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Lion Vs. Jacky

Discussion in 'Lion' started by Stl_Tim, Oct 20, 2016.

  1. Stl_Tim

    Stl_Tim Well-Known Member

    Hey folks,
    Im back again, and this time we are tackling the powerhouse Jacky Bryant.
    Jacky is hated in every corner of the world, and noted as one of the best builds in the game which frustrates even the star players. Sit back, relax, and let us wipe away the smoke and mirrors to reveal the true Jacky.


    Outline:

    1. Guaranteed moves on block.
    2. Moves -1 to -4 on block.
    3. Moves -5 to -7 and application of 3p+k/46k.
    4. Moves -8 to -9 and application of 3p+k/46k.
    5. Moves negative on normal hit.
    6. Moves positive on block.
    7. Shuffle and Side Shuffle.
    8. Jacky setups and options.

    Lion's punishment:

    -10>[P][+][G]
    -11>[P]
    -12>[P][K]
    -13>[K][K]
    -14>[6][P]
    -15>[3][P][+][K] or [4][4][P][+][K][K]
    -16>[4][K][P]
    -18>[8][K][K]

    -19>[4][6][K]
    -20>[P][+][K]
    -23>[6][6][P]

    Crouching:
    14/-15>[6][P][P]
    -16>[2_][6][P][+][K]
    -18>[8][K][K]
    -20>[6][6][P]




    Note: Throw Oki Setup!
    -[4][1][2][3][6][P][+][G]>Semi Charge [4][P][+][K] Vs. Mid Rising [K]>[4][P][+][K] Crumple Combo!>Omg/Meaty.
    -[6][3][2][1][4] [P][+][G]>[6][6]Semi Charge [4][P][+][K]Vs. Mid Rising [K]>[4][P][+][K] Crumple Combo!>Omg/Meaty.
    -[P][+][G]>Jump Over Body>Backturned [P][+][K] Crumple Combo!>
    Otg/Meaty. (Body Size Changes Jump Time.)




    1. Guaranteed moves on block.

    [5][P][P][6][P][P][P]
    -16.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block>[4][4][K][P][+][K] combo!>otg/meaty.
    - Block [P][P]>perry [6][P]>[8]_[2][3][K]back crumple!>[4][6][K][+][G] bound combo!>otg/meaty.
    - Block [P][P]>evade [6][P]>[3][P][+][K]>[P][+][G]>oki/ura.

    [5][P][P][6][P][P][2][K] -16.

    - Block>[6][P][P]>otg/meaty.
    - Block [P][P]>perry [6][P]>[8]_[2][3][K]back crumple!>[4][6][K][+][G] bound combo!>otg/meaty.
    - Block [P][P]>evade [6][P]>[3][P][+][K] +19!>[4][6][K] combo!>otg/meaty.
    - Block [P][P]>evade [6][P]>[3][P][+][K] +19!>[3][P][+][K]>[P][+][G]>oki/ura.


    [5][P][P][6][P][K] -16.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block>[4][4][K][P][+][K] combo!>otg/meaty.
    - Block [P][P]>perry [6][P]>[8]_[2][3][K]back crumple!>[4][6][K][+][G] bound combo!>otg/meaty.
    - Block [P][P]>evade [6][P]>[3][P][+][K]>[P][+][G]>oki/ura.

    [5][P][P][K] -10.

    - Block>[P][+][G]>oki/ura.
    - Block [P][P]>[3][3] under [K] circular>[4][4][P][+][K],[P][K][G] +19!>stance select guess.
    - Block [P][P]>[3][3] under [K] circular>[4][4][P][+][K]+19!>[6][6][K][K]>otg/meaty.
    - Block [P][P]>[3][3] under [K] circular>[3][3][6][P][+][G] combo throw!>otg/meaty.

    [5][6][P][P][P] -16.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block [6][P]>perry [P]>[8]_[2][3][K] crumple!>[4][6][K][+][G]>otg/meaty.

    [5][6][P][P][2][K]-16.

    - Block>[3][P][+][K]>[P][+][G].
    - Block [6][P]>perry [P]>[8]_[2][3][K] crumple!>[4][6][K][+][G]>otg/meaty.

    [5][6][P][K] -16.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block [6][P]>evade [K]>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block [6][P]>sabaki [K]>sabaki combo!>otg/meaty.

    [5][4][P][2][K] -16.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block [4][P]>evade to back [3][P][+][K]>[P][+][G]>oki/ura.

    [5][3][P][P][P][+][K] -13 (note: for full charge evade to back!)

    - Block>[K][K]>otg/meaty.
    - Block [3][P] -5>use [3][P][+][K]!
    - Block [3][P][P] -6 use [3][P][+][K]!
    - Block [3][P][P]>evade [P][+][K] to back>[3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.
    - Block [3][P][P]>evade [P][+][K] to back>[3][P][+][K]+15>[3][P][+][K]+12>[P][K]+3 setups!

    [5][K][K] -15.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block>[3][P][+][K]>[4][4][K][P][+][K]>otg/meaty.
    - Block [K]>sabaki [K]>sabaki combo!>otg/meaty.

    [5][6][K] -15.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Evade [6][K]>[3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.
    - Evade [6][K]>[4][6][K] combo!>otg/meaty.

    [5][2][K] -14.

    - Block>[K][K]>otg/meaty.
    - Evade [2][K] to back>[3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.

    [5] [3][K][P][2][K] -15.

    - Block>[K][K]>otg/meaty.
    - Block [3][K][P]>evade [2][K]>[3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.

    [5] [3][K][P][2][K][K] -13.

    - Block>[K][K]>otg/meaty.
    - Block [3][K][P]>evade [2][K]>[3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.

    [5][9][K] -15.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Evade to back>[3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.
    - Evade to back>[6][6][P] crumple combo!>otg/meaty.

    [5] [7][K] -26.

    - Block>[6][6][P] crumple combo!>otg/meaty.
    - Evade>[4][P][+][K] semi charge!/crumple combo!>[4][6][K][+][G] bound!>otg/meaty.

    [5] [P][+][K]/[P][+][K][P]/[P][+][K][K].
    - Note: [P][+][K][K] has a special ex high and stance entry to shuffle.
    - Lion can use [2][K] to nullify it, but it doesn't grant [K][+][G] launch.

    - Block [P][+][K] -10>[P][+][G]>oki/ura.
    - Block [P][+][K]>[3][3][G] the [P] followup>[3][3][P][+][K],[P][+][G] on recovery.
    - Block [P][+][K]>[3][3][G] the [K] followup>[3][3][P][+][K],[P][+][G] on recovery,
    - Block [P][+][K]>[3][3][G] the [K] followup, but shuffle option is available>[3][P][+][K]>[P][+][G]>otg/meaty.

    [5][1][P][+][K][P][P] -16.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block [1][P][+][K]>perry [P]>[8]_[2][3][K] crumple combo!>otg/meaty.
    - Block [1][P][+][K][P]>evade last [P]>big recovery apply [3][P][+][K]+15>[3][P][+][K]+12>[P][+][G]>oki/ura.

    [5][K][+][G][K] -18.
    -Note: Have to block low first in order to get -18.

    - Block>[6][P][P]>otg/meaty.

    [5][4][6][K][+][G] -15.

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.

    [5][2][K][+][G] -16

    - Block>[3][P][+][K]>[P][+][G]>oki/ura.


    [5][2][K][+][G][K] -12/[2][K][+][G][K][K] -13/[2][K][+][G][K][K][K] -15/[2][K][+][G][K][K][K][K] -19.
    - Note: all punishments after blocking have to be immediate!

    - If opponent stops after 2nd [K]>you [K][K] for recovery.
    - Block [2][K][+][G][K]>evade 3rd [K]>[3][P][+][K]+19>[3][P][+][K]>[P][+][G]>oki/ura.
    - Block[2][K][+][G][K]>evade 3rd [K]>[3][P][+][K]+19>[4][6][K] combo!>

    [5][1][K][+][G] -18.

    - Block>[6][P][P]>otg/meaty.
    - [1][K][+][G] nh -4!

    [5]More to come, break time!









     

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