As requested by Myke, I am posting some minor concerns I had while proofreading the new Lion Command list. One was already rectified yesterday when somebody else pointed out the proper u+KK hit level. Here's a tiny bit more (nothing major): 1. The damage for his hop kick is given as 25; it should be 22. 2. The damage for his Trip Throw is shown as 50; it should be 40. 3. The execution frames of "2" and "0" for the two Mantis Strike entries are wrong. They belong a column to the right, I think. The actual numbers (if VP is correct) should be 31 and 49. 4. The Notes column for the Vacuum Punch says "Immediately after the b,b+K." It also works with the b,b+P and the b,b+K+G. Also, it doesn't have to be done immediately after; it can be buffered into the move. Suggested revised note: "Immediately after or buffered during the b,b+K, the b,b+P, or the b,b+K+G." 5. The throw escapes from the "Mantis Catch, Flying Takedown" and the "Mantis Catch, Bulldog" are not standard, so it would be a good idea to note the throw escape commands in the Notes column. Also, the throws are listed as "HT"; aren't they actually "HST"? Further, the notation for the second part of each of these throws makes it look like the "u" or "d" input is simultaneous with the P+G button press; they are written the same as a command throw would be. The "u" or "d" must precede the P+G. Commas should be put between the up/down directional arrow and P+G. 6. The "Mantis Catch" is called an "HCT" throw, and the two "Mantis Catch, Dodge" throws are called "HTC" throws. Are these just simple typos, or is there an intentional notational difference between "HCT" and "HTC"? 7. While I was trying to verify reverse levels for Lion's moves, there were a few that have reverse levels listed on the VFDC list that I couldn't get an enemy Akira/Aoi to reverse. Then when I checked them against the Virtua Project list, I found no reverse levels listed for them there. This could be a coincidence, but I thought I'd better mention them, so that they can be properly checked out, or verified here by someone who has already done so. Here are the moves and their VFDC noted reverse levels: Dodging Swipe [LP]; b,f+K+Gd+P [MP]; b,f+K+Gdb+P [MP]; b,f+K+Gd+K [LK]; Vacuum Punch [HP]. 8. While reading through the VP list to do the above comparison, I also noticed some statistical discrepancies with the VFDC list that I couldn't check. Since I don't know which one is right, I'll list both here, so that typos can be corrected, if the site maintainers choose to: "Grd" for Evading Swipe (into the screen): VFDC +2, VP -2; "Grd" for Wall Falling Neckbreaker: VFDC -8, VP -6; "Hit" for TT Double Punch: VFDC +3, VP -3; "MC" for Off the Wall Back Kick: VFDC +8, VP +5.