I decided to write one for Lion because I see so many beginning/intermediate Lions with a lot of potential but not much paper knowledge, so I thought a Lion Dojo would be a good idea. Does anyone have a strong suggestion of who I should write about next? If no one says anything, I'm going to aim to get a Aoi Dojo done before the New Year. Man, these things take a ton of time to write, especially the moves analysis bit. Anyway, I haven't really figured out Lion's catch throw, wondering if anyone out there can shed more light. I'll just post the bit about the catch throw in the moves analysis: <blockquote><font class="small">In reply to:</font><hr> The initial catch throw cannot be escaped, and thus are useful in situations where the opponent attempts a reversal-throw-escape, dodge-throw-escape, or guard-throw-escape. While the catch window is fairly decent, the catch throw itself is fairly slow and the range isn't the greatest. While the opponent cannot escape the initial f,b/d+P+G, opponents can still escape the damage-taking P+G part by b+P+G or f+P+G. This presents a dilemna for Lion players; however, Lion can opt to go for the attack instead after the u or d (which leaves Lion facing the side of the opponent), or you could do a normal throw immediately after f,d/b+P+G. <hr></blockquote> I got the b+P+G or f+P+G bit from the Black Book, but obviously I don't speak Japanese and they could be typos. Does anyone have a better idea of what's up with the catch throw and how they use it?