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LONDON - team AGVF play

Discussion in 'VF.TV' started by BK__, Jan 28, 2004.

  1. BK__

    BK__ Well-Known Member

    this is our first show of play in 2004, infact for a while now.
    after intense training with arcade tourneys, 2 of us came together
    for a VF endurance battle.. /versus/images/graemlins/smile.gif


    UK Team:"Anything-Goes-VF" 1 on 1 showdown highlights

    =TBBwolf vs Archangel=

    ok,let's paint the scene:--> "atleast 8-10 solid hours of stairing at a
    TV sceen in a small room with the curtains drawn. nothing to eat but out-
    dated "potato chips", diluted juice, and your own fingernails for dessert
    (conveniently flavoured by the snacks :p).unless your hands start to bleed,
    there is no break and so your pain is a good sign that they still work.
    pots placed neatly around us to keep the sweat (and tears) contained, and
    random people outside the room to break up any punch outs that break out."

    well.......close enough :p


    http://jide.animebots.co.uk/agvf_3.wmv


    this file contains 5 matches picked out from *alot*, apologies if it's abit
    bright but there were a few problems capturing. hopefully it's still fun
    to watch.

    NOTE: adjust the window size to suit you.

    any comments at all feel free to post, i enjoy reading them.. *peace guys* ^___^
     
  2. archangel

    archangel Well-Known Member

    Cool so it's finally up, for any of u conecerned about the quality all i can do is apolgise and hopfully when i get the link usb plus i will re-capture them in better quality.

    umm the vid isnt working for some strange reason please hold off from downloading for now.
     
  3. LawlesS

    LawlesS Member

    Hmmm. Doesn't want to play. What was it compressed with? I have xvid etc etc. but no joy on any of my players!
     
  4. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Sorry it seems the ftp program i was using corrupted the file on it ways to the server using an alternative one plz no one download until i reply after this post
     
  5. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Ok link is up and working now
     
  6. Pai_Garu

    Pai_Garu Well-Known Member

    Hey, dragon ash fan! Nice wolf play bare_knuckle. You should knee more and low lariat less. Imo. Good low throw attempts, but I would risk it less. Awesome shining wizards though. /versus/images/graemlins/laugh.gif
     
  7. LawlesS

    LawlesS Member

    Nice fights guys. Balanced play and lots of throw escapes (I like) and low throws. My flatmate plays as pai and complains of her 'low damage rate' Ha! I will show him your fights A_A to shut him up!
    Nice to have some tuneage other than evo's soundtrack, others should take note!!!!!! /versus/images/graemlins/laugh.gif
     
  8. archangel

    archangel Well-Known Member

    Well your friend is kind of right, well on heavy weights anyway, she even has some of her [9][K][K] damage reduced on wolf. /versus/images/graemlins/mad.gif
     
  9. maddy

    maddy Well-Known Member

    Nice plays, A_A and TBBW. There are really fun to watch. Keep them coming!
     
  10. LawlesS

    LawlesS Member

    To be fair his Pai is somewhat weaker than yours!!!!!!!!!! But as with all lightweights there is always the danger of extra damaging juggle combos! Still, I guess speed makes up for power in the right hands.
    Btw is your team logo picture the panda from Ramna 1/2?
     
  11. RagingSilver

    RagingSilver Well-Known Member

    his Pai is a force to be reckon with. THe other London Pai player whos name I forgot (my minds gone blank) is also a force but has a lil twist in his play but it works. Yes that is the Panda from Ranma 1/2.
     
  12. Orochimaru

    Orochimaru Well-Known Member

    Really nice! I though Wolf was just a fuc$^^G character before this video! Applause for TBB /versus/images/graemlins/grin.gif n1 Pai too!
     
  13. BK__

    BK__ Well-Known Member

    [ QUOTE ]
    Hey, dragon ash fan! Nice wolf play bare_knuckle. You should knee more and low lariat less. Imo. Good low throw attempts, but I would risk it less. Awesome shining wizards though

    [/ QUOTE ]

    yeah, dragon ash rox, the other sound tracks are from x-japan /versus/images/graemlins/smile.gif. heh, thanks for the sound advice. the grizzly lariat - although horrid -24 is wolf's only sweep (type) attack (and still only half circular). other than that, you cant really play a high ~ low choice game with wolf. his low drop kick - although faster is linear, and is still -24. any other low attacks other than low P is atleast elbow counterable and no knockdown. it's actually a pretty helpful move despite it's risk. you'd be surprized at how many people eat it under pressure, but i agree, it's still not one to abuse freely (like 3 quaters of wolf's moves list -__-)

    yeah, risky low throwing is dangerous, some of the times arch gets caught by them is coz i know all of his bad habits, lol.. other than that, yeah. it's true advice to any low thrower. however there are actually flow charts & guessing games regarding low throws which i am including in my wolf guide (which is taking long ass due to that i can only get it done during holiday periods).

    srider, u use wolf too right? would be nice to see some more play also.

    peace guys.
     
  14. Raider

    Raider Well-Known Member

    Thanks for the footage guys, you had some very intense fights right there!

    You are starting to be the "Wiz-Kid" with all those Shining Wizards man. /versus/images/graemlins/laugh.gif
     
  15. Pai_Garu

    Pai_Garu Well-Known Member

    low lariat is definitely important, since it'll force your opponent to shuffle between high and low block, so you can hit those mids /versus/images/graemlins/laugh.gif But what I was specifically talking about is using it as a device to close in... imo that's a big no no. Since it's rather easy to spot at a distance. I think the best way to use it is in conjunction with back dashes in small disadvantaged situations. For example, once you start forcing your opponent to do [6_][P] to beat the back dash, you can start mixing in the low lariat to counter it. So in other words, it's best to use in a series of attacks. To get in range, it's better to use [P][P][6][P], lpc, or [3][K]. Imo it's much better to force the -10 guess game with [3][K] then to give them guaranteed counter with the low lariat. (Well, against pai, she has guaranteed [P], but it's better than guaranteed swallow kick... and almost anything else.. ) But mostly I was just trying to convey the idea that knee/lariat ratio show be higher on the knee side, but you definitely need to mix in low lariat and maybe some throws to make the knee effective. -1 with normal hit imo is very useful in the aoi sense. (it encourages your opponent to attack.) Which is the perfect situation to anticipate and take advantage of. If it's MC, then no more needs to be said, free big dmg. /versus/images/graemlins/laugh.gif

    I'll try to put some clips up, usually we are too busy to skip to the next match lol.
     
  16. BK__

    BK__ Well-Known Member

    yeah, i agree on the backdash attack, it's very helpful seeing as wolf's whiffing game is actually one of his good points, i use that alot, especially if i get blocked a HCB+PP (which is still untimatley a dangerous move wether you do just one P or two). i guess then the 5 matches kept some blind spots in my every day play, hehe. atleast it's good that they are noticable.

    i don't like [P][P][6][P] much, low cut afterwards is generally a good (and safeish) thing, if the opponent (i.e pai) starts reacting with scizzors kick or even a low sweep, then you are screwed either way because wolf's options after the third P are almost always catch animations, if you end in b+P, then scizzors kick will beat it, if they stay in defend after everything, you are toast. you are always at disadvantage with a strict choice to make, and you are a sitting duck if the opponent catches on to it. i perfer using [P],[K] seeing as you end half circular, have +2, non-counterable, and can delay the K meaning that if the opponent gets up and evades the wrong way against the first P, they get either an MC knockdown on their attack against the [K], or they get a -2 where a HCB+pp (or any 14 frame move) will beat any attack 12 frames+ (i.e low P) - so you can either mix it up with throw or 14 frame mid (or low)

    interms of distance, then a choice of [4]+[P] (as you can see at the end of the 2nd round of the 4th match) or [3]+[K] would be a much safer combination, the reason why i normally choose to do grizz lariat is because i find that mostly opponents will favour high defend if they eat mid kicks - so high attacks will be just as blocked. hehe, i totally agree after watching the third match again i was abusing grizz lariat tho, lol.... scrubbiness pwnz /versus/images/graemlins/grin.gif

    P.S yeah, knee ~ low P cut roxxxxxorz, although atleast 60% of opps i face like to stay blocking after eating it non MC even with the -1 dis. for some reason it actually does freeze opponents, that's why knee ~ throw is also quite popular, KS completely pwns these situations as it catches [G] bouncing opponents /versus/images/graemlins/laugh.gif

    P.P.S - there should really be more wolf discussion threads.. /versus/images/graemlins/grin.gif
     
  17. Pai_Garu

    Pai_Garu Well-Known Member

    well, I really don't think the last part of [P][P][6][P][4][P] can be beaten by swallow kick even if the first three hits are blocked. When I said use it to close distance, it's rather specific. For example, against people who likes to back dash evade or attack after a blocked lp or something, it's useful to use ppf+p to eliminate that distance. Since unlike b+p or other attacks, it's not as bad when it's blocked. In a neutral situation, where both players are standing, that's not as good of a move to use as certain other moves. The cool part about the ppf+p series is that, even if you delay the [4][P] a little bit, it'll beat out any sort of counterattack. A notable exception, however, is lp. If you do ppf+pb+p as fast as possible, the lp will MC the b+p. However, when the [4][P] is delayed like that, if your opponent does a lp after the first three hits are blocked or hits, the lp will whiff completely. You can use the low throw finisher to low throw the whiffed lp. This forces the opponent to dteg or high guard after the first 3 hits. (Usually, unless they are risking something, since [4][P] can be delayed and beats the back dash.) You can force the throw/delayed attack/catch throw guess game at this point. ppf+p, is also really fast if you only do the first 3 hits, and usually people will wait and look for the last hit in most cases. However, it's not a substitute for p,k as you have said. Since p,k gives you some better and more direct guessing game than pp,f+p. I use pp,f+p as a mean to beat the opponent's attacks and keep pressure, since even if it's blocked it's a fair guessing game for the opponent. I definitely prefer to use p,k in a guaranteed situation, cause i have more leverage on what i can do. The reason i don't use p,k all the time is because if it is blocked, it's throw counterable, as opposed to the ppf+p guess game. Even in situations to beat the evade, sometimes i use ppf+p since it sometimes either tracks with the last hit, or the last hit will have moves you far enough away to avoid most attacks. I guess it is somewhat of a personal preference mostly. As a distance closer in a neutral situation, it's more useful to use simple movements, maybe df+k or lpc thrown in with low lariat to keep the opponent guessing to block. The other thing to practice is delaying the hcbp,p attack. The second p is guaranteed if the first hits a crouching opponent or on MC. Second p is not guaranteed on normal hit. You can see the first hit and decide if you want to do the second based on that. Takes a bit of practice to get in the habit of doing that.
     
  18. BK__

    BK__ Well-Known Member

    you are right about the scizzors kick, that was my mistake, however her low sweep will still beat any variation unfortunatley (atleast i tried that when it's undelayed, and i think that will go for any true low attack.) - but yeah, the low P whiffs when delayed which is why i don't even use the canned db throw often, i normally use the un-canned df,df one for more damage. cool that you mentioned it though.

    [ QUOTE ]
    The reason i don't use p,k all the time is because if it is blocked, it's throw counterable, as opposed to the ppf+p guess game.

    [/ QUOTE ]

    the reason why i *do* use it is because it's not. ~ it's -4 grd, so it's completely safe (well, almost) where as the pp,f+P is -9 on hit and -11 on block.. this is primarily why i thought that pai's scizzor kick could beat it, however, by testing it today for some reason it don't... even tho the extra b+p is 16 frames and pai's move is 14. *TBB looks confused* is it something to do with canned moves or sommin?? ^__^

    another thing about the HCB+PP, yeah that's risky stuff, delaying the attack is about all you can do to deal with it to an extent. if you get it wrong you are toast as the first hit on it's own is throw counterable, and the second hit once ducked is awfully punishable with an attack OR a throw. i guess if you get normal hit on the first P, you can lpc, normally - i would'nt think that pulling out the second P is very safe, it would catch the odd few times when you delay it, but when i play against players like daisuke, it's an instant duckage, then knee to my head. sometimes i wonder why a move which requires MC launch would be semi-circular.. (not that it wouldn't be much worse if it was linear /versus/images/graemlins/laugh.gif)

    P.S, b+p is -4, i wouldn't say that the ppf+p method is really less punishable, especially being that the canned b+p suddenly becomes -10. as i said, you are always at disadvantage nomatter what you do, for some reason it works when you make the right desicion. but i think when you don't then it really can become sticky.. having said that though, ppf+p is one of wolf's best round finishers i must admit seing as it's fast and quite powerful.
     
  19. archangel

    archangel Well-Known Member

    Re: LONDON - team AGVF play - 2 new vids

    Ok So i wanted to keep giving the vids in this thread a regular update so me and BK......sorry i mean TheBigBADWolf spent the last 2 hours capturing 12 new vids which will all be released over time so i hope you will enjoy them and we look foward to your comments.

    Thanks to fellow TAGVF member Ragingsilver for hosting the vids /versus/images/graemlins/grin.gif

    http://www.ragingsilver.pwp.blueyonder.co.uk/VF/Movie8.wmv

    http://www.ragingsilver.pwp.blueyonder.co.uk/VF/stunna.wmv


    enjoy.
     
  20. BK__

    BK__ Well-Known Member

    Re: LONDON - team AGVF play - 2 new vids

    hehe, i was half way out of arch's room b4 he dragged me back in for one last match in the first clip, that's why we stood still at the start, and man, i really got bang up too whilst trying to escape home, lol...

    leaving gift = extra pai beatings /versus/images/graemlins/tongue.gif - how nice.
     

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