Lei up to normal fighting stance), while Lei is transitioning charge 2_ for 2,6+P (or you can use the modified 3,3,6+P), which will stomach crumple, leaving a guaranteed 1+[P+K],[K+G],P.
So it looks like this: (From Suirakan) K,2_6+P,[K+G],P
(3) The next string I have been playing with is the following:
The K+G in Kyo turns the opponent to right side on hit leaving them vulnerable to the K launch from Hai to Doku.
The is a variation to the above string:
Referring to (2) directly above...
3+K and 2_6+P are both 16 frames. The former does 22 dmg; the latter 20. I haven't tried using 3+K, but it just might work. I'll post when I have the data.
Also, another combo that is very effective from Suirakan is:
This suirakan combo will hit 1 frame faster after the stagger and does 1 more point of damage.
Good stuff. Thanks!
101 damage NH.
The combo databases are up. Who can add Lei-Fei's combos to them?
I can start, but I don't know how...
Hai shiki stance (float)-->--> --> -->-->--->. 8hits NH 91 dmg, CH 101 against Eileen both foot stances.
(CH)-->--> -->. 6hits 79 dmg against Vanessa, Shun both stance. Sarah, Pai, Aoi, Eileen El Blaze open
(CH)-->Delay -->--> 6hits 77 dmg against Eileen, Aoi, Sarah, El Blaze, Lion, Shun both stance, Pai closed
(CH)-->Delay -->-->. 5 hits 73-78 dmg varies by weight class against everyone except Taka, Wolf, Jeffry
(CH)-->Delay -->-->-->.7 hits 91 dmg against Eileen closed stance.
Has anyone tried combos using offensive evade after launcer?
I am going to play around and see what can be done.
I tried...nothing with good damage so far...
I noticed that launches the opponent lower if they're crouching than if they're standing, which annoyed me and screwed up a few games.
So, replacement combo, if opponent is crouching, , 69 damage (lol)
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